DOOM 3 - Mr. Smiley Heads Safari
v. 6.0 (legalized version by FunDuke) July 2006
v. 7.0 (by Jive) November 2006
The most recent version of this file dedicated to the v6.0, d3safari.htm, can be found here:
http://www.geocities.com/southparkduke/doom/d3safari.htm
'DOOM 3 - Mr. Smiley Heads Safari', in the following abreviated as 'd3safari', is an underground version of DooM.
The makers of d3safari were a group of young hackers, who called
themselves IMPACT Software. They have merged several previously existing levels
and enemy-replacements for DooM, that have been made by other people,
into an iwad, added some graphics and title-names by their own and
released that with a hacked executable to an unknown place in the net.
All the wall textures have not been changed and are still being
copyrighted material by id software. There are also the original
(copyrighted) graphics of the space marine (player) and the
Spider-demon in the game. That was version 5.0 of d3safari, published
Jun/Jul '95. Distributing that *Doom 3: Mr. Smiley Head's safari* in
form as a standalone playable iwad with copyrighted content and
executable, as published with v. 5.0 is not legally possible.
That problem is now solved:
What you hold currently in your virtual hands, is the version 7.0 of *DooM 3 - Mr. Smiley Head's Safari*.
The v6.0 does not contain modified levels or unchanged original stuff by id
software. It does also not contain any levels or unchanged graphics
from add-ons by other people. Further have also all Beavis and Butthead
sounds removed.
If you use DooMII or Final DooM, please use also sht2.wad, that changes
the handshoed hands of the space marine, that holds the super shotgun
to those of Mr. Smileyhead.
d3safari.wad, that comes in d3safv60.zip, lets you play with the new
weapon graphics by IMPACT. It gives you also the new item graphics,
statur bar, title, help and credits screens as well as the new level
ending screens.
d3safari.deh gives you all the changes to the executable, that have
been made by IMPACT, in the modern dehacked v.30/3.1 text-format, that
can be used with vanilla 1.9 as well as with modern source ports.
To play with the third party add-ons, that have been used by IMPACT,
you have to download them separately and install them with the
batch-file, that comes in the zip.
These are the files, that are required for the installation:
/themes/aliens/adoom2p2.zip (Adoom [Aliens DooM] by The Weasle)
/graphics/eyeball.zip (Eyeball by unknown author)
/themes/barney/barndopw.zip (Barney DooM by Jody Melanson)
/themes/pacman/pacdoom.zip (PACMAN DOOM by Bill Neisius)
/graphics/ctsdmgpw.zip (CREATORS Doom Graphics by Toolord and Magnum)
/themes/chook/chookv23.zip (*chook doom* by David Biggs)
/combos/joltdoom.zip (JOLT DOOM by Banished CPU)
Download these addons and store the stuff, that comes in the zip-files,
in a directory together with the extracted content of d3safv60.zip.
The install-batch-file d3s_inst.bat requires Deutex and Deusf to be present in that directoy.
The latest official stable version 4.4 of these tools is avaiable here:
utils/graphics_edit/deutex/deutex44.zip
You also need to have a doom, doom2 or final doom -iwad in that directory.
Once you have all those files present in that directory, run the
install-batch-file, and it will install all the new enemies and the
chook-launcher.
The file, that is created by the installation is named d3s.wad. It
contains the unique IMPACT-graphics as well as the the third party
add-ons.
But it contains not the new levels of DooM3 - Mr. Smiley Head's Safari. You have to download them separately.
All the stuff is listed below.
A lot of the components that have been used by Impact for v. 5.0 of
d3safari are freely avaiable for download as addons to the legal full
version of DooM.
This document is a reference to that free stuff, which can be legally downloaded from the net.
The in the following mentioned authors of the separate add-ons have
nothing to do with the release of d3safari and are not members of
IMPACT.
The levels of Doom3 (removed from the v6.0)
The DOOM 3 level titles as they are in the deh-patch (originally
directly in the 1.2 executable, that came with v. 5.0 of d3safari),
that are displayed in the automap, are different to the title graphics
for the same levels that are displayed, when the levels start and end.
I tell you in the following always first the exe-hack (automap)-title and then the graphic (level start-and-ending) title.
e1m1:CALVIN ROX; The Escape
WAD NAME: evil_e.wad
Author: Ian Suhrstedt
Contact: isuhrste@vtel.com
[/idgames-ftp-archives]/levels/doom/d-f/evil_e.txt
[/idgames-ftp-archives]/levels/doom/d-f/evil_e.zip
e1m2:AAGH!!!!!!!!; Castle von Smileyhead
Filename: CASTLE.WAD
Author: Alex Siegel (also the author of "Chase.wad",
Map23 in "Jive's EpiBest" (J_E_B), E2M1 in "WadPack4.wad" collected by
Gary Karnik), and of "village.wad", E3M3 in "JivePak1". This level
complements castle.wad.
E-Mail: alexs@tss.com
[/idgames-ftp-archives]/levels/doom/a-c/castleas.zip
[/idgames-ftp-archives]/levels/doom/a-c/castleas.txt
e1m3:IMPACT FOREVER; U Betta Start Prayin'
Title : GOTHMOG.WAD
Author : Nathan Kidney
[/idgames-ftp-archives]/levels/doom/deathmatch/g-i/gothmog.zip
[/idgames-ftp-archives]/levels/doom/deathmatch/g-i/gothmog.txt
e1m4:FLYING BEAR LAND!; Knockin' on Heaven's Door
Title : CAVLAB11.WAD
Author : Dave Sawford
Email Address : dws@ras.phy.cam.ac.uk
[/idgames-ftp-archives]/levels/doom/a-c/cavlab11.txt
[/idgames-ftp-archives]/levels/doom/a-c/cavlab11.zip
e1m5:SPARROWBIRD; The Impact Lab...
Title : The Omen
Filename : omen.wad
Author : David & Kathy Bruni
Email Address : dbruni@houston.rr.com
The Brunis released an updated version at 12/27/02:
[/idgames-ftp-archives]/levels/doom/m-o/omen.txt
[/idgames-ftp-archives]/levels/doom/m-o/omen.zip
e1m6:DOOM RULES!!!!!!!!!, AAAAAAAAAAAAAAAAAAAAggghh!!!!
Title : KILLZONE.WAD
Author : Craig J. Dudle
Email Address : craig.dudle@aquila.com
[/idgames-ftp-archives]/levels/doom/j-l/killzone.txt
[/idgames-ftp-archives]/levels/doom/j-l/killzone.zip
e1m7:TONER IS A BONER; Hey man! It's bed time....
Title : THEKEEP2.WAD
Author : Norman Scott
Email Address : norman.scott@flatland.com
[/idgames-ftp-archives]/levels/doom/s-u/thekeep2.txt
[/idgames-ftp-archives]/levels/doom/s-u/thekeep2.zip
e1m8:HA! HA!; Are you man enough. Huh?
I didn't find an original of this level. It's either made by IMPACT or an unknown third-party author.
The level is included as d3se1m8.wad in the .\impact -subfolder of d3safv60.zip.
e1m9:CONGRATS, MAN!; 'Land of the Lost'
Filename: tek.wad ( e1m1 )
Authors email: gt6523c@prism.gatech.edu
[/idgames-ftp-archives]/levels/doom/s-u/tek.txt
[/idgames-ftp-archives]/levels/doom/s-u/tek.zip
e2m1: Anthony + NGA...; Oh. [Censored]!!!!!!!!!!
MAVERICK by Tom Neff
Tom Neff tneff@panix.com
Filename: Maverick.wad
[/idgames-ftp-archives]/levels/doom/deathmatch/m-o/maverick.zip
[/idgames-ftp-archives]/levels/doom/deathmatch/m-o/maverick.txt
e2m2:DIARHEA...........; Smile Big, Reeal Big......
is a modified version of the original e1m1 of doom1
e2m3:STARWARS; STARWARS
It's e2m3 of cphobos.wad and cphobos2.wad.
Title : Castle Phobos
Filename : CPHOBOS.WAD
Author : David G. Shrock
Email Address : davids4057@aol.com
Version 2.0 (6 levels):
[/idgames-ftp-archives]/levels/doom/a-c/cphobos2.zip
[/idgames-ftp-archives]/levels/doom/a-c/cphobos2.txt
Version 3.1 (2 new enemies, 9 levels, new music, a dehacked-patch etc.):
[/idgames-ftp-archives]/levels/doom/d-f/dmcpho.zip
[/idgames-ftp-archives]/levels/doom/d-f/dmcpho.txt
v5.0 for DooMII (10 levels, new music and also the two new enemies of the 3.1 version for doom)
[/idgames-ftp-archives]/levels/doom2/a-c/cphobos5.zip
[/idgames-ftp-archives]/levels/doom2/a-c/cphobos5.txt
David G. Shrock has also recycled two of the castle Phobos levels in the following four-level Heretic add-on.
Title :Wizard's Rage
Filename :hWizRage.WAD
Author :David G Shrock
Email Address :DragonRook@aol.com
[/idgames-ftp-archives]/levels/heretic/g-i/hwizrage.zip
[/idgames-ftp-archives]/levels/heretic/g-i/hwizrage.txt
e2m4:SPOON.......; Doom and Doomer
Title : There's no place like home.
Filename : TNPLHOME.WAD
Author : Steven L. Bareman
Email Address : bareman@hope.edu
[/idgames-ftp-archives]/levels/doom/s-u/tnplhome.zip
[/idgames-ftp-archives]/levels/doom/s-u/tnplhome.txt
There is a review of this level avaiable here:
[/idgames-ftp-archives]/levels/reviews/tnplhome.rev
e2m5:O. J. IS GIULTY!; Finkle and Einhorn......
I found this level as E1M8 in the level compilation SUPERWAD.WAD, that has been put together by 'Hacker'.
Most of the levels of that compilation have been already in the
archives. I extracted the two of them (e1m2 and e1m8), that haven't
been already i the archives, from SUPERWAD.WAD and uploaded them to the
archives.
Unfortunaltely, although the names of the authors of these levels are
told in the textfile of SUPERWAD.WAD, i can't tell, who of them created
what level. The order of the level list by Hacker was not that of the
actual WAD.
Anyhow, the titles and authors of the levels are:
Landing by Pedro Imaz
Cubos by Jorge Llubi
--> Jorge Llubia, the SUPERWAD.TXT misses apparently the 'a'.
Comment by Jive: in fact, the "a" was replaced by a space at the end of the line.
Llubia made also HOPE.WAD, that can be found at levels/doom2/g-i/hope.zip in the /idgames -archives.
Get 'Cubos' and 'Landing' here:
[/idgames-ftp-archives]/levels/doom/s-u/superwad.zip
[/idgames-ftp-archives]/levels/doom/s-u/superwad.txt
e2m6:KONCKIN ON HELLS DOOR.; Villiage of the Doomed.........
Title : RIKER11.WAD (was also avaiable in a older version as riker.wad and riker10.wad)
Author : Chris Richards
Email Address : Chris-Richards@uiowa.edu
[/idgames-ftp-archives]/levels/doom/p-r/riker11.zip
[/idgames-ftp-archives]/levels/doom/p-r/riker11.txt
e2m7:THIS SUX .....; Nothing can Prepare U
Title : Degeneration I
Filename : Degenrte.wad
Author : Brian J. "Blazkowicz" Rowan, aka Brian J. Jacobs
Email Address : jaco7185@students.rowan.edu
CIS : 73552,3423
[/idgames-ftp-archives]/levels/doom/d-f/dmdeg1.zip
[/idgames-ftp-archives]/levels/doom/d-f/dmdeg1.txt
e2m8:SHOOT MEEEEEEEE...; I.C.U.P.
I didn't find an original of this level. It's either made by IMPACT or an unknown third-party author.
The level is included as d3se2m8.wad in the .\impact -subfolder of d3safv60.zip.
e2m9:THIS IS HOW WE DO IT..; Calvin rules the Earth. Baby!!!
Title: DOOM HOCKEY!!!!!!!! by Seth Cohn (all right reserved!!!)
(version 1.0)
Author: Seth Cohn
Email: scohn@nyx.cs.du.edu
Email: sethcohn@yahoo.com among others
[/idgames-ftp-archives]/levels/doom/g-i/hockey10.txt
[/idgames-ftp-archives]/levels/doom/g-i/hockey10.zip
Personal Information about Seth Cohn here:
http://www.advogato.org/person/sethcohn/
e3m1: SAFARI; 'My Left Nut'
Title : MELANGE.WAD
Author : Kenneth S. Forte
Email Address : fusioncon@cup.portal.com
[/idgames-ftp-archives]/levels/doom/m-o/melange.zip
[/idgames-ftp-archives]/levels/doom/m-o/melange.txt
e3m2: DETH RO...........; !@#$%ˆ&**%#@!@!@#$%$%ˆ$#**&
Author: Tim Scott
Filename: AFRO.WAD
Email: tscott@plains.nodak.edu
[/idgames-ftp-archives]/levels/doom/a-c/afro.zip
[/idgames-ftp-archives]/levels/doom/a-c/afro.txt
e3m3:GAME OVER; 'My Right Nut'
Title: DOOM: War Games
Author: Emil Eisenhardt
E-mail: 72610.2100@compuserve.com
[/idgames-ftp-archives]/levels/doom/d-f/dmwargam.zip
[/idgames-ftp-archives]/levels/doom/d-f/dmwargam.txt
e3m4: HOUSE OF BUGIN; Diarhea, CHA CHA CHA
A modified version of DooM's e3m1: Hell Keep. The d3safari-version has more enemies
e3m5:e3m5:e3m5:).......; Lion King Wuz a Gay Movie
Title : MOONBASE.WAD
Author : Curtis Turner II
Email Address : via choppe@hubcap.clemson.edu
[/idgames-ftp-archives]/levels/doom/m-o/mb_new.zip
[/idgames-ftp-archives]/levels/doom/m-o/mb_new.txt
e3m6:PUBERTY; Homosexuality!!
Title: Octagon
Author: Brian McKimens
Email: samneric@connected.com
[/idgames-ftp-archives]/levels/doom/m-o/octagon.zip
[/idgames-ftp-archives]/levels/doom/m-o/octagon.txt
A review of this level can be found here:
[/idgames-ftp-archives]/levels/reviews/octagon.rev
e3m7:LOVE; Asphinctersayshat??
The original is E1M2 within:
Filename: fy1_1-2.wad
Authors E-mail: yager921@uidaho.edu
[/idgames-ftp-archives]/levels/doom/d-f/fy1a.zip
[/idgames-ftp-archives]/levels/doom/d-f/fy1a.txt
e3m8:HUH; LOVE
I didn't find an original of this level. It's either made by IMPACT or an unknown third-party author.
The level is included as d3se3m8.wad in the .\impact -subfolder of d3safv60.zip.
e3m9:SH _ _ _ _ _ T; 2 GAY 4 WEI
Title : Rest In Pieces
Author : Jeremy Drye
Email Address : nickwt@aol.com
[/idgames-ftp-archives]/levels/doom/p-r/rip.zip
[/idgames-ftp-archives]/levels/doom/p-r/rip.txt
It's the first of a series of eight wads.
The second can be found here:
[/idgames-ftp-archives]/levels/doom/p-r/rip2.zip
[/idgames-ftp-archives]/levels/doom/p-r/rip2.txt
... and part three to eight here:
[/idgames-ftp-archives]/levels/doom/deathmatch/p-r/rip.zip
[/idgames-ftp-archives]/levels/doom/deathmatch/p-r/rip.txt
The enemies of Doom3
Imp
The Imp is replaced with a version of himself that looks like an alien,
as designed by H.R. Giger for the movies with Sigourney Weaver.
Title: Adoom
Author: The Weasle
[/idgames-ftp-archives]/themes/aliens/adoom2p2.zip
[/idgames-ftp-archives]/themes/aliens/adoom2p2.txt
Cacodemon
A big eye replaces the Cacodemon.
You can get the original file and it's related text-file here:
[/idgames-ftp-archives]/graphics/eyeball.zip (34 KB)
[/idgames-ftp-archives]/graphics/eyeball.txt
The author does not mention his/her name.
Pink demon
*Barney Doom*
by Jody Melanson
(Sysop of Nova BBS 905-476-7494)
[/idgames-ftp-archives]/themes/barney/barndopw.zip
[/idgames-ftp-archives]/themes/barney/barndopw.txt
Lost souls
The Pacman-replacement for the lost souls is from
PACMAN DOOM
by Bill Neisius (bill@solaria.hac.com)
[/idgames-ftp-archives]/themes/pacman/pacdoom.zip (77 KB)
[/idgames-ftp-archives]/themes/pacman/pacdoom.txt
Neisius has also released a wolf3d-version of that enemy-replacement:
WOLFENSTEIN MEETS PACMAN
http://www.gamers.org/pub/archives/wolf3d/graphics/wolfnpac.zip
http://www.gamers.org/pub/archives/wolf3d/graphics/wolfnpac.txt
The 3d model of pacman, that has been used by Bill Neisius as a base
for his Wolf3d- and DooM-enemy-replacements, was created by Ville Saari.
He has ported the source code of his model from DKB to PovRay and released it on his homepage:
http://vs.iki.fi/raytrace/
There is also a replacement of the Octabrain in Duke3d, that uses these graphics:
http://www.geocities.com/southparkduke/enemies/index.htm
(Scroll down to pacocta2.zip)
Former human
The guy with the black leather jacket, who replaces the former human
with green hair and a pistol is originally from a file, called
Ctsdmg09.zip, that features digitized pictures of real-life persons as
doom-enemy-replacements for the Troopers and Sarges. It was made
available by some people, who call(ed) themselves CREATORS, that are two
swiss guys, called Magnum and Toolord.
Title: CREATORS Doom Graphics V0.9
The Trooper (The one in the leather jacket) is Toolord of CTS
Graphics edited by Toolord
[/idgames-ftp-archives]/graphics/ctsdmgpw.zip
[/idgames-ftp-archives]/graphics/ctsdmgpw.txt
Spiderdemon
This boss has been made invisible (like the spectre) by IMPACT, and it's very hard to kill him. That change is in d3safari.deh.
Also, with Gzdoom v1.21, what is a bit strange is that he is not counted as a monster!!!
Former Human Sergeant, Cyberdemon, Baron of Hell
They are now a G.I. Joe (Sergeant), Frosty, the Snowman (Cyberdemon)
and the blue Power Ranger (Baron). They have been obviously drawn by
IMPACT. In the v. 6.0 of d3safari, they will be installed via
d3s_inst.bat. In the v7.0, they are already stored within the pwad Doom3.wad
The weapons of Doom3
All weapons, except for the rocket launcher, have been either replaced
or modified by giving them in Mr. Smiley Head's hands, by IMPACT. They
are in d3safari.wad.
The chainsaw is now a electric toothbrush, the fist a baseball bat, the
plasma rifle a flame throwing hair spray can and the BFG 9000 a
chicken, that shoots exploding eggs.
Chook launcher
The shouldermounted replacement for the rocket
launcher, that shoots chickens against your enemies, has been
originally made by David Biggs (dbiggs@yoyo.cc.monash.edu.au).
IMPACT used originally *CHOOK DOOM V 1.0* and added a really big
aiming-cross and something like a fake status report on the upper left
of the screen. That gives it a cool look like a transparent interface
or something like that.
That v. 1.0 of chook doom had the grey color of the original DooM- rocket launcher for the weapon.
The newer versions, that are in the /idgames -archives, have a golden color.
Because the installer of v. 6.0 of d3safari uses v. 2.3 of chook doom,
the two changed graphics by Impact have been modified, to use also that
golden color.
Chook DooM v. 2.3:
[/idgames-ftp-archives]/themes/chook/chookv23.zip
[/idgames-ftp-archives]/themes/chook/chookv23.txt
Chook DooM v. 3.0:
[/idgames-ftp-archives]/themes/chook/chook3.zip
[/idgames-ftp-archives]/themes/chook/chook3.txt
Jolt bottle
The blue power ranger throws jolt bottles at you.
They are taken from JOLT DOOM by Banished CPU.
[/idgames-ftp-archives]/combos/joltdoom.zip
[/idgames-ftp-archives]/combos/joltdoom.txt
Misc. Gfx of Doom3
The status bar
The status bar has been ripped from the following Wad:
Title: INVADE1.WAD
(INVASION... Level 1 -- Contamination)
Co-Authors: Andy Chen ( jja_che@pavo.concordia.ca )
Claude Martins ( martins@binkley.cs.mcgill.ca )
[/idgames-ftp-archives]/levels/doom/g-i/invade1.zip
[/idgames-ftp-archives]/levels/doom/g-i/invade1.txt
Impact has then modified it with some blood.
Okay, that's it!
Enjoy!
Greetings
Funduke & Jive
Comment by Jive:
Funduke made the most astonishing work that I have ever seen for such a
project. My version 7.0 was already made before being advised of the
existence of his v6.0, which means that we were working on the same
project without any contact between us. I had the original pwad with
all the stuff since 2 years, thanks to a friend of mine: Time Warrior
(Kelso Dave), but I didn't worry about it until 2 months ago... Funduke
made a historical work, finding pretty all the authors and the names of
the maps, but he screwed totally the TC for the only purpose to
"LEGALIZE" it, which was really the greatest bad idea of the year... Do
have a look at the html file (Doom3.html) for more information about these versions.
Last updates: 07/19/06 for the v6.0 and 11/28/06 for the v7.0 (MM/DD/YY)