The home of classic Doom speedrunning. This site archives demos created for Doom and related games (Heretic, Hexen, etc). Demos may be recorded using any source port, although care should be taken to use the intended environment for each WAD. Post your demos to the Speed Demo Forum on DoomWorld.
The following categories and types are the most common and widely recognized, but this archive will host any demo.
|UV Speed||-||Exit as fast as possible on skill 4.|
|UV Max||-||Exit with all monsters dead (except lost souls) and all secrets collected on skill 4.|
|UV Tyson||t||Exit with all monsters dead (except lost souls) on skill 4, using only weapons 1 and 2 (fist, chainsaw, pistol).|
|UV Fast||f||Exit with all monsters dead (except lost souls) and all secrets collected on skill 4, using the -fast parameter.|
|UV Respawn||r||Exit with 100% Kills and all secrets collected on skill 4, using the -respawn parameter.|
|NM Speed||n||Exit as fast as possible on skill 5.|
|NM 100S||s||Exit with all secrets collected on skill 5.|
|UV Pacifist||p||Exit as fast as possible on skill 4, without hurting monsters either directly or indirectly (no barrels, crushers, telefrags).|
|Stroller||str||UV Pacifist, using the -turbo 50 parameter, without strafing.|
|NoMo||o||Exit as fast as possible, using the -nomonsters parameter.|
|NoMo 100S||os||Exit with all secrets collected, using the -nomonsters parameter.|
|Collector||col||Exit with all weapons picked up, using the -nomonsters parameter.|
|Other||Any nonstandard demo category / challenge.|
|TAS||x||Any category, using tool assistance.|
|Coop||c||Any category, with some friends.|
|Reality||reality||Any category, without taking damage.|
|Solo Net||sn||Any category, using the -solo-net parameter.|
|Turbo||tu||Any category, using the -turbo xyz parameter.|
For demo recording and playback information, check the detailed welcome thread at the Speed Demo Forum. The majority of players prefer to use PRBoom+ to record and play demos for vanilla, limit-removing, mbf, and boom formats. (G)ZDoom is generally only used for (G)ZDoom-specific wads. Note that PRBoom+ maintains backwards compatibility, but (G)ZDoom does not. Always use the source port version that a (G)ZDoom demo was recorded on to ensure proper playback.