Filename : alms2m433.lmp, alms2m433.txt
Date     : 26.12.2024
Iwad     : doom2.wad
Pwad     : alms2021.wad
Game     : Doom2
Exe      : DSDA Doom 0.26.2 -complevel 2
Category : UV-Max
Map(s)   : MAP02
Skill    : 4 (UV)
-------------------------------------------------------------------------
Nickname : alexsa2015sa
-------------------------------------------------------------------------
Map 02 - 4:33
===================================
Description:

Attempts: ~200 first success, +58 to make UV speed, +108 more to improve UV MAX

I think I like this map the best of the mapset. It's still a pretty awful run as a barely-different-route UV speed shows, but at least the map is miles better than the teeth-pulling slog of map01 - I improved my first results by full 2 minutes via following the UV speed route too. Killing archviles takes priority every time, and there is also such thing as too much armor: the map has *three* greens, plus two blue armors worth and not anywhere close to 1000 health. Eh, this is fine if you skip the secrets or play coop. Main mistake here is spending ammo early on imps and hellknights who end up near the archvile spawn spots; they infight anyways, unless you let them bunch up somewhere really bad this is a pure waste of time and ammo, and at least four archviles can end up much further away from their closets if you shoot after they are opened. Which uhh, you likely will in case of two later ones since you want the path to invulnerability open and clear of imps, who are the case of actually deserving rockets (no archviles path there).

Ideally, you kill the bare minimum of imps to move freely up until these pre-final archviles spawn in the area (the last three are either both right in front of you or lost in the soulsphere room, respectively), which this UV speed demonstrates and even manages to afford a detour for megasphere secret chain. Additionally, the soulsphere imps will get resurrected by an archvile release no matter what you do as it's released from a very remote trigger, so UV max can ignore this up until finale, and pick up the shotgun/plasma secret while you're backtracking a third time again. Don't die to the third archvile who is released with the yellow skull segment.

*Theoretically* you can speed up the Speed route by skipping the megasphere two-secret chain, but it requires handling the final sequence and all the junk you collected in the starting area with only your naked and possibly wounded ass in pristine green armor, with 5 less rockets to boot; not impossible but nah, I wouldn't inflict this on myself. If anyone has better ideas I'm all eyes for possible route improvements.

It is probably easy to futher improve the same route's execution, I just don't want to put in the work necessary here - every attempt at this high of a tempo is incredibly exhausting, I've barely had concentration enough for the mop-up.
