Player: PoJama
IWAD: doom2.wad
PWAD: axodius.wad
Category: UV-Max
Map: MAP74
Port: DSDA-Doom v0.29.4 -cl21
Time: 32:54.34

Comments: Uses extended HUD.

For the sake of anyone who lost their minds trying to max or even just exit this map (like I did in my casual run) and happened to stumble across this demo, I'll try to explain how to max it as briefly as I can (AKA not very).

To simply exit, you have to obtain the "portable exit switch," which you can find at the end of the dark platforming section (with the Okuplok platforms). The one secret is completely useless and will just release an unkillable Mr. X that shoots BFG balls. Thankfully, due to the unusual way in which you end the map, you can just tag the secret at the very end of the run and immediately exit. Getting all the kills is the issue. If you play the level normally and do all the fights, you'll end up with a single kill missing. The last kill is locked behind a puzzle: you have to collect 6 "fire" axolotls that are hidden around the map:

The first one spawns after doing all 4 puzzles in the wild west section. Three of the buildings have a hidden armor bonus to collect, and a fourth one has 4 panels you have to shoot. It should spawn behind the exit gate, which you can get to from the wormwood section (the one with the bats).
The second one is in the wormwood section, hidden behind the top left teleporter (if you miss the jump to it you just die btw).
The third one is in the tech base area. Right after doing the switch puzzle, you'll teleport to a room with 4 switches alongside a baron that shoots insta-kill projectiles. You have to guide the baron into hitting the switches with an "x" on them, and the way to the axolotl should open (if you kill the baron you can't get this one anymore so just idclip lol).
The fourth one is in the house by the gazebo with the boombox in it. Interacting with the boombox should open the garage. Once inside, interact with the door to open the front door outside, and make your way into the bedroom. Interact will all three electronics and it should spawn on top of the bed.
The fifth one is in the garage of the top right house in the minecart arena. Interact with one of the doors inside and make your way to it before it closes. If your way in is blocked by bloody bricks, just shoot them.
The sixth one is inside the dragon at the beginning. You can get to it after doing the body spray fight, two corridors will open at the bottom of the dark platforming section (either one will take you to the same place). You can also arch-vile jump (or baron jump?) to it at the very beginning of the map.

Once you have all six axolotls, make your way to the switch marked with "let not the ones remaining perish" on the automap, solve the quiz (the answer is always the same, but its position is randomized) and you'll get the kill.

Walkthrough aside, the map itself is really fun. It uses some pretty creative dehacked shenanigans and even though the theme of the map will make you initially think it's just some bullshit randomly thrown together, there's clearly quite a lot of thought gone into all these sections. There are two very difficult fights in here: the shifting walls fight for the third and fourth wave and the pinky fight, which can go downhill very quickly since if you get overwhelmed by them there's really nothing you can do. Everything else is quite doable. There's a bunch of tricky platforming that is completely optional to getting the max, the actual required platforming is either pretty easy or not punishing at all.