Brotherhood of Ruin: The Lost Temple, by Kristian Aro
bor_lost.pk3
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bor_lost

MAP01
Category: UV Max
Exe: ZDoom 2.8.1
 - Doom (Strict) compatibility
Date: 3.05.2026
Player: vdgg
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|                          |
| Kills:   351/351   100 % |
|                          |
| Items:              ???  |
|                          |
| Secrets:   4/4     100 % |
|__________________________|
|                          |
| Time:   < 18:26 >        |
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|                                                                    |
| There is no tally screen, so when the demo was about to end,       |
| I pressed TAB to get automap + kills counter + timer.              |
|                                                                    |
| - not sure how a mancubus died on my quest to the yellow key       |
| - the bosses are awesome. Even the good ol' cyberdemon is well     |
|   placed as you want that BFG first. Then there are four           |
|   Bruiserdemons and one Spider-demolisher. I think during this     |
|   very recording I finally realized that it has that arch-vile     |
|   feature: no monsters can target the demolisher, but it can be    |
|   distracted by other monsters fire. This is its only weakness.    |
|   Try a close range BFG vs BFG duel when not distracted and you    |
|   have no chance :)                                                |
| - unlike the original ruinbros, there is plenty of ammo here.      |
|                                                                    |
| My playback command line:                                          |
| zdoom -iwad doom2 -file bor_lost.pk3 -playdemo bor-1826            |
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