Player 1: Decay 
Exe: DSDA 29.0 -complevel 2
IWAD: Doom2.wad
PWAD: bourgfix.wad
Complevel: 2
Skill: 4
Category: UV Speed
Map(s): 11-20
Date:  September 28 2025

Time: 9:55
MAP11 - 0:22.57 (0:22)  K: 17/98   I: 0/1   S: 0/1 
MAP12 - 0:35.46 (0:57)  K: 15/50   I: 0/2   S: 0/1 
MAP13 - 1:04.49 (2:01)  K: 60/86   I: 1/2   S: 1/1 
MAP14 - 0:26.43 (2:27)  K: 23/64   I: 3/3   S: 1/1 
MAP15 - 0:31.49 (2:58)  K: 74/144  I: 3/5   S: 0/1 
MAP16 - 1:00.03 (3:58)  K: 50/79   I: 1/18  S: 0/1 
MAP17 - 0:21.74 (4:19)  K: 23/56   I: 4/23  S: 1/1 
MAP18 - 1:30.46 (5:49)  K: 49/90   I: 0/1   S: 1/1 
MAP19 - 1:00.29 (6:49)  K: 43/80   I: 1/1   S: 1/1 
MAP20 - 3:06.66 (9:55)  K: 72/75   I: 1/1   S: 1/1 


Comments: Wanted to see how this episode looks if I pushed a bit more. 120 attempts.

Map11 is not reliable if you're pushing quick. Too many things can go wrong. In the D2all
format, it is definitely better to go slower, even if it's a full minute. It almost guarantees
the run, rather than this pace, which is slightly under 50/50.

I found amore reliable way to pass map12 doing this. Use the plasma instead of rockets. Less
exposure to danger and can be done as quickly or even faster if you aren't doing the balls
out thoughts and prayers approach.

Map13 is another one that does not benefit from excess speed. Granted I don't play with
music or headphones so I don't hear monster sounds but things can catch you easily.

Map14, no comment.

Map15 seemed to go well.

Map16, was a bit more deliberate in pushing faster, seemed beneficial.

Map17 no comment.

Map18 once I had the archvile teleport into the wrong spot. Also I got hit twice here, wtf.
Lost time because of that but still overall okay.

Map19
This is the WALL. Rushing this map only works when you're willing to reset a lot, but this
showed me that rushing in the d2all format would be a bad idea. Rushing towards the end might
be okay, but rushing the end itself... usually death.

Map20
I only actually got here once, this was the first time and first exit. The cyber demon is in
a bad spot, shooting down causes a lot of splash damage so I want it dead but that takes a 
lot of time, even using some infighting. I wanted to make sure I got sub10... The manc conga
line doesn't help but they take up the whole damn lane so they have to be dispatched.
