Dubzzz's 5Minute Design Assembly #3
Map 98: Rewind Back to D5DA2
Map Author: Dubzzz
--------------------------------------
           d5da398x240.lmp

UV-Max in 2:40

    Kills   - 100%
    Items   - 100%
    Secrets - 100%

THIS IS A TOOLS-ASSISTED DEMO

Recorded with: DSDA-Doom 0.28.2/0.24.3 -complevel 9
Skill level: Ultra-Violence
Author: 4shockblast
WAD: d5da3.wad
Category: UV-Max TAS
Tools used: Segmenting and rewinds
Time: 2:40.49

Comments: Low effort rewind/segmented run (mostly segments), AKA, the intended way to do these maps. :^) This one is particularly cooked; it's pretty hard to get to the ending at all (everything goes to shit when the cybs arrive), and if you do, getting enough space there is nearly impossible without major RNG, and it takes a long time before you get to anything you could consider a proper cleanup stage. The fact that it is so cramped means that you really never get a chance to switch to RL (which you do actually get at the start of the map), so that also means you have very little leeway in the form of strats besides pre-damaging things through the walls. Swapping weapons is too slow. Looks easy with segments and rewinds, though. :^)