Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      DOOM2.WAD
Pwad:      dexcom2026.wad
Map:       MAP06
Skill:     4
Category:  UV Max
Exe:       dsda-doom v0.29.4 
Complevel: 21
Time:      16:36.60
Date:      21/07/2026
Author:    Matepro665

Comments:

240 attempts. Goal time was 19:30, this demo was 2 minutes and 54 seconds faster.

Oh boy, what a hard map to max. The starting fight is where most of my deaths where, sometimes the movement of the enemies made me get surrounded, or I just ran onto them. The hiding archie wasn't that bad, but sometimes I got bad movement and I died from them or the death pit. The hallway with the cyber is mostly doable, but the imps sometimes screw my vision and made me eat rockets.

The second (and hardest) part of the map starts in the staircase fight. And, if I have to be honest, I feel that you have to rely on RNG for where the cybers decide to go. After the sniping enemies spawn, move to one of the extremes of the staircase and from there kill the cybers (oh, and I HATE those sniping mancubus. They're the worst). The mastermind room isn't that bad if you can time well when the other enemies spawn, and make the cyber infight the mastermind. The redrock hell arena is hard, but it shouldn't be that bad to pull off, just keep moving and pray the archies don't insta-target you.

The final fight seems really intimidating ar first glance, but with a decent route and good use of the cells, it shouldn't give a lot of problems, just have an eye on those damn stray rockets (and thanks to PoJama for saying about the closet that doesn't have insta-kill floor, helped in the run). Very solid veteran, feels like a captcha to not get your ass kicked on Jaded or something like that lol.

Dexcom III completed in 4 days!
