dickie06.WAD, issue 1 (Hell Henge), by Richard Wiles
Dickie06.wad
https://www.dsdarchive.com/wads/dickie06

MAP06
Category: UV Max
Exe: DSDA-Doom 0.28.2 -complevel 2
Date: 12.05.2026
Player: vdgg
____________________________
|                          |
| Kills:   118/118   100 % |
|                          |
| Items:    22/44     50 % |
|                          |
| Secrets:   0/0           |
|__________________________|
|                          |
| Time:    < 6:23 >        |
|__________________________|

______________________________________________________________________
|                                                                    |
| Fun fact: in my first attempt (in 2023), I didn't die              |
| and I finished the map AND got max kills. Time: 14:34. Twelve      |
| seconds faster and I would have gotten a "record" on my first try! |
|                                                                    |
| To be fair, Rich's demo is different, he had to kill all the lost  |
| souls present, that is, 37! On the other hand, pinkies didn't have |
| infinite height in Legacy, so in one place he could just jump over |
| them...                                                            |
|                                                                    |
| Here's monster count BTW                                           |
|                                                                    |
| Map / Monster                            S2       S3       S4      |
| ------------------------------------------------------------------ |
| Map: MAP06                                                         |
|   Imp                             :      29       53       60      |
|   Demon                           :       4        5        6      |
|   Spectre                         :       1        1        1      |
|   Lost Soul                       :      19       31       37      |
|   Cacodemon                       :       4        5        5      |
|   Hell Knight                     :       9       14       21      |
|   Baron of Hell                   :       2        4        6      |
|   Pain Elemental                  :                1        3      |
|   Revenant                        :       3        5        8      |
|   Mancubus                        :       2        5        7      |
|   Arch-vile                       :       1        1        1      |
|   Total                           :      74      125      155      |
|   Total HP                        :   15290    25780    35350      |
|                                                                    |
| In summary: no hitscanners, pain elementals are completely         |
| harmless on HMP and UV unless you really kill plenty of lost souls |
| on the way.                                                        |
|                                                                    |
| I like the consistent map theme, very pretty and unique, a shame   |
| about a few horrible texture misalignments. I also like the        |
| gameplay except these torches and bits of grass on which you can   |
| get stuck.                                                         |
|                                                                    |
| The demo went poorly except the final, from 5:15 onwards, which    |
| was excellent: an accidental manc fireball hit one revenant (one   |
| less to kill), the arch-vile didn't teleport, all monsters were    |
| nicely packed which doesn't happen always.                         |
|____________________________________________________________________|