Iwad:      doom2.wad
Pwad:      doghouse.wad
Map:       MAP32
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 9

Time:      55:16.17

Author:    Hobop7614

Comments:

This run is about 6 minutes faster than my first exit where I lost 6 minutes because of a missing monsters (that one revenant in the corner in Tony Town). Still not really satisfied with this run though since it gets extremely messy in the second half and I completely abandon my route for a while in Mount Hackett, but I don't really feel like continuing so this'll do for now.

The route is pretty simple: I want to try to get as much as possible done without unneeded backtracking (some backtracking is unavoidable) and get to the stronger weapons as fast as possible.  

Collins 1 > Mike 1 > Collins 2 > Peter > Hackett 1 > Tony > Hackett 2 > Mike 2

This map doesn't have any challenging combat scenarios (the lava fight can be somewhat scary maybe but generally it's not too bad) but since you don't have any armor it's still relatively easy to die if you're rushing. I died three times in total and all of those were in Peter's Space Station - two of them were right before the super shotgun because of the revenant there, and the third was because of the vile/revenant album. The mancubi in Mount Hackett can also be dangerous, though they luckily never killed me. It's probably worth it to kill the Peter revenant with the regular shotgun for safety's sake.

The Hackett route shown in this demo isn't really the one I intended. Everything went according to plan until I fell near the blue-race-box-thing at 25:23. After that I thought "since I'm down here I might as well do the album that requires you to infinite-height the barrels". I wasn't really thinking more than one step ahead so I  introduced some unneeded backtracking but oh well. Also before this run I was thinking about changing the route a little bit to activate the lift near the lava-box-thing before I get the BFG  so I improvised doing that during the demo once things went off-the-rails, but I'm not sure whether it's actually the right choice. 

The intended route is something like this (starting from after you get the rocket launcher and do the supercharge fight):
1. Take the same route but this time don't fall...
2. Go to lava area that you need the blue skull key for and collect the two albums there
3. After returning you kill the 3 revenants that are nearby and then go activate the trap where the two walls to the side lower and kill the enemies that are revealed.
4. Jump down to and activate the button that raises the platform you'll need to activate that other button (but don't go and activate that other button yet)
5. Go back inside of the mountain, kill the enemies in front of the blue box, then go and collect the album that requires the barrels to be destroyed
6. Jump down, do the red > blue button race and then kill everything there
7. Continue the race from blue > green > fireblue then turn back and complete Tony Town

Then once you return 

8. Collect the viles album
9. Do the lava > gold race 
10. Go up the teleporter and open the floodgate (or whatever that is) and get the album there.
11. Kill the revs/pinkies near the rocket launcher
12. Do the platforming for which you previously activated the button and raised the platform (4.)
13. Kill the revs/spectres 
14. Etc.

This route still feels a bit off since it has some awkward backtracking. I've thought about other routes but all of them have at least some amount of awkward backtracking and this one at least has the backtracking mostly be in open areas so you can sr50.

Some numbers:
- 74 kills after Mike 1 -> 89 after Collins 2 -> 122 after Peter -> 579 after both Tony and Hackett 2
- 7 spectres near the green box in Mount Hackett
- 15 cacos in the caco cloud
- 25 monsters in the conveyor area in Tony Town

Some more comments:
---Collins 1:
Went fine. Not the best not the worst
---Mike 1: 
I zoned out a couple of times which caused me to forget where I was supposed to be going, but besides that it was pretty good.
---Collins 2:
Also went fine.
---Peter:
Went fine until I fell after the yellow-red-blue "pressure plate" part. Honestly no idea how I fell there lol. After that I didn't play well during the red skull part, but all in all not the worst Peter of all time. Also, I don't know what caused this, but in practice I once had the crushers desync and make it impossible to progress. I figured it was a monster that got crushed but I don't really know how that happened since it was already the case as soon as I entered the area. Anyway just be wary of the possibility of the revenant or lost souls getting crushed and messing up the cycle.
---Hackett 1:
The lava fight didn't go very well
---Tony:
First half: fine - second half: pretty bad. Failed the elevator, conveyor and "the one with the pillar that goes down" timed parts. It's very easy to miss a monster during the conveyor part. After I enter I wait about 5-10 sec to make sure that enemies outside are done infighting and to calculate how many total kills I need. Also the bit with the crushers is scary.
---Hackett 2:
Again, some slightly confused routing 
---Mike 2:
Normally I don't have a problem activating the "shotgun" switches with the chaingun but this time it didn't go very well. Really I should just switch to the super since I'm going to have to do that anyway for the next part.

