Doom Speed Demo Archive
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Iwad:      doom.wad
Movie:     Episode 3
Skill:     4
Category:  UV Tyson
Exe:       dsda-doom 0.29.4 -complevel 3

Time:      19:07

Author:    Keykhosrau

Disclaimer: This is a Tool-Assisted Speedrun!!!!
Video: https://youtu.be/84h_EhZCdMI

Comments:  The original episode trilogy has been TAS tyson-ed! I got a lower time than the other episodes, as the maps are smaller than Ep2 and the berserk combined with lower body count compared with Ep1. I guess this episode is known for being somewhat anticlimactic.
It's probably the hardest to Tyson this episode legit since there is a Cyberdemon to deal with, but not that hard to TAS because of the experience I've gained and because (like Ep2) the berserk's DPS is so high that it simplifies fights into just using it everywhere.
Also I've left in the entire Doom ending for watchers to enjoy!

Times:
E3M1 - 1:55.63 /  1:55
E3M2 - 1:16.31 /  3:11
E3M3 - 1:29.91 /  4:40
E3M4 - 3:22.49 /  8:02
E3M5 - 2:22.23 / 10:24
E3M6 - 2:12.14 / 12:36
E3M9 - 2:43.97 / 15:19 
E3M7 - 2:49.94 / 18:08
E3M8 - 0:59.80 / 19:07

Some map comments:
E3M1: Again like E2M1, very fustrating to deal with. I wasn't happy with all the sub-2s that I was getting, and without berserk the infighting is necessary to get the caco's health down. However, this is chaotic and hard to control into a great outcome. Luckily this run came through after working out roughly the bullets allowed to use before entering the final imp room and with enough left for the prospective shotgunner at the start of the next level.
E3M2: Pretty fast overall. Some 2-punch Cacos included!
E3M3: Super fast, I put some effort into this to get it below the par time. There are definitely other maps where I could've endeavored to get it below the par time (E3M7?) but this is quite satisfactory especially as I had to fit in a bullet box grab at the end to deal with next level's fire Cacos. 
E3M4: Feels super lucky, hard to say if there are any meaningful optimisations required, but it is the map with the longest completion time. Maybe if there is a way to punch the boiling Cacos then I would look like a fool.
E3M5: There is a conundrum that I've been thinking about; is it better to activate the teleporter at the end or to do it early on like I did? There are advantages to both. You don't have to wait around for monsters to spawn in, more RNG calls going on as monsters move in that blue key room, and you can use the invuln for the Baron. Going there at the end, however, means you don't have to travel there, which will probably save time overall. I should've tried both and see which one was better, however I only considered there being two options when I was on E3M9, so I didn't want to undo everything.
E3M6: This is where I probably should've opened up XDRE and tried to get consistent 2-punch Cacos to save a bunch of time. Maybe when DSDA-Doom adds the ability to see the RNG table, I could come back to this and redo it...
E3M9: When traditionally punching the Cyberdemon, I would get times above 3 mins. However by bullying him into a corner of the map, I save loads of time and get a 2:43 and is a pretty snazzy thing to do! I set myself a limit of 4-second punching for Barons, but you could definitely go lower by examining the RNG and getting 5 punches for a Baron.
E3M7: This map would be cooler if there was a Berserk included. Luckily I can bring in a Chainsaw from a previous level. It does have a pretty boring fire Caco pistolling, they're pretty pathetic to be honest. I replicated a blood-pit arena that I saw in Andrea's non-TAS demo of this map to be able to effectively use the Chainsaw during monster infighting.
E3M8: I think you can tell from the demo that I was slightly unsure of what I was doing, but I felt the ending was cool enough to have monsters die at the same time and getting a time of 59 was pretty quaint so I left it as is.
