Doom Speed Demo Archive
https://dsdarchive.com/

Iwad:      DOOM.WAD
Movie:     D1ALL
Skill:     4
Category:  UV-Fast*
Exe:       dsda-doom v0.29.4 
Complevel: 03
Time:      2:44:57
Date:      28/08/2026
Author:    Matepro665

Comments:

12 attempts. Goal time was 3:47:26, this demo was 1 hour, 2 minutes and 29 seconds faster. *In E1M8 got 40/41 kills, the minimum being 26/41; in E4M3 got 20/22 secrets, being the minimum required; in E4M7 got 2/4 secrets, being the minimum required.

This demo was also made in memory of Bobby Prince. RIP, we'll never forget you.

Oh boy, hope you enjoy the shotgun sounds for 2 hours straight. This demo is one of the hardest I've done, probably right before PPSS2 46 max. But it's only hard because of the length, the forced pistol start of every episode and some levels or parts of them. Anyway, here's my opinion of every episode:

E1: The easiest part of the run, mostly because E1M1 and E1M2 exist: they give you a shotgun, a chaingun, blue armor, supercharge, backpack and a ton of ammo. The only somewhat problematic part would be the start of E1M9 or E1M7, but if you know how to deal with them, easy cake. The time for E1 was 32:41.

E2: This is where the run could start, but even this episode doesn't give a lot of trouble. E2M1 with fast and forced pistol start can be bad, because of the plasma room, but if you take it out of the way, you almost have the episode. E2M9 could be a road block in the episode, but is because of the fast nature of the monsters, the real problem could be E2M6, thanks to it's narrow corridors and fast pinkies, but very doable in all kinds of way. Just save plasma for the cyber at the end. The time for E2 was 42:54.

E3: Now this is where the real run starts. E3M1 can give you trouble thanks to the lack of ammo and the pinkie hallway, and that's bad because you then have to deal with E3M2, which has pinkies, hitscan and lost souls in every corner, and that level without good preparation can kill you (happened to me in one attempt). Gosh, even in this run I got down to 13% health with no shells and only the pistol. If you manage to survive E3M2, you are almost done with the episode, the only problems you could have would be E3M5 or E3M6 (if you let the enemies gather together). Rest of the episode is chill. The time for E3 was 41:42.

E4: The breaking point. This is where the fate of the run is decided. E4M1 is absolute hell here, not only because of his nature, also because you could be between 70-120 minutes in the run, and a single mistake can make everything go down to nowhere, making the nerves rise more. And fast monsters with pistol start is the cherry on top of everything. Just take it easy and don't choke, because you'll need a good chunk of health for E4M2 and the horde of cacos at the start of it. The worst is, if you take a lot of damage and fall into the damaging floor, you can still take damage or die thanks to leaky rad suits; it could have happened in this run, because I got down to 9% health and almost died (thanks God for not letting that happen). If you survive the start, the rest of the map and E4M9 aren't so bad. E4M3 has his hot start, but the invuln really helps to pass through it. If you get here, the only roadblock now would be E4M6. Man, that map is rough, even with the gathered resources, so I decided to go slow and try to don't choke. When you manage to grab the invuln, you pretty much have the run done, it's just beat the last two levels, that aren't to hard. The time for E4 is 47:40.

Just a few more comments: My notable deaths were in E3M2 (low ammo to deal with enemies at the start), E3M7 (I got softlocked by jumping to where I shouldn't, laugh if you want), E4M1 (ran out of ammo to deal with specters, because I decided to activate the last two fights at the same time, and one specter got stuck, so I had to kill him blindly and that drained the ammo) and E4M6 (a caco blocked me going for the invuln and killed me in two seconds).

This run can be improved in a lot of ways: playing more aggressive, don't double checking things or going for resources, faster routes, etc. I'm always going to say that I prefer to survive instead of getting a good time. And really happy for (at least of what it seems) being the first person to do this, really happy :).