End Game
Endgame.WAD
https://www.dsdarchive.com/wads/endgame

MAP05 - Zylstra, by Josh Zylstra
UV Max
Exe: DSDA-Doom 0.28.2 -complevel 2
Date: 5.10.2025
Player: vdgg
____________________________
|                          |
| Kills:   200/200   100 % |
|                          |
| Items:    38/55     69 % |
|                          |
| Secrets:   9/9     100 % |
|__________________________|
|                          |
| Time:   < 7:37 >         |
|__________________________|

______________________________________________________________________
|                                                                    |
| This map is shorter than what I remembered. Credits to Opulent for |
| shooting that switch from the side (at about 3:07 in my demo),     |
| as before watching his Max I was shooting it from the ledge        |
| "face to face" with the skull, which almost always led to awkward  |
| fights with pain elementals. More about that later...              |
|                                                                    |
| The first two and a half minutes went well as I didn't miss many   |
| shots and I had a bonus: a very rare infighting between            |
| the revenant and the caco. I almost forgot about that revenant     |
| when opening the yellow key door and the spectre woke up causing   |
| some - still minor - inaccuracies.                                 |
|                                                                    |
| At 3:07 the plan was to kill the PE at close range and once        |
| the path was clear, to telefrag the baron. As you can see, I fell  |
| off the ledge losing plenty of health and also I failed to deliver |
| that telefrag, though, luckily, an arachnotron-baron fight is not  |
| a bad alternative.                                                 |
|                                                                    |
| In an ideal demo two things should work near the end: 1. between   |
| the crusher cycles the cyberdemon should fire some rockets and     |
| kill some monsters, 2. the second mancubus should be at the blue   |
| skull together with his colleague. I think that whenever           |
| the teleporter destination is occupied, the manc decides to use    |
| another linedef and goes to the marble face monster teleporter,    |
| pretty far behind. Unfortunately it happens about 60% of the time. |
|____________________________________________________________________|