PWAD: eviternityII.wad
PWAD Name: Eviternity II
Map: 24
Skill: 4
Category: UV-Max
Exe: DSDA-Doom 0.29.4 complevel 21
Recorded on: 2/5/26 (mm/dd/yy)
Time: 14:17.06
Author: Twilight
Attempts: 132
Description: I've been looking for an excuse to go back and play some Eviternity 2, and this masterpiece by Antares being on the Beat 1000 Demos Month list gave me one.  
The interconnectivity and the teleporters around the map make routing very interesting, and I still don't feel like I've found the best way.  I finished with a time of 17:10 with a more "kill as you go" approach, and then I tried just running through and getting the bfg as fast as possible.  
After the blue skull key fight, I had to let my cat that was scratching at the door into the room.  I played with the cat for a few minutes before returning and I had lost of the flow of the run.
Red screen gaming can be annoying, but I didn't realize I have subconsciously gotten used to as a queue for my health. It seems like Eviternity 2 has a reduced red screen on damage effect, so everything looks like a low damage roll.  I didn't see how low my health was after that rev rocket.  I'm also experimenting with the hud that doesn't have Doom guy's bloody face on it.  So when I nonchalantly walk right up to the 2 chaingunners with 15 health, I didn't notice I was so low until I was at 6 health!
