﻿Doomed Speed Demos Archive
http://dsdarchive.com
Pwad: GOTTAGOFAST  
Pwad name: ggfast01.wad
Maps: 1-30+31-32
Skill: 4
Category:  UV Max 
Exe: DSDA-Doom 0.29.4
Time: 1:27:48
Author: Revved 

Comments:  
Here's another run that took me way too long to finish.
I originally planned on doing this run shortly after this WAD came out back in 2021, and I already had it routed.
But I think I died on MAP23 and just gave up and put it aside.
Either way, needing something easy to run, I decided to come back to it five years later.
After about a week of derust, I finally finished it, so that's all forgotten about now.


   Map      Name                                              Time    Kills Secrets 
--------------------------------------------------------------------------------- 
  LV 01  -  Go2Store		                       	   |  0:31 |  100%   100%       
  LV 02  -  Watersports			            	   |  1:09 |  100%   100%        
  LV 03  -  Chocolate Rain		               	   |  1:23 |  100%   100%        
  LV 04  -  Perdiddy					   |  2:20 |  100%   100%         
  LV 05  -  Three Shouting Men		                   |  1:50 |  100%   100%       
  LV 06  -  Salt Mine			                   |  1:59 |  100%   100%        
  LV 07  -  Geocities		                           |  2:17 |  100%   100%      
  LV 08  -  Green Hills	                               	   |  1:58 |  100%   100%    
  LV 09  -  Allen Bandito	                           |  1:44 |  100%   100%      
  LV 10  -  Stinky Pete		                           |  1:59 |  100%   100% 
---------------------------------------------------------------------------------
  Episode 1                                       	     17:10                 
---------------------------------------------------------------------------------    
  LV 11  -  Cybersphincter	                	   |  1:38 |  101%   100%      
  LV 12  -  Emerald Base                        	   |  1:33 |  100%   100%       
  LV 13  -  Autozone		                      	   |  1:51 |  100%   100%      
  LV 14  -  The Inmost Diner                               |  2:36 |  102%   100%         
  LV 15  -  Sonic Team HQ	                           |  2:35 |  100%   100%      
----------- 
  LV 31  -  New Doom          				   |  3:31 |  100%   100%         
  LV 32  -  Blue		 	                   |  1:29 |  100%   100%         
-----------
  LV 16  -  Scoot the Burbs                           	   |  2:25 |  116%   100%         
  LV 17  -  Mountain Dew	                           |  2:41 |  100%   100%          
  LV 18  -  Rattle Me Bones                         	   |  2:49 |  100%   100%        
  LV 19  -  Dead Demon Storage                       	   |  3:14 |  100%   100%        
  LV 20  -  Cyberpipes 		                           |  3:25 |  101%   100%
---------------------------------------------------------------------------------
 Episode 2                                      	     29:47              
---------------------------------------------------------------------------------          
  LV 21  -  Underworld		                       	   |  1:39 |  100%   100%      
  LV 22  -  Fireproof Wood	                           |  3:31 |  112%   100%     
  LV 23  -  Kablamo!		                           |  0:26 |  100%   100%     
  LV 24  -  Flesh Mall					   |  2:58 |  103%   100%      
  LV 25  -  Sweet Sweet Fluids	                      	   |  3:50 |  100%   100%       
  LV 26  -  Super Sanic		                	   |  2:26 |  100%   100%     
  LV 27  -  Monster Condom			           |  3:03 |  100%   100%      
  LV 28  -  Detroit			                   |  5:41 |  100%   100%      
  LV 29  -  Heck on Earth		                   |  6:25 |  100%   100%       
  LV 30  -  Zap to the Extreme	                	   | 10:52 |  101%   100%     
---------------------------------------------------------------------------------
Episode 3                                       	     40:51           
---------------------------------------------------------------------------------
TOTAL TIME                                    		   1:27:48

LV 01 - Go2Store
Not a good IL by any means. Usually, I average around 0:28. Whatever, a few seconds on the first map doesn't make too much of a difference.

LV 02 - Watersports
I kill the zombie at the beginning with barrels so I don't endanger myself too much when punching out the way out.

LV 03 - Chocolate Rain
Sometimes I have to wait for the last enemies to teleport in. That's the only real variable in this run.

LV 04 - Perdiddy
Going down the lift after getting the blue key is total RNG.
If an imp is at the bottom, might as well restart because it won't go away, and it'll just keep scratching you.

LV 05 - Three Shouting Men
I used to try to go through the enemies and have the revenant fight off everything.
But it just made more sense and took just as much time to kill most of them myself and have the revenant infight with the caco.

LV 06 - Salt Mine
Sometimes I'll uh, have to wait for the low-tier enemies as they come out.
Running out of stuff to say about these early levels.

LV 07 - Geocities
It's cool how when getting the keys, there are so many enemies the mancubi can't help but infight with them.
Also, I get a rocket launcher, but there have been a few times where I facerocketed myself to death due to getting propelled the wrong way.

LV 08 - Green Hills
Relied on a cool strat where I rocket where I know the revenants will teleport too.
Pretty basic stuff otherwise.

LV 09 - Allen Bandito
Nothing to say.

LV 10 - Stinky Pete
Just for the record, my E1 PB is certainly a sub-17, although I didn't get it here.

LV 11 - Cybersphincter
The arch-vile was handled horribly. Just kept running around, avoiding my rockets.
Also, the cyber. Had to be careful to avoid him. It's sometimes funny when its rockets splatter the zombiemen though.

LV 12 - Emerald Base
Lots of hitscanners, including shotgunners, and from a forced pistol start no less! Not a problem for me, fortunately.
I only ever need to go down for health at the end.

LV 13 - Autozone
Ugh, didn't have enough rockets to cleanly kill the arachnotrons at the end.

LV 14 - The Inmost Diner
Finally, an SSG.
Managed to fend off the revenant horde with that thing. My beloved.
The last fight is fun with the invuln, obviously.

LV 15 - Sonic Team HQ
This is where you start to see the "rush to escape room" strat that will plague several levels here.
Tons of plasma though, that's nice. :)

LV 31 - New Doom
Took some unlucky damage at the end from the arch-vile.

LV 32 - Blue
This is one where I really had to stay focused, make sure that I knew what I was doing.
I just had to plasma my way through everything and make sure enough enemies died quickly.

LV 16 - Scoot the Burbs
Despite the large amount of enemies, I never died here, nor the next few maps.
Just don't shoot, then once everything's open, shoot, get the enemies to teleport in, then horseshoe around the arena.
Rocket everything in your way as they come near you, although a couple enemies did get in my way. That was scary.

LV 17 - Mountain Dew
Tons of plasma usage, I love it. :)

LV 18 - Rattle Me Bones
I felt like I had my route of this one pretty solid.

LV 19 - Dead Demon Storage
There definitely is a potential to die here, but I never did.
When pressing the first main switch, I plasmaed the small weak enemies so I can focus on the arachnotrons and cacos.
Big massive fight at the end. The arch-vile on the stairway is definitely a force to be reckoned with.
His presence really got on me, and made me take more damage than I probably should've.

LV 20 - Cyberpipes 
This is a map where I really had to rework the strats because of the few times I died here.
First, I had all three cybers infight. Worked for a while, but messed up once, and didn't want to repeat that.
Then, I only had two cybers infight. Better, but still not perfect.
Finally, I just decided to kill two cybers, and only have one infight. I can rocket the rest. That seemed to work here.

LV 21 - Underworld
On a forced pistol start, this map might seem harrowing, but not as much as one might think.
Just gotta play it safe and make sure you know what you're doing.
Satisfied with my performance here. Only took one hit, and that was from a lost soul.

LV 22 - Fireproof Wood
I just barely have enough rockets to deal with the bigger enemies here.
Only enough rockets to rush out of the blue key area, then kill all the arachnotrons at the exit.

LV 23 - Kablamo!
This map was my PB back in 2021 when the WAD came out.
In the final hallway, I rocketed at the wrong angle and killed myself, and that also killed my desire to run again, apparently.
Also, the revenants are a pain since shooting the barrels close to them isn't a guarantee that they all die.

LV 24 - Flesh Mall
Honestly, opening up the revenant closet to infight the mancubi isn't as helpful as I thought it would be.
I also learned the best way to deal with the last fight. Shoot the cyber before anything else.
I died here in a couple attempts getting caught in the crossfire between the cybers and the imps.
You want the cyber aiming at you at all times here.

LV 25 - Sweet Sweet Fluids
This one is pretty methodical and procedural.
YOu definitely have to take steps in order to do anything here.
It's one of the most blatant "run to another hallway to kill the enemies" levels here.

LV 26 - Super Sanic
A real power trip of a level. Two invulns to help you kill most of the enemies here with ease.
I use the invuln time to focus on not just getting the keys, but killing the cybers as well, since they're the most dangerous ones here.
The cleanup, well, I've had an attempt where I managed to get a reality run on it, although it didn't happen here.
Arch-viles went well.

LV 27 - Monster Condom
The simplest of one of these later levels, and I'd say it went well.
I have to use rockets for the big monster hordes near the end since cell ammo isn't easily accessible on the next map.
Saved the mega for the end for health insurance.

LV 28 - Detroit
The first couple minutes of this map are concerned with clearing out the big guys here with rockets.
Again, cell ammo isn't out in the open, so get the cyber to aim its rockets at the revenants, and open fire.
Also had to use some safety strats, waiting for the cybers to walk out into already cleared out areas before killing them.
Saved cell ammo and a mega for the next map. I'll need it.

LV 29 - Heck on Earth
Another power trip level, just like MAP26. Although there is still the potential to die here.
Just watch the beginning where I take way too much damage for my liking before getting the invuln.
Chain it up with the other invuln after the yellow key and go to town.
Of course, once it wore off, it suddenly became dangerous once I ran out of cell ammo.
Still, I managed to survive, and managed to kill off the three cybers from far away.
The ending cacos are nowhere near a threat after all that.

LV 30 - Zap to the Extreme
Easily the big showstopper slaughter level, this one had me tense.
The first part was ok, managed to find a decent strat for BFGing the arachnotrons and getting the first key.
BTW, should mention all the imps and demons on the walkways are a pain.
The cybers at the yellow key were a real threat.
The first one because of how low in health I got killing it.
The second one killed me in an attempt. I wanted it to infight with the mancubi, but got killed by the crossfire.
Didn't want that to happen again, so I just decided to kill the mancubi first.
Then I'd run over the yellow key, get out, kill the caco and PE hordes, then kill the cyber once it got near.
The last cyber was kinda scary because in 2021, I was mortified at the idea of it killing me immediately.
Thankfully, I realized all I had to do was just get it to infight with the hell knights.
After the final BFGing of the arachnotrons, it's all over.