Doom Speed Demos Archive

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PWAD: HEXDD.WAD (Hexen: Deathkings of the Dark Citadel)
Hub: 1
Skill: 5
Category: Sk5Speed
Port: DSDA Doom v0.29.0

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Author: Squashua Gonzalez
Attempts: 369
Time: 18:39

Comments:

I keep calling this class the Paladin when it's actually the Cleric. The words have
no relation to each other. Sorry about that. Anyways.

Below are explanations for tricks and my route. Sub 17 minutes is surely possible,
but that would definitely require skipping the Ruby Planet sequence in full. 
Thanks for checking this out. Have a nice day! 

- RUINED VILLAGE - 

You can grab the quartz flask (on the ledge between the pillars to the players right
after opening a wall that requires pressing the button in the first room) from the 
step the 1st ettin is walking on (as well as the step just below). Kind of
inconsistent for some reason.

From the secret hallway that contains the first piece of the players 4th weapon,
you can hop on the trees if you're precise enough. This can be used to skip the 
'open the waterfall' sequence.

You can hop on the cauldron on the elevator in the tiny room with the 2 afrits. As
the elevator is rising, you can jump boost yourself up a second or two faster than
riding it up normally.

- SUMP - 

In the stalker water tower, you can jump high enough to skip steps.

You can hop from the biggest step near the top of Stalker Water Tower over 
to the top of elevator, saving the couple seconds it'd take riding it normally. 

- BADLANDS (VISIT) - 

My route incorporates a shortcut to Badlands from Brackenwood. This requires the horn
key which requires the player accessing the Badlands corner of Blight. It just so 
happens that is also the best time to grab the Red Planet on Blight. That isn't required 
to beat the hub. The key is important for Brackenwood though. Similarly, the Catacombs
key is required to access the shortcut from Badlands to Catacombs. 

You can interact with the line def that releases the Toxic Serpents in the Badlands corner
of Blight from up in the air. You still need the key though which (as you can see in my
run) can waste time in other ways.

- CATACOMBS - 

After the first fire mask, one has to choose which fire mask to go for next: the fire mask
at the bottom of the elevator which can drop you to your death if you dont press a certain
button or the fire mask at the top floor of the levels bigger elevator (in the room with 
the pillars). I'm not sure which route is faster since both ways have direct paths to the
final fire mask. 



