Iwad:      Doom 2 (doom2.wad)
Pwad:      id1.wad (Pwad Name: Legacy of Rust)
Map:       MAP13
Skill:     4
Complevel: 21
Category:  UV Max
Exe:       dsda-doom 0.29.4
Advance Hud: YES (Used to show stats and check kill count to know when to progress or not)

Time:      7:46.83
Recording Date: 12/11/2025 (DD/MM/YYYY)

Author:    Random Person

Comments:
This is a crazy map to run. The action never stops and almost everything has to align to properly in order for this work. Everything I did had some sort of intention, though there was some improvising due to certain things happening. My personal best with saves was a 7:30 run. Run can definitely be improved upon and I wouldn't be surprised if a Sub 7:30 was possible if everything was perfect. If there's anything I hate about this map, it's probably the room shapes, they're very awkward to maneuver around and therefore fight in, but overall a really good map and very fun to route.

Overall I'm really proud of this run, and was one of my favorites to route and playthrough. Felt nice seeing everything fall in place.

Routing this map was interesting since I took most of my strategies from my UV Speed run of this map with added cleanup and I found that the cleanup wasn't too bad if you routed the map properly. The main strategy was to grab the Calamity Blade first before starting to cleanup, since you're able to herd the monsters in big clumps and deal a ton of damage with the piercing affect of the Calamity Blade.

Proper use of the Calamity blade is key.

Flying enemies were definitely annoying because they can't really get hit by the Calamity Blade and using the Incinerator on them is kind of annoying due to all the knockback. Sucks that there isn't more rockets in this map. I also messed up when I first got the Calamity Blade and started charging too early, wasting ammo. Normally you want to have 3-2 charges for the Revs, but I charged 4 by accident.

Yellow Key Arena went smoothly except for the Vassagos, usually never get hit by them but this time I guess I had a fireball magnet attached to me or something. Generally you want to activate the Mindweaver side first to get them to infight which makes cleaning them up a lot easier. Due to their SuperChaingun hit-scan attack, its super easy for them to infight but also makes them really dangerous, which is why I don't take care of them immediately.

The Cyberdemon encounter at the end is honestly probably the easiest part, but can be really slow if the Cyberdemons are out of position. This is why I wake them up early to herd them in a group. In this run in particular, the final fight was VERY SLOW compared to some other attempts and was the biggest time loss in the entire run I would say. I took a face rocket because I wanted to be more aggressive.

I think this map gave me a really strong appreciation for the Calamity Blade and Incinerator, I like how unique they both are without feeling out-of-place in Doom's arsenal. The Incinerator has incredible DPS with the risk of self-damage and short range, while the Calamity Blade's being designed for slaughter without being ridiculously overpowered and its charge mechanic adds so much depth to the weapon similarly to the BFG's projectile and tracers.

Same goes for the enemies, as I feel they all add something without feeling out-of-place within Doom's bestiary, but that discussion is for a different time.

Also have one last confession, my best demo is actually a 7:39 (PB is 7:30 with saves), but honestly I wasn't too proud of that run and made slight improvements to some strategies since the 7:39 run, so I wanted to try again (The 7:39 had a similar route still, just some minor improvements here and there). The biggest time loss in this 7:46 run was the Cyber fight at the end after comparing the 2 runs. The 7:39 run is honestly really messy so I don't really want to submit it, even though I'm still proud of that run. With this run, a lot more strategies became more consistent and probably faster too if I didn't make some other, smaller, minor mistakes :P. Also the Cyber fight. That god damn, Cyber fight.

In general though most of my runs ended around 7:45 so I'm too disappointed. Also there was around 72 attempts, not including attempts for the 7:39 run. Maybe some day I'll submit the 7:39 run. 