Game: Doom 2
Pwad: Junkfood4.wad
Filename: jf427f-418.lmp
Skill and Style: 4 (UV-Max & Fast Monsters)
Map Level: 27 (cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAndy)
Exe/Port used: DSDA-Doom 0.29.0 -complevel 21

Totals:
Kills       100%
Items        19%
Secrets     100% and (Time - 4:18)

Comments:

Classy map name cause there are a TON of the headless suicide bombers here. Around 14k or so of the 18666 enemies on this map in fact.

The funny thing?  There's maybe two times where they'll pose some kind of threat.  The start of the map and when the main event is underway.

The main event starts after hitting a switch by the infinite rocket launcher and BFG, then another switch in the middle hallway all the way back near the start.  You could grab the weapons, but then you might have to go straight through the middle which means one random bomber that blocks your way and the run's probably dead.  The way I do it takes less time (Going near the hallways that have revs in them so the cyber juniors hit them and start infighting), but it means I have no weapons until I reach the infinite BFG in the very back.  Fun when I have to run through cyber juniors and get pinballed around in the process (and somehow survive).

Once the infinite BFG and the nearby switch are pressed, the fun begins.  The exit is on the other side of the map, but there are going to be a ton of enemies in the center that you need to deal with.  It's best to get into one of the hallways where the melee revs pour out of after some infighting goes down.  This gives any enemies not infighting a chance to go to one side while you keep anything that approaches you at bay with the infinite BFG.  The more you can stay out of any projectile firing revs line of sight, the better.

When you feel you have to make a move, typically when the projectile firing revs are upon you, you can either take a nearby teleporter to go into the central hallway where you hit the 2nd switch...or pull what I did which was to break through a thin group of revs on one side and go all the way to the exit side of the map.  If that happens, try to get in the corner where the enemies are clumped up the most and sit there for a bit to let any stragglers get into the group for easier horseshoe BFG clearing.  Be mindful of any cyber juniors alive at this point so you don't accidentally ram into a stray rocket.

As it gets down to the projectile revs being the sole survivors, it doesn't hurt to run and grab the infinite rocket launcher if most of them are clumped up in one of the hallways.

Took a good 120 or so attempts to get a time I was satisfied with.  Any further improvements feel like it'll hinge on even more rng than there was here.



Brian "Anima Zero" Nesser
animareborn@gmail.com