Wad:           Kama Sutra
Map:           27
Skill:         4
Category:      Pacifist
Sourceport:    DSDA-Doom v0.29.4
Complevel:     02
Time:          6:50.40

Author:        Orii
Date:          05/08/2026 	DD/MM/YYYY
Video Link:    N/A

Description: This one was pretty tricky to solve and felt a little bit like a puzzle. There's three main puzzles to solve, those being the RSK island, the hitscan island and then the rev blockade. To start, getting past the arachno is a bit annoying, and then managing your space with all the imps can be a bit tricky. You can go for a quick key bump but most of the time I had enemies in the way, so opted to bring the hell knights out and have them infight with all the imps so that I can do the bump easily. Sometimes I would die to the shotgunners and imps past this room, and keeping good armour out of here is really important. 

The hitscan island is very random and doesn't often go your way, so coming in with good health is very important. I found that this movement through the centre was your best bet, but I still had a less than ideal pass rate here. The rev blockade I was stumped by at first, having no idea how to get past them, but realised that actually, in trying to help prevent unnecessary enemies waking up, I was keeping a very important cyber asleep. By shooting in the starting room a cyber tps in and you can use him to clear them out of your way, and then from here the rest is very simple.

Fun one to solve and taken quite carefully, no doubt this can go several minutes quicker.