Mega Phase, by MegaZzZeux
MegaPhse.wad
https://www.doomworld.com/idgames/levels/doom2/m-o/megaphse

MAP01
UV Max (+ all lost souls)
Exe: DSDA-Doom 0.28.2 -complevel 9
Date: 28.12.2025
Player: vdgg
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|                          |
| Kills:   164/164   100 % |
|                          |
| Items:    29/61     47 % |
|                          |
| Secrets:   3/4      75 % |
|__________________________|
|                          |
| Time:    < 6:42 >        |
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| The general impression is very good and the music adds quite       |
| a lot to the atmosphere. Now, the problems:                        |
| * 3 out of 4 secrets is maximum.                                   |
| * From the newstuff chronicles review "The problem is the blue-key |
| bars just before the exit. They fail to lower with Prboom          |
| and Eternity, but work as intended with Zdoom and Legacy"          |
| In fact, the problem is the floor level being less than -512.      |
| -complevel 9 solves this in Prboom-derived ports.                  |
| * Even with teleporters, there is so much backtracking. I only     |
| kill 4 monsters in the last minute of the demo.                    |
| * @2:17. After hitting the switch, monsters start teleporting      |
| to three different locations, including where the player is.       |
| Sometimes it is one monster, sometimes three, sometimes four...    |
| So you need to gamble and wait until you think everything has been |
| teleported there. Or come back there at the end, but it loses time |
| overall thanks to a very long lift ride.                           |
|                                                                    |
| Oh yes, I should mention the amount of health is insane and cell   |
| ammo is not enough to BFG everything, but almost :)                |
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