Runner: NuruTheDoomer
Date: 21/11/2025 (DD/MM/YYYY)
IWAD: Doom2.wad
PWAD: ProfanePromiselandClassic.wad
Category: No Monsters
Map: MAP01
Source Port: DSDA-Doom 0.29.2
Time: 20:04.11
YouTube Video: https://youtu.be/PKef9Xn3oYo

Comments:
Profane Promiseland... but the Classic version

So when I decided what demos I would do for the final six, at first I picked
Community Chest MAP29, but then I discovered that the trick I want to showcase
has already been showcased by another runner, so I abandoned that idea.
(and it's also because that map can be rather confusing to run, especially if
you suddenly forgot the route)

As a result, I decided to do this map as a replacement. I did this one right
after doing the Okuplok run, which was done after the run of the new Profane
Promiseland map. And I can say that this itteration is veeeeeery different than
the newer one. The texture style is different (using vanilla textures instead of
a custom texture set), which can be an eyesore at times, but it's not too bad.
Some of the arenas are also missing (like the "Revenant Cobra" arena), and parts
of others are different too (like there is a lowering wall that goes on for
about 2-3 minutes after you've press the switch at the end of the "Ketchup Factory"
arena like wha). But the final arena is completely different, and the "Grind Mountain"
arena is no longer a secret, optional fight so you have to go through that arena to
finish the map, but you don't have to wait nearly as long, fortunately. The jumps in
the "Healthagone" arena are not as hard as in the newer itteration, but the switch
order are slightly different, so I have to adjust the route because of it, in fact
quite a lot of adjustments to the route have been done for this itteration of the map.

The run is, again, solid, but there are a few optimizations that could be applied.
For example, the jump at the 9:10 mark, you can trigger the teleport linedef while
falling. But at least I did get the jump at the 15:45 mark, so that's cool I guess.

Demo #: 664