PWAD: remanence.wad
PWAD Name: Remanence
Map: 2
Skill: 4
Category: UV-Max
Exe: DSDA-Doom 0.29.4 complevel 21
Recorded on: 12/19/25
Time: 48:28
Author: Twilight
Attempts: 158
Description:  The theme of this run is not keeping track of the cybers and almost getting hit by rockets. I was getting tired, and this was going to be my final attempt of the night.  Expectations were low.  Before this I had only gotten to the revenants before picking up the white skull in a live run.  But the night before in practice I had completed the rest of the run without dying, so I knew that if I could stop stupidly dying early on, I had a decent shot at finishing the map.  My goal was sub 50 minutes, and while this could be faster, I'm happy with this time.

The strat for the finale requires a few things to go right, but if they do, then the fight is relatively safe.  The most important one is that you don't get blocked by cybers when you go for the invulnerability after the revenants spawn. It's just too chaotic to be able to tell if it will be safe and you just have to go for it.  Although I did have a practice attempts where I saw too many cybers in the middle, and I was able to survive the fight without the invulnerability.

I don't really remember if I saw that final cyber rocket coming at me during the clean up or if I happened to just move slightly to the left. I knew he was over there somewhere but he was very sneaky!  

There were so many close calls! This was a really fun map to run, and it looks amazing. 

Hats off to Treehouseminis!