Iwad:      DOOM2.WAD
Pwad:      Remanence
Map:       02
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 21

Time:      47:53

Author:    Dheta

Comments: This might be my new hardest max, it's hard to compare to abandon 06 when one has platforming and the other doesn't but in terms of the fights this map holds nothing back very few freebies here, almost every fight has a lot of insta gib potential if you slip up in the slightest.

Route wise the bridge fight is the first stumbling block so i just rush there and clean up the first two first later since im going back there anyway, main issue with this this fight is how easy it is for the cyber rockets to blend in with all the brown background and the P2 archviles are far from free either. The fact that the afrits from the big fight below aren't 242'd and can be woken up randomly doesn't help either, this is the only attempt i've had them wake up and not have it kill the attempt.

The next big fight is also quite the shitshow, i simply can't juggle all the projectiles that are being thrown around when the cybers are lowered and a lot of attempts was lost here, after that there's a brief lowering of the heat for the next two fights.

Starting with the RSK fight is the toughest stretch of the map for me, the fight itself is nothing special but there's always some late spawning grenade mancs and they can just insta kill you if you get unlucky. The White key fight itself went great this attempt but of course the afrit from the start was waiting for me in the elevator and forced me to use an extra mega for the first big indoor fight, this is probably the hardest fight of the map for me i stumbled upon the strat i use mostly by accident, it seems insane to go up and wake all the viles and normal cybers, but for the most part they are very helpful and waking them isent dangerous, the part afterwards when the weak cybers join in is a complete shitshow tough, i barely scraped by this attempt by some miracle, but going into the WSK fight with no extra mega and less than full cells was very scary.

After WSK the fights thankfully eases of the gas, im quite proud of the strat i landed on for the final fight, wasting a invuln just to kill one side of cybers seems like a poor idea at first but the amount of safe space it gives you makes the fight insanely consistent, the only serious point of danger is making the first push through the revs and across the platforms, if you survive that you can freely circle strafe and the fight is won.