Doom Speed Demo Archive
https://dsdarchive.com/

Pwad:      swtw.wad
Map:       MAP02
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 9

Time:      36:20.09
Attempts:  74
Author:    feos
Date:      08.06.2026

Comments: Safe strats intesify!

Secret fight with cyber is random in whether he shoots or not, but it's at the very start so trivial to retry. It's better to wait for him to shoot 3 rockets before you lower him, otherwise he may kill you right away. Tho I choked anyway and kept running into the corner, lol.

Then giant infight party, even the cyber can be killed safely from above. No need to dance with him around the pillars.

Fight with lowering revs seems consistent as long as you kill maximum cacos, then there will be room for viles. Another secret fight has PEs at the end which can also be killed absolutely safely from that tiny platform near damaging floor.

Fight for the key is a bit unpredictable, in my previous attempt in that room vile refused to die after 4 rockets and zapped me while I was dodging something. Whether you'll be able to escape is not consistent, but I just liked doing it and then watch how the monsters do my job for me.

The most annoying fight with 2 cybers we obviously also skip entirely. Just be sure to not run into one of them as you run in curcles, and I almost did! Meanwhile the other cyber SKIPPED ALL FOUR TELEPORT LINES!!! Apparently the center was blocked by the other cyber so this one couldn't teleport! This made the entire fight completely trivial. Tho even without this miracle I could safely kill them both by shooting them from the hub room by standing to the right of the entrance so their rockets can't pass through. This is the part I saved bullets for, and there were even more in the other path, regular shotgun is slow because cybers don't always walk around the needed place.

Big fight is trivialized by the invuln, just kill the viles asap and then some HKs and/or PEs. And the last fight is also easy unless you're so sloppy that both viles manage to zap you regardless of all the pillars to hide behing. I tried blocking one of the teleporters but if I try to dodge imp fireballs I may step out and then I have a problem right near me. So it's better to just hide behind the secret ladder and let them all come to you, trivial (thanks Plats).

In the end I enable VMM becase it'd suck to get pushed away by a perfectly round wall and lose a run.
