Iwad:      Ultimate Doom
Pwad:      tekonme.wad (Pwad Name: Tek On Me)
Map:       E1M8
Skill:     5
Complevel: 9
Category:  NM 100S
Exe:       dsda-doom 0.29.4
Advance Hud: YES

Time:      6:47.80
Recording Date: 17/08/2026 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/gJH0F-U3bA8

Comments:
I'm pretty happy that all of Tek On Me is possible on Nightmare. I think I would really annoyed if there was 1 or 2 maps left that wasn't possible on Nightmare. This was also a nice excuse for me to replay the WAD again lol.

Surprisingly one of my easier Nightmare demos. Only took me 6 attempts to beat and I was a bit sleep deprived too, which may be obvious in the demo. Though keep in mind it's still very easy to get die if you're not prepared. My PB which was 7:10 so a pretty nice demo overall. On my 5th attempt I died at the very end from a stray rocket which hella sucked (Note: I started attempts like 3-4 days ago and decided to stop at the 5th attempt because I didn't have the time or motivation to do so).

For the first 2 fights is just easier to skip them. For the first one, if any Turbo Greenies blocked my path I just try to Berserk them and hope for high damage rolls. I took a lot more damage in the first fight than usual, usually I have around 50-70% remaining, but I was also impatient with the Baron and paid the price for that.

The Rocket Launcher fight is a lot easier than I thought it would be. The Shotgunners do a great job at causing the Turbo Greenies to infight which essentially leaves them harmless. I try to limit gunfire to invoke infighting as much as possible since there's no room to rocket and focusing on movement is a lot easier. I only use the chaingun unless I absolutely have to.

The Plasma fight is also pretty easy, just don't make a sound and focus on dodging the projectiles. I grab the Partial Invis, because those Masterminds can deal a lot of damage and preferably you enter the next fight with 200/200. Based on my practice runs, the Masterminds have no other target to fight so 2 Super-Chainguns firing on you would've absolutely shred me.

Bfg fight is pretty interesting. I take out the Greenies and Cacos because they take the most space. The leave the Cyber in the Lava to distract the Barons for me. Killing that Cyber in testing usually left the Barons free to fight me rather than infight and also left it to potentially respawn later. I also hoped the Cyber on the ledge infight the other group of Barons but I think I hit that Cyber with a tracer which ruined a lot of infighting potential and I need those Barons dead to hit the switch to leave. Aside from that, simple movements allow me to dodge most of the projectiles.

The final fight isn't too bad either. You just need to be quick and aggressive. The Cyber Snipers aren't that big of a deal as long as you're attentive and usually they're too far away or infighting to be dangerous. The Cyberdemon pit you can just be really aggressive due to fast monsters and you have plenty of ammo to just hold down your fire button. The last section is really the only dangerous bit because the fast Imps can really shred you and the Mastermind can just deal unavoidable damage.