Iwad:      Doom II
Pwad:      ThePact_1_2.wad (Pwad Name: The Pact)
Map:       MAP04
Skill:     4
Complevel: 21
Category:  UV Max
Exe:       dsda-doom 0.29.4
Advance Hud: YES

Time:      38:58.00
Recording Date: 15/07/2026 (DD/MM/YYYY)

Author:    Random Person

YT Link: https://youtu.be/eQCujaTltiE

Comments:
Took me longer than expected and I had some pretty stupid deaths but I got here eventually. I wasn't really focusing on speed for this demo and this was a lot more of a casual demo anyways, which is why there were a lot of moments of me trying to grab/find ammo even when I didn't need to. Actually one of my failed attempts had me die because I ran out of ammo, so I think that made me a lot more cautious overall about my ammo usage. I didn't analyze this map as much as what some of my other demos have and is probably why this demo was a bit clumsy at parts. But overall a really great map.

The Archon's of Hell are interesting new monsters. They sort of fall into the "projectile spam" archetype when it comes to adding new, especially boss type, monsters, but they still have unique behavior. Their "meteor" attack is a very fun concept and visually beautiful attack. Interestingly they can still infight with other Hell Nobels and kind of get their ass kicked when fighting more than 3 Hell Nobles. I'm assuming their actual melee attack isn't as strong at their projectile barrage.

I go to the Yellow Key fight first because I feel like having the Blue Armor from Secret 2 is more useful in that fight than the Blue Key Path. The fight itself is not that bad for the most part unless you get some really bad RNG, but it's mostly trying to take out the Pain Elementals as soon as possible while being in positions to avoid Cyberdemon rockets. The Cyberdemons specifically are really hard to see where they are and where they're firing, so it's important to be mindful of stray rockets.

The Blue Key path isn't as bad, but the first 2 fights can be a bit challenging.

For the Red Key Fight. I go over to the Archviles and focus them down first. Later in the fight their platform lowers causing Archviles to scatter in the arena. I tried not to focus on the Hell Knights too much just so I can make them infight with the Archon's of Hell. The arena also has a few death pits so I tried to be a bit careful when circle strafing. I also like how there are small walls poking up from the Revenant towers. It means it's a bit harder to kill them normally since its harder to land direct hits on them.

In the Final Fight I probably could've pre-fired BFG shots, but I mostly wanted to focus on the Archviles rather than the Cyberdemons.

