PWAD: vindaloo.wad
PWAD Name: Vindaloo
Map: 01
Skill: 4
Category: UV-Max
Exe: DSDA-Doom 0.29.4 complevel 21
Recorded on: 1/4/26
Time: 21:17
Author: Twilight
Attempts: 65
Description: Despite my best efforts to come prepared with a tall glass of milk (strats), it inevitably gets spicy!

Vytaan's playthrough with commentary by Dragonfly was really helpful for initial strategies and I basically played the map that way when I was making my saves for each fight.  The first 3 fights are very well balanced. If you can stay on top of them, it can go smoothly, but if you miss a few shots they can quickly get out of hand.
I actually died the most on the rhythmic platform (3rd) fight, even though I beat it on my 2nd attempt on my first playthrough.  

For the dodging cyber rockets (4th) fight, I have trouble seeing all the rockets, so I came up with a movement pattern to consistently get through this one.  I ended up counting to 4 before moving platforms, and you can see the details in the demo.  There are always some close shaves with rockets though!

I died once to the revenant wave after getting the bfg, which made me iron out a strat for that.  Vytaan showed that corner hiding spot in his run, which is really useful.

This was my first attempt to reach the finale.  I spent the most time practicing and experimenting with routing for the finale.  Going for some early rockets on the revs is definitely a good idea, but for me the jump across to the mega on the left side was too inconsistent with monsters blocking from below. I ended up going the other way and doing 2 loops to use those cells that are hard to access later when the hell knights spawn.  The priority is taking out the revs. The route is consistent until you get back to the side with the switch that starts the finale.  Depending on what the cybers are doing, you have to improvise.  In practice, I would try to leave 1-2 of them alive if they were infighting, but I just didn't want to catch a stray rocket.  Consequently, there were a lot of monsters to kill myself.

For the 2nd phase of the finale, I first tried focusing the cacos, which definitely works.  On a whim, I decided to try getting some early damage on the cybers first, and it actually wasn't too bad! Sometimes, the cybers wont group up enough for you to run by to the exit, but you can just abort the strat and run to the right.  I figured that I'm just about as likely to catch a rocket if I let the cybers spread out as I am going for the strat of trying to keep them grouped up, but the latter strat is also faster (and you get early access to the cells at the exit). 
After watching the demo back, I did not see the 2 cybers that walked by to go infight the cacos.  When they came back for me, I had no idea how close their rockets were!  That was some insane luck.  Maybe this strat is too risky? But I never had that happen in practice. 

I wanted to try to finish sub 20 minutes, but running out of rockets on the rhythmic moving platform fight and having to shotgun the viles cost a lot of time.  The ending of phase 2 of the finale could also be played a bit more aggressively, but I was just thinking, "No way am I going to catch a rocket now".  I may have to come back to this and try for sub 20.

This is an awesome map that I was really looking forward to playing, since I'm a big fan of Vytaan and Dragonfly's work. 