PWAD: wormwood3.wad
PWAD Name: Wormwood 3
Map: 03
Skill: 4
Category: UV-Max
Exe: DSDA-Doom 0.29.4 complevel 09
Recorded on: 4/29/26
Time: 29:45
Author: Perseus
Description:  Casual max recorded as part of the Doomed Index Challenge.


About the Run:
No matter how I routed this map, for which, I lost sleep over contemplating, it seemed backtracking 
in some way is required no matter what. Repeating platforming over death floors or navigating through 
meteor fields, etc. were just required no matter which fight was done in what order to ensure there is 
just enough health and ammo to make it to the finale. How to use the invulnerability played a big part 
here as well as when to obtain the BFG. As seen in the run, I carry with me only 30 bullets, berserk 
and 20 useless cells with me to the finale.

I will admit I learned quite a lot from mhrz's run, particularly how to handle the 3 meteor fight, 
to which mhrz actually credits to the advice of Kinetic (kineticbeverage). The green key switch 
strategy of precisely hitting the switch while backing up and out of dangers way is genius also 
and fully mhrz's idea as far as I'm aware.  

Prior to green key switch, is one of the two the green key fights of course.  I chose to do the hard one 
first. I was having difficulty with consistency here and it is such a shame to die at that point in the map just
as it really starts getting interesting.  I found by positioning myself behind a column in just such a 
way that only the Arachnos, who deal Barron of Hell damage in this wad, can see me and deal with the other 
half of the room after they are killed to be much more consistent. I even managed to take an Archvile zap 
in this run and still survived, which goes to show the feasibility of the strategy. 

For the meteor fight, unlike mhrz, I got the BFG prior to use one shot against the Caco cloud to clear 
space to move. I was taking way too much damage with all the cacos, lost souls and approaching hell nobles 
just using a rocket launcher and ssg. The Cacos in this wad also deal Barron of Hell damage, truly devastating.
This strategy worked quite nicely except I have no idea what was happening with that BFG shot!  Auto aim sailed 
the BFG ball over the Caco cloud for some reason. I also should have grabbed the box of shells at that point, but 
had to backtrack anyway for the 100 cell platforming (TERRIBLE!). Literally failed that 9 times wasting like 5 minutes.

The final fight went as well as could possibly be imagined. The movement shown here is very consistent in practice 
and this was the first time making it to the final, so that's a 100% success rate. You really just have to hope you 
have enough space to clear cybers infighting, not catch stray cyber rockets, or get trapped by wandering Revs. Drunken 
Achnotrons can still kill you quite easy if you catch a string of their fire plasma projectiles. Not even in any 
practice run did I ever have over 130 health and an entire mega leftover before exiting. Mhrz's run has doomguy 
exiting with 3% health! Epic. Just shows how perfectly this attempt went there. I'll take the good luck because 
I had plenty bad luck to make up for it during other attempts.

Most deaths in practice and during actual attempts are near the beginning when doing the ledge walking and switch 
hitting as meteors fly by and getting past the one on the way to the elevator for the purple key.  
That whole area is a major pain and requires precise movement and timing.

Glad to get this one added to the collection of Wormwood 02 and Wormwood EU 04.