Iwad:      DOOM2.WAD
Pwad:      wormwood5
Map:       03
Skill:     4
Category:  UV Max
Exe:       dsda-doom 0.29.4 -complevel 9

Time:      49:04

Author:    Dheta

Comments: 18 attempts and about 11 hours of practice, might have over practiced a bit but eh, better to have done a few more practice runs than deal with some bad chokes.

I first looked into maxing this back in October last year but at the time I was simply not prepared to tackle this map, but after a fairly long break with almost no new maxes save a single table fill in the last two months I finally dragged myself back to this map and started to route it proper.

On the surface the route is more or less what Daerik does in his run, but I was completely unwilling to do any resetting for suboptimal key/weapon RNG so I had to practice for every combo, one very basic thing that made me commit to this was realizing that I could just backtrack for skull keys later and save myself from the increase in curse level, this way I never have to deal with max curse until the last fight no matter what, and since the safest way to do the final fight involves saving as much ammo as possibly I'm backtracking through all the wings anyway.

Hardest fight by far is the Mini Cyber + HK combo in the east wing, and I died 12 times here and in total only 4 runs made it past it, of those, 3 got green key and the final successful got a red. West wing is fairly doable all the time as long as you don't get ssg+greenkey+zerk combo, in which case the cross fight becomes a complete nightmare, I had one attempt that dealt with that and passed it by some miracle.

Key weapon fight in the north wing was an early stumbling block in practice, if you don't get green key the fight here isn't too bad, but coming here last the 4 viles becomes completely uncontrollable, however I found that you can just full rush the mancs guarding the switches with the RL and then run back up to the imp balconies, it's not 100% perfect but it's infinitely better than trying to deal with the viles head on. 

The big fight after with the turret SM's is a complete shit show and the second hardest for me, simply getting the cybers to stick to a single SM is bad enough but if they split up you lose a ton of safe room + if they are both hitting the same one they will often kill it quickly around the time the switches start to lower and the fight becomes an unnavigable criss cross of projectiles.

The final fight is far from the hardest of the map if you come here with a full backpack of ammo but it is immensely chokeable, which I did do once and almost a second time with a face rocket. Dealing with the first 3 cybers and viles went about as perfect as it could but everything after that was crap, the cybers didn't hit the viles at all and I waste a bfg shot to just not get crushed and none of the turret cybers outside did any infighting of note, usually you will have at least 1 or 2 die fully, not the end of the world but it does mean I'm spending a full 1-2 minutes just sgg'ing HK to save on plasma so I can make the final run to the last switch safe.