--------------
C O N T E N T:
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  1.  INTRODUCTION          

  2.  LEVEL INFORMATION

     2.1 Map List
     2.2 Map Info

  4.  AUTHOR INFORMATION

  5.  SPECIAL THANKS
               
                                
----------------
[1] INTRODUCTION
----------------

DEATH EGG:

To think that this whole project spawned because a friend of mine mistook
one level for being in the wrong episode. The idea somehow managed to
stick with me, and, because I have a bit of a soft spot of crossovers,
fusions, and stuff mixing and matching in general, I decided to run with it and
make a few maps with it, silently (or not so silently if I remember right) hoping
the community would turn it into a community project, which they did.

If I could do it over again, I'd probably have made the rules a lot more strict
from the beginning. I think that's why my reign over the project basically went
from almost all the maps being completed the first month and the rest taking
nearly a year to be finished or redone or bugtested, I just never was strict
enough about anything and couldn't ever decide on a solid direction. Should
the maps be the original map if they appeared in the other episode? (My
original intention) Should the maps be fusions of the two maps? Should the
maps be the original map made to look like the specific map it's replacing? I
accepted all of them. If I had been more specific and cracked down on bugs,
or in general kept some kind of quality control, perhaps the project wouldn't
have taken as long to come out as it did.

Regardless, I did learn a bit from working on the project, the most important
thing being that I'm probably not the best for leading projects, heh. I guess I'm
better at just thinking of ideas. I'm glad that the thing's finally done though,
even if we missed Doom's 20th birthday. At least it'll be ready for when it's
legal to drink in the states. Some of the states. Who cares about the states,
anyway.

---

JAWS IN SPACE:

Wow what a ride this has been. This project was an incredible learning
experience for me. When I first volunteered to make E3M3 in E1 style it was
only the 7th map I had ever made, so I was still very noobish, but I figured
doing this would help improve my skills somewhat. 7 maps later I have
learned a great deal from this project. Proper E1 textures & things, how to
find & fix the major Doom bugs in vanilla mapping, recording demos, making
a .deh file, these things and more I didn't not know how to do when I first
started making my E1M3 map.

Looking at the project now I can't help but feel somewhat disappointed in the
wad. While there are some great maps in here, E1M5, E1M7, E2M2, All of E3,
most of E4 come to mind, there is still quite a bit of junk. In the last month's of
bug testing I did make several post asking people to just remake any map
they thought was bad in hopes that all the crap would get filtered out, but
nobody made any replacement maps except for me. Since nobody seemed
interested in remaking maps & I didn't want to make any more for this project
it was time to just release it & watch it get torn apart by critics.

If I could restart this project from scratch I would have made 4 separate
wads. For example E1 wad would leave E1 untouched while E2, E3, & E4
would stay in their respective map slots, but would be remade in E1 style, &
so on with the other 3 wads. This really would have removed one of the
biggest problem of the wad, which was making the maps with elements of
the original map & elements of the selected slot. And honestly there really
needed to be a higher standard of quality control & quality of concept from
Death Egg.

Since I don't want to just start listing things that I didn't like that Death Egg
did I'll just end here & say that I hope you get at least some enjoyment out of
this wad & hopefully see you for the sequel.

---

MAGNUSBLITZ:

Well, over a year and a half later, here it finally is. Apologies to everyone for 
the wait, but hopefully the end result is worth it. Going from being the "first
Doom project I contributed to" to "first Doom project I helped co-lead" was a
bit of a surprise, as well, but was fun (and educational) all the same. Thanks
to Death Egg for the idea (and welcoming new mappers such as myself),
thanks to Jaws for keeping this project going when Death Egg dropped out
and being open to my insistence on doing certain things a certain way
(such as map titles), and thanks to everyone else for contributing, testing, or
just taking the time to read this and play the WAD.

---------------------
[2] LEVEL INFORMATION
---------------------

[2.1 Map List]

E1M1-E3M1: Phobos Spaceport
E1M2-E4M2: The Reactor
E1M3-E3M3: Computer Lab
E1M4-E4M4: Sladwall Inc.
E1M5-E2M5: Headquarters
E1M6-E4M6: Against Thee Processing
E1M7-E3M7: Transport Station
E1M8-E2M8: Gomorrah
E1M9-E2M9: Abandoned Outpost

E2M1-E4M1: Excavation
E2M2-E1M2: Supply Overflow
E2M3-E1M3: Bio Processing
E2M4-E3M4: Mainframe Grid
E2M5-E4M5: Nukage Spill
E2M6-E3M6: Bunker
E2M7-E4M7: Hell Is Coming
E2M8-E3M8: Eridu
E2M9-E3M9: Deimos Spaceport

E3M1-E1M1: The Baleful Fluids
E3M2-E2M2: Echo Of Pain
E3M3-E4M3: Phlegethon
E3M4-E1M4: Hysteria
E3M5-E1M5: Temple Of Demons
E3M6-E1M6: Mt. Terror
E3M7-E1M7: Bloody Premonition
E3M8-E4M8: Abomination
E3M9-E4M9: Dread

E4M1-E2M1: They That Dwell Within  (Psalm 84:4)
E4M2-E3M2: Their Torment Ascendeth  (Revelation 14:11)
E4M3-E2M3: Instruments Of Cruelty  (Genesis 49:5)
E4M4-E2M4: House Of The Wicked	(Micah 6:10)
E4M5-E3M5: Burn Them Thoroughly	 (Genesis 11:3)
E4M6-E2M6: And Death Shall Flee  (Revelation 9:6)
E4M7-E2M7: Evil Is Before You  (Exodus 10:10)
E4M8-E1M8: Run To Evil  (Proverbs 1:16)
E4M9-E1M9: Hate


[2.2 Map Info]

-=-=-=--=-=|E1M1|=-=-=--=-=-
Level Name: Phobos Spaceport
Based On: E3M1
Author: traversd

Notes About The Map: -NA-

JIS: During the final days of making maps & right before the start of the
testing phase there was a push by several people who wanted to get rid of 
all of the homages from the combined maps. So instead of map x with
elements of map y it would just be map x in the new episodes style, which is
what the project was supposed to be doing. Several other people had made
an attempt to get rid of the homages in Doomkids map including Megalyth &
Traversd, & ultimately it was Traversd's fixed version that was chosen after 
mine was rejected from the archive by Ty Halderman.

MB: I had a soft spot for Doomkid92's submission, but it really did just
have too many E1M1 homages, which, as the first map in the set, needed to set
the tone and not lead people to think it was a straight mashup.

-=-=-=--=-=|E1M2|=-=-=--=-=-
Level Name: The Reactor
Based On: E4M2
Author: traversd

JIS: Walter Confaloneri's map was one of the very first maps finished for the 
project, & it was also the map that took the biggest liberty's with the original 
maps layout. Around the time I fixed Doomkids map people were complaining 
about this map, Walter started over from scratch, but quickly lost interest & 
gave up. Gothic made an attempt to make his own version, but his map was 
pretty much E1M2 with E4M2 elements & so was rejected. Then I came in & 
pretty much deleted the entire middle section of the map & condensed it down 
as much as I could & edited a few areas to try & make it look more like E4M2. 
That's what would have made it into the final version had Ty Halderman not
rejected some of the maps. So with the extra time that we had I asked 
Traversd to remake this map from scratch & that's what is in the final version.

-=-=-=--=-=|E1M3|=-=-=--=-=-
Level Name: Computer Lab
Based On: E3M3
Author: Jaws In Space

Notes About The Map: This was the 7th map I ever released to doomworld. 
My first version posted on 11 March 2013 was heavily based on the 
Doom Alpha of E3M3 because it used tekbase textures. Little did I know at the
time that the Alpha pretty much used nothing but E2 textures. I had also 
included teleporting monsters & berserk pack. Needless to say I had to edit
this map more than any other map I've made to date. In the end I got my
revenge by taking every single E1 map & removing all the non E1 textures, if it
wasn't in E1 in Doom it's not in our E1 here. While making this map I also was
influenced by other mappers to combine the layouts of both E1M3 & E3M3, I
felt that I could make the layout more resemble E1M3 by swapping the left &
right hallways of E3M3. I also added the effect of the lights going out when
you pick up the blue key, other than that I wasn't really influenced by E1M3 in
any other ways.

-=-=-=--=-=|E1M4|=-=-=--=-=-
Level Name: Sladwall Inc.
Based On: E4M4
Author: Saliva (Serge Jaeken)

Notes About The Map: To be honest, I'm not really pleased with the changes 
Jaws In Space made. Then again, my contribution to this project isn't really 
noteworthy, so I gave permission to make changes as was seen fit.

JIS: So yup once I removed the teleporters from my map I had to go into this
map & figure out how to make it work without teleportes. Saliva didn't really
like the changes I made, but Death Egg approved so it ended up in the Wad.


-=-=-=--=-=|E1M5|=-=-=--=-=-
Level Name: Headquarters
Based On: E2M5
Author: Fernito

Notes About The Map: Really enjoyed making this one, and feel very satisfied
with the result, despite getting maybe a little bit too homage-y here and there.
Anyway, hope you enjoy it!


-=-=-=--=-=|E1M6|=-=-=--=-=-
Level Name: Against Thee Processing
Based On: E4M6
Author: traversd

Notes About The Map: I forgot how convoluted and connected this map was
in terms of playing and route to the exit. I had to draw a map of the exit route
for reference as I went! I should point out that this is an update of Death
Egg's submission for e1m6 found in v0.2 so this is very much a co-authored
map.


-=-=-=--=-=|E1M7|=-=-=--=-=-
Level Name: Transport Station
Based On: E3M7
Author: gothic

Notes About The Map: The 1st map I made for this project, originally it had
teleports which were later removed because they weren't E1 elements.


-=-=-=--=-=|E1M8|=-=-=--=-=-
Level Name: Gomorrah
Based On: E2M8
Author: traversd

Notes About The Map: Nothing special, given the map size, but still quite 
creative, I think.

JIS: Scypek created the original version of this map & it only revealed 2 Barons 
in a massive play space when the switch was hit. Traversd made a version of 
this map where the 2 Barons were an actual threat, but he didn't want it used 
in the project. So in the end I came up with the idea of having the switch release 
16 Barons all around the map so it isn't such a cakewalk. My version was kind of
disliked upon the initial release & after Ty Halderman rejected some of our maps I 
took the oportunity to talk traversd into allowing me to use his version of the map.

-=-=-=--=-=|E1M9|=-=-=--=-=-
Level Name: Abandoned Outpost
Based On: E2M9
Author: traversd

Notes About The Map: This was easy enough to make... Well, sort of. I did
have to take into account that I could only use certain monsters, and none of
the ones in that map were in Episode 1, so I replaced the missing enemies
with loads of smaller ones. As such, it may be a bit slaughter-y for peoples
tastes.

-=-=-=--=-=|E2M1|=-=-=--=-=-
Level Name: Excavation
Based On: E4M1
Author: traversd

Notes About The Map: E2M1 really only has 3 texture motifs - stone2, gstone,
and sladwall - and the kicker is they are all used in isolation. I combined them
all here, but hopefully it still feels true to the map slot. I took "angles" as a
notable aspect of E2M1 (or at least odd shapes). In the end I think I've
over-cooked it a bit for an authenticate id style, but hopefully that is only
apparent when you look at the automap.

-=-=-=--=-=|E2M2|=-=-=--=-=-
Level Name: Supply Overflow
Based On: E1M2
Author: schwerpunk

Notes About The Map: E2M2 is a bit a bigger than E1M2, and contains more
distinct areas to copy, so I didn't have to go outside of E2M2 for inspiration.
The outdoor area in E1M2 was the hardest to pay homage to, since E2M2
doesn't have an outdoor area. I ended up making it very dark and sticking
CEIL5_1 on the ceiling instead of a sky. I think this accomplished a feeling of
recognizability more than if I'd picked an outdoor area from elsewhere in E2.
I'm quite glad that I mimicked the Thing library over from E2M2, as now my
entry plays quite well as a challenging Tyson map.

-=-=-=--=-=|E2M3|=-=-=--=-=-
Level Name: Bio Processing
Based On: E1M3
Author: Icytux

Notes About The Map: -NA-

-=-=-=--=-=|E2M4|=-=-=--=-=-
Level Name: Mainframe Grid
Based On: E3M4
Author: Magnusblitz

Notes About The Map: My first foray into the Switcheroom project, and it 
probably shows since I think it has the most changes from the original map
layout. I originally had even more ideas on changing things up (such as
making the lava room to the left having the height difference of E2M4's
homaged room), but a lot of them just didn't quite work. I'm pretty happy about
how it turned out though, especially capturing my favorite part of E2M4: the
huge, almost monolithic blue computer halls. Also like how the crushers
turned out too against the open Deimos air. And the quadruple switch
columns. And...

-=-=-=--=-=|E2M5|=-=-=--=-=-
Level Name: Nukage Spill
Based On: E4M5
Author: Jaws In Space

Original Notes.

Notes About The Map: This was the 3rd map that I made for the project. After 
making an E1 map & E3 map I tried to make a goal of having 1 map in each 
episode, which actually failed for a period of time after I made this map. I 
was still in my misunderstanding of what the difference between E1 & E2 
textures was with this map, all I knew was add lots of vines & crushers, 
so there are a lot more computer textures in this map compared to most E2 
maps. This is my favorite map that I made for the project. I enjoyed making 
the leaking pipe at the start of the map flow throughout the entire map. Like 
with the swapping of the hallways in E1M3 I decided to do opposites in this 
map by making sectors that go up or down in E4M5 do the opposite in this 
map. I wasn't influenced by E2M5 at all when making this map & in fact at the 
time I hadn't even played E2M5. Sadly for me this was one of the maps 
rejected by Ty Halderman, I tried asking several people to remake this map 
starting with Scifista42, then Traversd, then Fellowzdoomer, then 
Tourniquet, & long after I gave up on this project Magnusblitz was able to 
get SteveD to make this map & it was the very last map to be made for the 
project.

Updated: April 1, 2017

Notes About The Map: What can I say. I've watched several Twitch 
streams, youtube videos, & demos since Switcheroom came out & one 
complaint that always came up was the extreme difficulty curve of 
Steve Duff's E2M5. There's nothing like seeing what you considered to 
be one of your best maps for a project replaced with something that 
only gets complaints. Eventually these complaints started to overcome 
my extreme reluctance to return to Switcheroom due to the bug fixing 
& rejection phase being incredibly unpleasant. I decided to message 
The Green Herring & told him that I was willing to make changes to 
my E2M5 to get it back into the project. After waiting a few weeks 
for a reply, The Green Herring got back to me & told me that he 
would accept my E2M5 into the wad no changes required. I also 
messaged Steve & he wasn't all that upset, he too had some issues 
with his own map & also wasn't happy with the way Ty had gone 
about rejecting mine. His map can now be played along with the 
Siwtcheroom Forgotten Maps.

-=-=-=--=-=|E2M6|=-=-=--=-=-
Level Name: Bunker
Based On: E3M6
Author: Jaws In Space

Notes About The Map: This was the last map made for the pre alpha version
of the wad. It was originally claimed by Xaser, but when it was the last map
waiting to be finished & Death Egg couldn't get a response from him the map
was opened up & Cell volunteered to make the map. I had also started to
make the map, but Cell had volunteered in the thread before I did. So I
stopped working on the map & went on to finish up a few more maps for the
Monochrome Mapping Project. Once that was released I saw that E2M6 was
still unfinished so I started working on it again. Once I finished my map Cell
had still not released his map so I posted mine. After seeing it Cell gave up on
making his map so the final slot was mine. For this map I decided to go the
opposite route of what gothic did for E1M6 in E3 style, so instead of keeping
E3M6 as a sandbox map I turned it into indoor tekbase map. This map is 
heavily based on E2M6 in layout & even in the textures that are used, I did
this mostly to get the map finished in a couple of days. In the end everyone
seems to dislike E2M6 & E3M6 because of how different they are from their
original maps, but at the time Death Egg didn't really care & wanted to get
testing underway, so they were never redone.

-=-=-=--=-=|E2M7|=-=-=--=-=-
Level Name: Hell Is Coming
Based On: E4M7
Author: scifista42

Notes About The Map: I thoroughly admit this particular map is a weak one, 
and it was partially my intention, as I told myself: "So what makes E2? Yeah. 
Ugliness, flatness, gimmicks and blinking lights." So I didn't pay much attention
to polish (my skills wouldn't allow for anything extra anyway).

JIS: When I was going through the wad and removing all of the bugs for the
set I was also doing some very minor texture changes to give the maps a
slightly better presentation. Then I got to this map. This map was of the
ugliest maps that I had ever seen, it was Sandy Petersen texturing the way 
The Doom Community hyperbolizes. Needless to say I got to work right away
fixing the map, by this time I had learned a few thing about E2 texturing so I
decided to use E2M4 as my base for choosing textures. The texturing was
the only thing I changed though because I feel that the very flat layout of this
map makes it really feel like an E2 map.

-=-=-=--=-=|E2M8|=-=-=--=-=-
Level Name: Eridu
Based On: E3M8
Author: Death Egg

Notes About The Map: A very simple map. I had thought of the choice of
either doing this or E2M8 on E3M8, but I thought this was the more interesting
of the two. I think that the arena suits the Cyberdemon quite well, the pillars
acting as good cover and making things more interesting. A lot of people in
the topic said that they liked this map better than the one that was in Doom
itself. I'm quite flattered at that, especially since it was only done in an hour
or less.

-=-=-=--=-=|E2M9|=-=-=--=-=-
Level Name: Deimos Spaceport
Based On: E3M9
Author: traversd

MB: This map went through a lot of changes, partially because the idea came up to
tie it to being a copy of the E1M1 replacement, rather than E2M1. As E1M1 went through
multiple revisions and new maps made from scratch, so to did this mapslot. In the end,
traversd ended up making E1M1, so he also ended up making E2M9.

-=-=-=--=-=|E3M1|=-=-=--=-=-
Level Name: The Baleful Fluids
Based On: E1M1
Author: Death Egg

Notes About The Map: The one that birthed the project. I like how it came out
for the most part, but if I could do it over again, I'd probably make it a lot less
like the original E1M1 in architecture. When the project first started I stuck a
bit more closely to the way the original maps felt, and while it paid off for
some, I feel like this could've ended up a bit more interesting if I'd done
something a bit more ambitious. Then again, I did throw it together in about a
night or two. (Outside tweaks and bug testing)

-=-=-=--=-=|E3M2|=-=-=--=-=-
Level Name: Echo Of Pain
Based On: E2M2
Author: C30N9

Notes About The Map: This map was fun to make. Merging two maps is 
something enjoyable and it's easy since you already have the layout. What I 
didn't like is that the maze didn't come out as I expected.

-=-=-=--=-=|E3M3|=-=-=--=-=-
Level Name: Phlegethon
Based On: E4M3
Author: Magnusblitz

Notes About The Map: One of the most problematic maps in the set. EvilNed
originally took this mapslot, but life cropped up and he was unable to do so. I
took over, unaware of just how much of a pain the vanilla limits would be.
Turns out that the original E4M3 itself slides up pretty close to the limits, much
less the overly-detailed version I came up with had. I ended up junking the
whole thing and redoing it from scratch. Even the new version had issues!
Thankfully Jaws and I were able to keep scratching away and figuring out
how to get it within vanilla limits. I still think the end result looks pretty cool. I'm
happy to take a cool layout like E4M3 and give it the visuals it deserves (as
opposed to just WOOD everywhere, sorry Shawn Green).

-=-=-=--=-=|E3M4|=-=-=--=-=-
Level Name: Hysteria
Based On: E1M4
Author: Jaws In Space

Notes About The Map: While E1 & E2 had each taken about a week to bugtest
myself E3 was an entirely different story & I quickly became overwhelmed
with the task of fixing the entire wad by myself. This is when I decided that I
was going to officially takeover development of the project & created the bug
finding thread to get help. The original E3M4 made by Flamen0d was one of
the most bug filled maps of the entire set at the time, 2nd only to E4M5. In
addition it was one of the most homage filled maps left in the set so I made a
decision to remake the map myself. From start to finish I blasted this map out
in just 2 days working on it 16 hours a day. The layout is actually based more
on the Alpha Doom E1M4 while the texturing is heavily based on E3M3.

MB: Just want to give a shoutout here to Tourniquet, who made some edits to 
Jaws' map to get acceptable for the archive, as well as generally making it
prettier. Jaws originally wanted to just scrap it and have someone remake it
from scratch, but I really liked his map, so I'm glad Tourniquet could save it.

-=-=-=--=-=|E3M5|=-=-=--=-=-
Level Name: Temple Of Demons
Based On: E1M5
Author: ShadesMaster

Notes About The Map: -NA-

-=-=-=--=-=|E3M6|=-=-=--=-=-
Level Name: Mt. Terror
Based On: E1M6
Author: gothic


Notes About The Map: The main reason I choose this one was because of the
music :P. This map seems more like a "Fusion Map" rather than a "Switched
Map" but I'm pretty satisfied with the result.

-=-=-=--=-=|E3M7|=-=-=--=-=-
Level Name: Bloody Premonition
Based On: E1M7
Author: scifista42

Notes About The Map: I have to say, making this map was really enjoyable for
me, so I hope playing it will be at least a bit enjoyable for you.

-=-=-=--=-=|E3M8|=-=-=--=-=-
Level Name: Abomination
Based On: E4M8
Author: Magnusblitz

Notes About The Map: The original submission for this map, by C30N9, was
little more than two rooms, barely using any of the E4M8 layout, and pretty
boring on its own terms. I really liked E4M8, since it actually provides a nice
chunk of level before the boss showdown. I always liked the tech/marble
mashup that E3M8 has, something that doesn't really get seen too much, even
in other Doom maps. I added in flesh as well, with the map name to hopefully
inspire some sort of unholy combination of the three. I might've gone a bit
overboard with the details (still might be some HOMs on vanilla in the outdoor
area), but I was really happy with how the central area with the keyed doors
turned out.

-=-=-=--=-=|E3M9|=-=-=--=-=-
Level Name: Dread
Based On: E4M9
Author: Magnusblitz

Notes About The Map: Originally another slot that had a Jaws map that got
rejected from the archive for being too similar, so I ended up taking a shot
and remaking it entirely from scratch myself. I've always considered Fear to
be a bit of an E1-themed map in E4, so for this one I tried to capture the E2
feel in an E3 map, including the title (Phobos means fear, Deimos means dread).
I included a little bit of FIREBLU in spots since Jaws' original contribution was
slathered in that horrendous texture. :)

-=-=-=--=-=|E4M1|=-=-=--=-=-
Level Name: They That Dwell Within
Based On: E2M1
Author: Megalyth

Notes About The Map: Being an E4 map, and a pretty large one for M1, I tried
to make it as difficult as possible, within reason. The original E2M1 was
pretty bare and open in comparison to the cramped, heavily populated E4M1,
so I attempted to make some areas a bit more cramped and with more
obstacles and hazards befitting an E4 map. I also stole some inspiration from
other E4 maps for a few areas.

-=-=-=--=-=|E4M2|=-=-=--=-=-
Level Name: Their Torment Ascendeth
Based On: E3M2
Author: Magnusblitz

Notes About The Map: I was having so much fun with E2M4 that I decided to
try and take a second map slot. I thought I had a good idea, too (changing the
open hand into a hand making the "sign of the horns" or "metal" sign). Boy,
was that a freaking mistake. The hand was pretty lumpy looking, and I
originally had the first area being open sky with lots of whit stone, copying
the outdoor area from the original E4M6. Unfortunately, E3M2 uses the same
one! Not good. So I ended up redoing the whole map from scratch. I think it
still turned out decently well. Thanks to Traversd for coming up with the idea
to make the lava area have ascending floors instead of flat boringness.

-=-=-=--=-=|E4M3|=-=-=--=-=-
Level Name: Instruments Of Cruelty
Based On: E2M3
Author: scifista42

Notes About The Map: It resembles the original map, it's playable, let's call it
finished - that was my approach a year ago. Maybe I see things a little
differently now, but as I'm no pro, the view still stays in me.

-=-=-=--=-=|E4M4|=-=-=--=-=-
Level Name: House Of The Wicked
Based On: E2M4
Author: walter confalonieri

Notes About The Map: Personally, i always loved E2M4, and I'm kinda happy
of my e4 remake.

-=-=-=--=-=|E4M5|=-=-=--=-=-
Level Name: Burn Them Thoroughly
Based On: E3M5
Author: Jaws In Space & Magnusblitz

Notes About The Map: Here it is the very last map made for the project. So
while a complete remake of E3M4 was kind of unexpected, I had planned to
remake this from the time I first started bug testing. The original map by
Joseph Lord was incredibly sloppy. It was full of bugs, bad texture
alignments, hordes of monsters placed in a grid pattern, & was filled to the
brim with homages to E4M5. It took me about a day longer than E3M4 to make
this map, mostly due to the seg & visplane overflows in my original version. I
will admit that E3M5 is by far my least favorite map from Doom so working on
this map was extremely irritating. I think the final product shows my lack of
interest in this map due to the relatively simple texturing & extremely hard
gameplay that I didn't put any thought into fixing, the random rockets
everywhere was my answer to people complaining about the difficulty
during but testing :P. I did try to fix the issues of the original map by removing
the teleporters & making the map very open & non linear. At least with this
map I was finally able to complete my goal of having a map in every
episode :D. This was the final map rejected by Ty Halderman, but again this 
one was saved due to some edits done by Magnusblitz. You can also thank 
him for bringing the difficulty level way down from what I had done.

MB: Yet another Jaws map that originally was rejected, so I made some edits to
make it acceptably different enough. I tried to keep the central ambit of 
containing four cyberdemons, so, uh, you can blame Jaws for that.

-=-=-=--=-=|E4M6|=-=-=--=-=-
Level Name: And Death Shall Flee
Based On: E2M6
Author: Death Egg

Notes About The Map: Probably my personal favorite, I spent a week or more
on this map on and off. It was fun finding out how to ramp the difficulty up to
episode 4's without going overboard. The bit with the fake exit has to be one
of my favorite parts of the whole level, though I'm particularly fond of the
maze too.

-=-=-=--=-=|E4M7|=-=-=--=-=-
Level Name: Evil Is Before You
Based On: E2M7
Author: gothic

Notes About The Map: I wanted to do a map for E4 since I love the style, my
favorite part was the dark secret area with the orange sky.

-=-=-=--=-=|E4M8|=-=-=--=-=-
Level Name: Run To Evil
Based On: E1M8
Author: Memfis

Notes About The Map: I wanted to create a short and brutal boss map that
would make the player at least a little bit proud of winning.

-=-=-=--=-=|E4M9|=-=-=--=-=-
Level Name: Hate
Based On: E1M9
Author: EvilNed

Notes About The Map: I've studied some of the E4 maps, as well as the E1M9
map (which is essentially just a bunch of boxes connected by corridors and
stairs) and tried to keep the detailing fairly low.


--------
[4] AUTHOR INFORMATION
--------

-------------------------
C30N9
-------------------------

Author: Walter "Daimon" Confalonieri
Email Address: daimon.italia983@gmail.com
Other Files By Me: Way too much, near 100 levels trough solo and 
community projects

-------------------------

Author: Jaws In Space (Micah Petersen)
Email address: jawsinspace@gmail.com
Other Files By Me: Maps 3, 6, 7, 11, 16 & 19 from the Monochrome Mapping
 	                Project. Map 2 from Nova: The Birth. Map 11 from
			Mayhem2048.

-------------------------

Author: Serge "Saliva" Jaeken
Email Address: sergejaeken@gmail.com
Other Files By Me: http://d1g1t4ld1stress.blogspot.be/

-------------------------

Author: Fernito
Email Address: fernito@gmail.com
Other Files By Me: "Fernito's Phobos base" on idgames (not very proud of it; 
first levelset I made). Also made MAP25 in MAP09 style for the not yet 
released Switcheroom 2 project.

-------------------------

Author: Travers Dunne
Email Address: t@underworldgamers.com
Other Files By Me: http://doomwiki.org/wiki/Travers_Dunne_(Hobbes)

-------------------------

Author: Gothic
Email Address: The.x.mastergothic@gmail.com
Other Files By Me: Infestated Base, and some others not worth of your time.

-------------------------

Author: schwerpunk
Email Address: jmjanzen@gmail.com
Other Files By Me: tdsw.wad, GUTS.wad, dwmmp1.wad

-------------------------
icytux
-------------------------

Author: Magnusblitz
Email Address: mattgcarver@gmail.com
Other Files by me: MAP01 in MAYhem 2013

-------------------------
scifista42
-------------------------

Author: Death Egg
Email Address: midwestgenius@gmail.com
Other Files By Me: Doom 2 Unleashed (Pcorf community project) MAP37,
Hadephobia MAP21 + MAP31, Slaughterfest 2011 MAP30, Slaughterfest 2012
MAP02, Monochrome Mapping Project MAP21, NOVA: The Birth MAP25
(Layout)


-------------------------
shadesmaster
-------------------------

Author: Megalyth
Email Address: bpantley@hotmail.com
Other Files By Me: essel11.zip, lakeside.zip, various other maps in up-coming 
projects

-------------------------

Author: Memfis
Email Address: kuchitsu4@gmail.com
Other Files By Me: many, search for "memfis" on the /idgames archives and 
the doomworld forums

-------------------------

Author : EvilNed
Email Address : jonathanridings@gmail.com
Other Files By Me : E1M3 in HYMN, CCore.wad, Maps 4, 7, 10, 14, & 17 from 
Nova: The Birth



--------
[5] SPECIAL THANKS
--------

Special thanks to: Firstly, you, for playing and/or reading these textfiles.
                   Magnusblitz for making the title pic, credits pic, & map name
	                   graphics.
                   Jaws In Space for the Dehacked.
	      	   Magnusblitz & Jaws In Space for story screen blurbs.
                   Magnusblitz & Jaws for taking the time to write this textfile and
		 	   the other one.
                   Everyone who did extensive beta-playtesting of the mapset.
                   Baron Of stuff for fixing several issues throughout Episode 4.
		   Jaws In Space for adding Coop to Maps E2M3, E3M2, & E3M3.
		   Jaws In Space for adding Deathmatch to Maps E1M5, E1M8,
                	   E2M2, E2M3, E3M2, E3M3, E3M5.
                   Jaws In Space for adding difficulty settings to Maps E2M3, E2M4,
	                   E3M2, E4M2, E4M8.
                   Jaws In Space for giving names to maps E1M1, E1M2, E1M4,
        	           E1M7, E2M1, E2M2, E2M3, E2M8, E3M5, E3M6, E4M3, E4M4, E4M8.
                   Jaws In Space for fixing texturing issus throughout the wad
                	   during the bug fixing phase.
		   Ty Halderman, who worked closely with us to make sure that the maps
			  were archive-acceptable.
		   BaronOfStuff for some last-minute vanilla bugtesting/fixing.
		   NightFright for the ZDoom MAPINFO.
                   And finally, Death Egg for starting the project, Jaws In Space
	                  for taking over the project & getting it completly bug free when
        	          Death Egg got busy, & Magnusblitz for coleading the project
                	  in the final month's when Jaws In Space was starting to
                  	  feel a bit overwelmed.