===========================================================================
Archive Maintainer      : Please place in levels/doom2/ports/megawads.
Advanced engine needed  : Boom (-complevel "9") or GZDoom for extra features
Update to               : hdlschkn.wad
Primary purpose         : Single + coop play
===========================================================================
Title                   : Headless Chicken
Filename                : HDLSCHKN.wad
Release date            : 9/12/2023 (RC1), 28/01/2024 (Final)
Author                  : Luca 'Chookum' Pavone
Email Address           : [redacted]
Other Files By Author   : DUMP2: Rooftop Rumble, Chicken Map to Go 1 and 2
                          RAMP 2021: Bushfire, And They All Fall Down,
                          Clunker
                          PUSS Mapping at Warpspeed: Neon Desert
                          PUSS Summer of Slaughter: Divine Escalation
                          DIY: Not Very Cash Money
                          RAMP 2022: In Wonderland
                          Baron Door: Maraudoor, The Pizza Guys Are Here!
                          Chill Vibes from the Party Garage:
                              There Are No Chickens Here
                              I SAID NO CHICKENS!
                          RAMP 2023: Power Bomber
Misc. Author Info       : I write stuff, I draw stuff, I post it here and
                          there and have a place for a world.

Description             : Headless Chicken is a arcade action, comical
                          variety Megawad, with Doomguy being chased by
                          chickens and other demons too.
                          
                          Contains 33 levels, and a DEHACKED and more
                          for use in classic and modern ports.
                          
                          ===
                          
                          FR: Captain Chicken (chickenc@command.uac.com)
                          TO: Doomguy #72 (doomguy72@dguys.uac.com)
                          SUB: NEW COMBAT ZONE ASSIGNMENT: SOUTH AMERICA
                          (CONFIDENTIAL)
                          MSG: 
                          
                          DOOMGUY 72,
                          
                          Satellite Imaging from the UAC's Aerospace Earth
                          program has discovered more demon holdouts between
                          the countries of Bolivia, Paraguay, and Argentia.
                          
                          Actions by these demons include the wholesale
                          slaughter of towns and villages, the appropriation
                          and subsequent mutilation of temples and cultural
                          artifacts, and the occupation of the city of Tarija
                          where we have a UAC Starport.
                          
                          This wholesale slaughter of humans, destruction of
                          relics, and theft of UAC property is obviously
                          heinous, and is not tolerated by our customers,
                          shareholders, and the board. Therefore, we have
                          engaged you at doubled rates to continue your
                          mission of killing the demons and closing their
                          portals on Earth and beyond.
                          
                          DOOMGUY 72, you have been chosen for this mission
                          for your exceptional prowess displayed in the
                          Ballistic Rapid Refire Training program, superiors
                          noting exceptional pistol marksmanship and chaingun
                          control. For this reason, you have also been
                          authorised to wear the UAC Ballistic Capacity
                          Trousers instead of the standard UAC Marine
                          Trousers. We have also fitted your helmet with an
                          incoming warning sensor for the 'Revenant'
                          missiles.
                          
                          We'll be shipping you to French Guiana to
                          rendezvous with our airdrop team, and the flight
                          will take a few hours to reach the dropzone in the
                          alps. Thankfully, we discovered you and your
                          colleagues are immune to fall damage, so we're
                          making a mint saving on parachutes. Silver linings
                          and all.
                          
                          Remember: If the threat escalates beyond your given
                          mission parameters, you have tacit approval from
                          the UAC brass to be discretionary. If you have to
                          go into space, so be it. If you have to go back
                          into Heck to deal with this, then we put our faith
                          in you, DOOMGUY 72.
                          
                          Regards,
                          Captain Chicken, UAC Command HQ
                          
                          ====DEHACKED CHANGES====
                          - Faster firing weapons with Doomguy's fancy BRRT
                          training:
                            - chainsaw (4 tics -> 3 tics)
                              - pistol (14 -> 9)
                              - shotgun (37 -> 32)
                              - chaingun (4 -> 3)
                              - plasma rifle refire (20 -> 12)
                              - super shotty, rocket launcher, and bfg are
                          unchanged
                              - except the super shotty's glitched muzzle
                          flash. That had to go.
                           - Always-Accurate Pistol (No ReFire check)
                           - Increased bullet capacity (200 -> 250, 400 ->
                          500 with Backpack)
                          
                           - Lost Souls have less health (100 -> 45)
                           - One replacement enemy (WolfSS -> Former
                          Lieutenant)
                           - One new enemy (LostSoulCorpse -> Kamikaze)
                           - One delicious chicken (CommanderKeen -> Chicken,
                          with A_KeenDie still in)
                           - Beeping Homing Revenant Projectiles
                          
                          And some other little Q.O.L improvements via
                          DECORATE, if your port
                           supports reading/interpreting the lump(s):
                           - Kamikaze and Former Lieutenant
                          Brightmaps/GLDefs.
                           - Different pickup sounds for health, armour,
                          ammo, powerups, keys, etc.
                           - Picking up keys affects all/most living
                          players.
                           - Corrected Caco, Hell Noble and Specter Blood
                          Colours.
                          
                          And the wonders of ACS have allowed for the
                          following:
                           - Dramatic changes in music!
                           - An Announcer, who can be shut up with a
                          CVAR/menu option!
                              > hdls_announcer (User-side boolean for the
                          announcer, default: true)
                              > hdls_weapons (User-side boolean for
                          announcing weapons, defaults: true)
                              > hdls_missions (User-side boolean for
                          announcing missions, default: true)
                              > hdls_tally (User-side boolean for announcing
                          all kills and secrets, default: true)
                          
                          ====MAP LISTING====
                          EPISODE 1: STICKS AND STONES
                          	MAP01: "Touchdown"
                          	MAP02: "Winding Valley"
                          	MAP03: "Mossy Cavern"
                          	MAP04: "Moonlit Lake"
                          	MAP05: "Abandoned Village"
                          	MAP06: "On the Edge"
                          
                          EPISODE 2: TROUBLESOME TEMPLES
                          	MAP07: "Dead Serious"
                          	MAP08: "Forsaken Slums"
                          	MAP09: "Garden Courtyard"
                          	MAP10: "The Cistern"
                          	MAP11: "Grand Palace"
                          	MAP12: "Ritual Platform"
                          
                          EPISODE 3: URBANE JUNGLE
                          	MAP13: "Urban Sprawl"
                          	MAP14: "Under the Rose"
                          	MAP15: "Take-Out"
                          	MAP16: "Riverside Sindustry"
                          	MAP17: "Parklife"
                          	MAP18: "My Way, Or..."
                          
                          EPISODE 4: SUDDENLY COSMIC
                          	MAP19: "All Aboard!"
                          	MAP20: "Turbulence"
                          	MAP21: "Callisto Science Station"
                          	MAP22: "Io Refuelling Array"
                          	MAP23: "Mars Base"
                          	MAP24: "Regolith"
                          
                          EPISODE 5: THAT PESKY HECK
                          	MAP25: "Oh, Heck!"
                          	MAP26: "Unreal Tech"
                          	MAP27: "Gutsy"
                          	MAP28: "Hotpot"
                          	MAP29: "Bisch-Bosch"
                          	MAP30: "Bop In The Nose"
                          
                          THE FUNNY MAPS
                          	MAP31: "Barfly"
                          	MAP32: "(Kill) The Mall"
                          	MAP33: "Pleasure Dome"

Additional Credits to   : ====PLAYTESTERS====
                          >Learete
                          >Red Rory
                          >Black Shuck 97
                          >DavidN
                          >Clippy Clippington
                          >NilsQ
                          >Matacrat
                          >Sandwedge (And Friends)
                          >Bridgeburner65
                          >Galileo3ldos01
                          >Firedust
                          >bnbhehe
                          >MEANOR
                          
                          ====COMMUNITY SHOUTOUTS====
                          >Doomworld
                          >The Crispy Chicken Chill Zone
                          >Pineapple Under The Sea
                          >The Hellforge
                          >Bunsoft + Hareware
                          >Wandering Star Online
                          
                          ====CUSTOM MONSTERS====
                          Chicken, by TheDoomedArchvile/Raven Software
                          Plasma Zombie, by Tormentor667 (Adapted into the
                          Former Lieutenant)
                          Suicide Bomber, by Tormentor667
                          
                          all DeHackEd adaptation/implementation by yours
                          truly
                          
                          ====GRAPHICS CREDITS====
                          aa-tex.wad compiled and released by:
                          40oz, Afterglow, AgentSpork, Blue Shadow, Cage,
                          DaGGeR, Enjay, Eriance, Espi,
                          esselfortium, Eternal Doom Team, Fredrik Johansson,
                          FuzzballFox, GothicDM Team,
                          Huy Pham, Iikka Keranen, Ion Storm, Janitor,
                          lupinx-Kassman, Mechadon,
                          Nightfall, NiGHTMARE, Nuxius, Ola Bjorling, Roger
                          Ritenour, Rogue Entertainment,
                          RottKing, SargeBaldy, skillsaw, Sock, Spackle,
                          Tarnsman, Tormentor667, Vader,
                          Valve Software, XDelusion, zrrion the insect
                          
                          duketex.wad compiled by Tormentor667, with the work
                          of 3D Realms.
                          Messy palette conversions by yours truly.
                          
                          cc4-tex.wad's crate textures compiled by the Doom
                          community? (Who do I credit?)
                          
                          (All AA-TEX.wad textures in TEXTURE2)
                          (Non AA-TEX.wad textures in TEXTURE1)
                          
                          Totally Awesome Chicken's iconography belongs to
                          Splash Damage/Dirty Bomb
                          
                          BIGFONT is Status Report, by Jimmy / iD Software
                          
                          SKYCH_01 - "A Beautiful Hellscape" created by
                          '@ai_curio_bot'
                          https://twitter.com/ai_curio_bot/status/1549349332624838661
                          
                          ====MUSEUM IMAGES====
                          This needs its own section.
                          
                          COWALIEN - Cows, cowboy, and Aliens picture, by
                          Mark Rogers
                          BARNSKY  - Photograph of a beautiful evening sky,
                          possibly doctored
                          MONALISA - Mona Lisa Digitally Remastered, by "leo"
                          from pixel.com
                          SANDTUFA - Photograph of Sand Tufas
                          HCKGATE1 - Hawaiian lava flow that looks like a
                          gate to heck if you squint
                          SPIDLEGS - Spindly Legged Monster thing from
                          outside of St. Pauls Cathedral
                          LONGBUN1 - Photograph of a stretching brown hare in
                          snow
                          LONGBUN2 - Photograph of a jackrabbit looking at
                          the camera
                          COCOCRAB - Coconut Crab, taken from Wikipedia
                          
                          EGYART01 - Egyptian Hieroglyphs
                          RELIEF1  - Engraving from Cyprus
                          RELIEF2  - Dancing Maenad, Greek/Roman, circa 500
                          BC?
                          
                          STANMOT* - All artwork by British
                          petrolhead/treadhead Stanley Mott
                          STANMOT1 - The Day Airlines took up Air Racing
                          STANMOT2 - Les 24 Heures de Choo Choo, Drifting
                          Trains
                          STANMOT3 - Stanley Mott's Ideal Ride
                          STANMOT4 - Land Aircraft Carrier
                          STANMOT5 - Les 24 Heures de Choo Choo, Pit Stop
                          STANMOT6 - Land Battleship
                          STANMOT7 - Sports Battletank
                          STANMOT8 - The History of Tanks
                          STANMOT9 - The History of Tanks
                          STANMOT0 - Les 24 Heures de Choo Choo, Banner
                          
                          PYNCHON* - Reclusive author Thomas Pynchon's
                          yearbook photo
                          
                          ====CUSTOM SOUNDS====
                          Final Doomer by Yholl, Sgt. Shivers et. al for
                          compiling the following sounds:
                          	iD Software/Doom 3: Ammo and Item Pickup Sounds
                          	Chair Entertainment/Shadow Complex: Other Item
                          Pickup Sounds.
                          	Croteam/Serious Sam HD: Armour Pickup Sounds
                          	
                          	All Final Doomer pickup sounds are prefixed "P_".
                          
                          DSPISTOL - Metal Slug 6 Pistol Sound
                          DSWPNUP  - Metal Slug Weapon Pickup Sound
                          DSBOSCUB - Metal Slug Tank OUT Noise
                          DSSECRET - Metal Slug X Score Tally Noise(?)
                          DSSGCOCK - Metal Slug X 'Go' Noise
                          
                          	Metal Slug Sound Rip from:
                          	https://www.youtube.com/user/aguila822/videos
                          	Metal Slug (c) SNK Playmore
                          	
                          	All Announcer Sounds are prefixed "AN_".
                          
                          Custom Monster Sounds:
                          DSSSSIT  - Kamikaze Scream mixed into doom sounds
                          (by Tormentor667?)
                          DSSSDTH  - Serious Sam Kamikaze Scream (Croteam)
                          
                          DSKEENDT - Chicken Death
                          DSKEENPN - Chicken Pain
                          DSSKLDTH - Chicken Wander
                          	
                          Chicken sounds found by TheDoomedArchvile from
                          FreeSounds and Raven Software.
                          
                          ====CUSTOM MUSIC====
                          Music Sources and Arrangement Credits:
                          
                          	vgmusic.com
                          	vanbasco.com/midisearch.html
                          	mirsoft.info
                          	lost.voidaudio.net
                          
                          D_DM2TTL: Mega Man X5 - Stage Introduction, by King
                          Meteor (vgmusic.com)
                          D_DM2INT: Marvel Super Heroes vs. Street Fighter -
                          Player Select, by Tsu Ryu and Dorase Hiyuki
                          (vgmusic.com)
                          D_DM2IN2: Metal Slug 3 - Carry Out (Mission
                          Complete), by Takushi Hiyamuta (HIYA!)
                          D_DM2IN3: Metal Slug 2 - End Title Again (Ending
                          Theme), by Takushi Hiyamuta (HIYA!)
                          			
                          D_READ_M: Mega Man X5 - Stage Select (Unused), by
                          King Meteor
                          D_READ_2: Paladin's Quest - Lennus Rag, by Daniel
                          Marjenburgh (vgmusic.com)
                          
                          
                          MAP01/D_RUNNIN: "DC-10 Jet" ambient loop from 
                          https://www.freesoundeffects.com/free-sounds/airplane-10004/
                          MAP01/D_MSLUG1: Metal Slug - Mission 1, by S.C.T.
                          (vgmusic.com)
                          MAP02/D_STALKS: Sonic Adventure - Windy and Ripply
                          (Emerald Coast 2), by Monster Iestyn (vgmusic.com,
                          newly submitted files)
                          MAP03/D_COUNTD: Super Castlevania IV - Block 3-2,
                          by JILost (vgmusic.com)
                          MAP04/D_BETWEE: Sonic Adventure - Icecap (Snowy
                          Mountain) by John Weeks (vgmusic.com)
                          MAP05/D_DOOM:   Super Metroid - Red Brinstar, by
                          JILost (vgmusic.com)
                          MAP06/D_THE_DA: Castlevania III - Anxiety Remix by
                          Jay Reichard (vgmusic.com)
                          
                          
                          MAP07/D_SHAWN:  Serious Sam TFE - Approaching
                          Thebes, by Naberniser (vgmusic.com)
                          MAP08/D_DDTBLU: Secret of Evermore - Major Boss
                          Battle, by The Jade Emperor (vgmusic.com)
                          MAP09/D_IN_CIT: Castlevania: Aria of Sorrow -
                          Floating Garden, by Jorge D. Fuentes (vgmusic.com)
                          MAP10/D_DEAD:   Sonic Adventure - Tricky Maze (Lost
                          World), by Monster Iestyn
                          MAP11/D_STLKS2: Star Fox Adventures - Krazoa
                          Palace, by BTHive/Mike (vgmusic.com)
                          MAP12/D_THEDA2: Etrian Odyssey 3 - Hoist the Sword
                          With Pride In the Heart, by Wobuffet3
                          (vgmusic.com)
                          
                          
                          MAP13/D_DOOM2:  Streets of Rage - Stage 1, by
                          ex-driver (vgmusic.com, newly submitted files)
                          MAP14/D_DDTBL2: Metal Gear Solid 2 - Big Shell
                          Strut A, by James Flynn (vgmusic.com)
                          MAP14/D_ALERT:	Metal Gear Solid 2 - Tanker Alert,
                          by King Meteor
                          MAP14/D_CAUTIO: Metal Gear Solid 2 - Twilight
                          Sniping, by James Flynn
                          MAP15/D_RUNNI2: Blast Corps - Carrick Point, by
                          Pongball (vgmusic.com)
                          MAP16/D_DEAD2:  Streets of Rage - Stage 7, by
                          Silver Blade (vgmusic.com)
                          MAP16/D_SUBMAR: Metal Slug 6 - Steel Beast 5 & 6
                          Beats, by TheGreatestDarn (vgmusic.com, newly
                          submitted files)
                          MAP17/D_STLKS3: Blur - Girls and Boys, unknown
                          author, found it from:
                          http://www.ossh.com/midi/mobile_polyphonic_ringtones_03/blur/
                          MAP18/D_ROMERO: Megaman X6 - Infinity Mijinion, by
                          King Meteor
                          
                          
                          MAP19/D_SHAWN2: Metal Slug 2/X - Mission 3 (Living
                          on the Deck), by Silgim (vgmusic.com,
                          midishow.com)
                          MAP20/D_MESSAG: Perfect Dark - DataDyne Extraction,
                          by Zero Beats (vgmusic.com)
                          MAP21/D_COUNT2: Metal Gear Solid 2 - Big Shell
                          Strut C, by James Flynn
                          MAP22/D_DDTBL3: Perfect Dark - Attack Ship, by
                          Iceplug (vgmusic.com)
                          MAP23/D_AMPIE:  Sonic Adventure - Final Egg Type 1:
                          Mechanical Resonance, by Monster Iestyn
                          MAP24/D_THEDA3: Demon's Souls - Maiden in Black, by
                          Wyatt Croucher (vgmusic.com)
                          
                          
                          MAP25/D_ADRIAN: Sonic Adventure - Perfect CHAOS
                          (2nd Ver.), by John Weeks
                          MAP26/D_MESSG2: Etrian Odyssey 2 - Battlefield
                          (Shiver), by Wobuffet3
                          MAP27/D_ROMER2: F-Zero X - Sand Ocean, by King
                          Meteor
                          MAP28/D_TENSE:  Mystical Ninja starring Goemon:
                          Gourmet Soup Castle A, by Blitz Lunar
                          (vgmusic.com)
                          MAP29/D_SHAWN3: Terraria - The Crimson, by Jay
                          Reichard
                          MAP30/D_OPENIN: "Windy" loop from
                          https://www.freesoundeffects.com/free-sounds/wind-sounds-10041/
                          MAP30/D_FINAL1: Metal Slug - Assault Theme, by
                          Metrostar (vgmusic.com)
                          MAP30/D_FINAL2: Metal Slug - Final Attack, by
                          Silgim
                          
                          
                          MAP31/D_EVIL:   Sonic Adventure - Dilapidated Way,
                          by King Meteor
                          MAP32/D_ULTIMA: Blast Corps - Skerries, by
                          Pongball
                          MAP33/D_PLEASU: Mystical Ninja Starring Goemon -
                          Gorgeous Musical Castle 'Goe Goe Spark', by Iceplug
===========================================================================
* What is included *

New levels              : 33
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : Additional ACS/DECORATE features through GZDoom
                          Ports
Other files required    : None necessary.


* Play Information *

Game                    : Doom 2
Map #                   : 01 to 33
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : No, but I can't stop you.
Difficulty Settings     : Yes


* Construction *

Base                    : Modified version of AA-TEX
Build Time              : Started 16/20/20. 36 months to completion, 37 to
                          release
Editor(s) used          : Ultimate Doom Builder, SLADE, GIMP, Audacity,
                          Winamp, Notepad++
Known Bugs              : MAP01's skydive is extremely fast on modern ports
                          in default compatibility settings.
                          Kamikazes launch the player straight up in GZDoom
                          ports. This is retained because it is amusing.
May Not Run With        : Any modficiations that mess with DeHackEd.
Tested With             : DSDA Doom, GZDoom 4.8.2


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
