===========================================================================
Archive Maintainer      : Please place in levels/doom2/ports/megawads
Advanced engine needed  : Boom-compatible + UMAPINFO
Primary purpose         : Single play
===========================================================================
Title                   : SSS02: Around The World in 48 Hours
Filename                : sss02.zip
Release date            : 26th October 2025
Author                  : Various, compiled by Synami
Email Address           : [redacted]
Other Files By Author   : SSS01: Lunar Lights

Description             : SSS02: Around The World in 48 Hours is the second
                          entry in the Synami Speedmapping Sessions series.
                          In this compilation, mappers only had a 48 hour
                          time window to create and submit their maps - 35
                          maps total made the cut!
                          
                          Mappers were given the following rules:
                          
                          Map format must be DOOM 2: Boom format [-cl9].
                          Use the base resource WAD below.
                          You have six hours maximum to create a map (per
                          submission, if you decide to make multiple).
                          Extremely poor quality submissions will be
                          rejected. This is to dissuade mappers from
                          submitting works they're not proud of, which was a
                          recurring issue in SSS01.
                          Custom music and textures are allowed, as long as
                          your individual submission is under 2 megabytes in
                          size.
                          Your maps can be as difficult or janky as you want
                          them to be - even if they're impossible. :^)
                          Mapping and submissions begin on October 24th, and
                          the deadline is October 26th, both at midnight in
                          your timezone!

Additional Credits to   : Sunlust - modified STBAR, dark BFG from Occula,
                          cc4-tex team for textures, PLAYPAL / COLORMAP lumps
                          from 1x1
                          
                          D_DM2TTL - Korp - Famine : D_DM2INT - Korp - A
                          Fifth Away
===========================================================================
* What is included *

New levels              : 35
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01-25, 31-40
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : Maps made in 6 hours or less
Editor(s) used          : UDB, Slade
May Not Run With        : Anything not Boom or UMAPINFO compatible
Tested With             : dsda-doom 0.28.3

* Map List *

// Side A //

MAP01: garbagemx35﻿
Author: trashgarbage
MOD: Andrew Sega - Isotoxin.s3m (as heard in Unreal)
Difficulty/Co-op: Partial / no, respectively
Build Time: 6 hours, probably slightly over if I'm honest but it was hard to track because I am a genius and worked on 4 different unrelated ideas in the same  map. Maybe I'll be able to post another one in a few hours.
Comments: I tried playing around with the enhanced formerly bad weapons at least for the first half of the map. Had to rush it out to not run out of time but everything should be functional, will rebalance/fix if and when necessary. 

MAP02: Ys, The Vanished
Author: Leonard Daniels (JackDBS)
MOD: Jesper Kyd - City Lights
Difficulty/Co-Op Settings: No and yes
Build Time: around 3 and a half hours
Comments: doubles as a deathmatch arena

MAP03: My Little Slimebase
Author: Synami
MOD: zalza - salvatore blues
Difficulty/Co-op Settings: No
Build Time: 1.5 Hours
Comments: players can have a little slop as a treat 

MAP04: yellow cucumber undulate
author: ivymagnapinna
music: zzzv - Sasherus
difficulty/coop: nope
build time: like a day

MAP05: Tanrock valley
Author: thelokk
MIDI: 'Precious Hewie' from Haunting Ground
Difficulty/Co-op Settings: yes
Build Time: 4hrs with testing and setup
Comments: a fast paced chaingun map. Not much more to add.

MAP06: Walking on boiling fire
Author: StorkGreen
MIDI: Destroyers by psyrus
Difficulty/Co-op Settings: Yes
Build Time: 3 hours
Comments: I love damage floors (originally was 20 damaging xdd)

MAP07: instagram and fruit platter
Author: raddicted
MIDI: permafrost layer by damifortune
Difficulty/Co-op Settings: no
Build Time: 3 hours
Comments: wordbarf

MAP08: LOVER.1
Author: HEXWALKER
MIDI: "space" by @LunarCryptik
Difficulty/Co-op Settings: no
Build Time:﻿ about 4 and a half hours, give or take
Comments: die forever and ever.

MAP09: I didn't know sss02 was happening until a day after it started so now I'm panicking  to make maps in time
author : hebonky
music : fap12-2 by anonymous https://modarchive.org/index.php?request=view_by_moduleid&amp;query=197613
difficulty/coop : no
build time : 30 minutes
notes : AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

MAP10: Furnace Fucker
Author: Softserve
MIDI: "You Ain't the Boss o' Me" by Jimmy
Difficulty co-op: oh god no
build time: really really close to 6 hours

MAP11: Triangle/Tridevil
Author: Phoenyx
MOD: Shades of Darkness by mosez
Difficulty/Co-Op Settings: No
Build Time: 4.5 hours
Comments: triangl

MAP12: Carotenoid
Author: Shove82
MIDI: Jimmy Paddock - "Stream of Embers"
Difficulty/Co-op Settings: No/Co-op players added
Build Time: ﻿6 hours.
Comments: Chaingun only map.

MAP13: Stick To Your Chaingun (And Rock It)
Author: ThatWenGuy
MIDI: Viscra Maelstrom - Westopolis 
Difficulty/Co-op Settings: Both
Build Time: 2 hours 42 minutes 30 seconds
Comments: easy level

MAP14: Boredom Enegry makes the Impossible Slaughter Map! (Sniffin' Glue)
Author: ThatWenGuy
MIDI: Lunari - Lunar Cumulus
Difficulty/Co-op Settings: can't deal with that now
Build Time: 5 hours 10 minutes
Comments: my easier map ever, nothing could top this cakewalk of the level, I need to sleep...

MAP15: Shion
Author: nic15
MIDI: Foreknowledge by nic15
Difficulty/Co-op Settings: didn't have time :c
Build Time: the whole fuckimng 6 hours
Comments: Not sure if I'll be able to make more maps like last time so this one had to be GOOD. I think it's GOOD. Textures are edited from 32in24.

MAP16: red yellow
author : signaturereverie
music : signaturereverie - workerbee
difficulty/coop : no
build time : one playthrough each of draft 7.30 , confield and anvil vapre by autechre (2:30 give or take)
notes : more like red orange . 5 textures 5 flats . 32 grid orthogonality . obscure progression . an obligatory north glide (guided) . chaingun killing . thats pretty much it i think . 

MAP17: great but episode 2's secret level completely killed the momentum. seriously, what was the thought process behind veto-ing this? its a troll slaughter level and does not fit in at all with the project vision. if i wanted troll slaughter, id download Dance on the Water
Author: Synami
MOD: abaddon - homebrewing
Difficulty/Co-op Settings: No
Build Time: 1.5 Hours
Comments: slimebase. i like fight one and three

MAP18: Thermidor Throws Out The Blood In The Water
Author: ThatWenGuy
MIDI: Red Stealth - Glass
Difficulty/Co-op Settings: Yes?/I don't think I cared
Build Time: 1 Hour 30 Minutes
Comments: The song file took up all of my wad size, maybe I should've used different mod, oh well

MAP19: PHard
Author: Hebonky
Midi: Standing Before the Precipice by Tarbosh and RedDeath9
Difficulty: no :p
Build Time: Roughly 4:30
Notes: Made this while angry at the world.

MAP20: Plok Slaughter Map
Author: paymentplan
Midi: Plok Bonus Level, by Tim and Geoff Follin, sequenced by John Kuzma
Difficulties: No
Co-op: Spawns only
Build/Test Time: 6 hours
Thanks for hosting and putting the resources together! 

MAP21: liquid nitrogen
author : signaturereverie
music : signaturereverie - nitrogen
difficulty/coop : no
build time : one playthrough each of quaristice.quadrange.ep.ae and l-event by autechre + maybe an hour fixing and adding shit (4 hours give or take)
notes : i fucked around for the first hour and a half maybe and thats why it took more time than i wanted . tried out the throwing down random linedefs and making sense of them later thing and i think it turned out well 

MAP22: Omicron
Author: Synami
MOD: ??? - abstract.xm
Difficulty/Co-op Settings: No
Build Time: 2 Hours
Comments: my second fastfood 1 map but 10 times better lmaoa. second fight probably drags if you kill everything before hitting the switch but that's the player's decision, not mine

MAP23: Border
Author: Tellurium
MIDI: Abyss by DJ Taka, arranged by Ribbiks
Difficulty/Co-op Settings: No
Build Time: 4 hours
Comments: Epic slaughter

MAP24: Spectral Dissolution
Author: Synami
MOD: michu - chronos.xm
Difficulty/Co-op Settings: No
Build Time: 2.5 Hours
Comments: cool fights. moar metal boxes and voidscapes

MAP25: The Sylveon Engine﻿
Author: FlyingGoner
MIDI: lightning jester by Lpad (from hardfest 2)
Difficulty/Co-op Settings: :clueless:
Build Time: 5~6 hour of linedef drawing + a few hour of testing & fixing
Comments: its 23:59 in herealreadywefgwe3ghtr4jyt56j56j56j56j56j5   custom tex included, junkfood 2 + recolorder cc4tex 

// Side B //

MAP31: I Love Bricks
Author: Spammishh
MIDI: Browning Bass by Hayden49
Difficulty/Co-op Settings: No
Build Time: 5 hours and 42 minutes
Note: Did you know I love bricks? 

MAP32: PROMENADE
Author: HEXWALKER
XM: "Bed and breakfast" by Joule
Difficulty/Co-op Settings: no lmao
Build Time: 1 hour
Note: fuuuck i keep breaking some personal records this month, this map kinda sucks. 

MAP33: Munch
Author: Naiad Violet
MIDI: "GF" from Dark Legions (Composer Unknown)
Difficulty/Co-op Settings: yes & yes
Build Time: 5 hours 50min
Comments: Map design went pretty smoothly considering I gave up sleep to build it. I would have spent another hour coming up with a more fitting name. But fatigue was kicking in.

MAP34: glass beached
author : digboye
music : Dragon Road (Day) - Sonic Unleashed (arrangement by MtH)
difficulty/coop : yes
build time : 5 hours
comments : this is my third map ever be nice to me :pleading_face:

MAP35: Trixie Bird's Lair
Author: Synami
MOD: Cooth - Little Midnight Song
Difficulty/Co-op Settings: No
Build Time: 2 Hours
Comments: bird! features friendly platforming

MAP36: Run from it 2: somebody's probably already done this already but fuck it
Author: Critter with Rabies
MIDI: World Wide Noise from Pizza Tower (Midi by philRaco)
Difficulty/Co-op Settings: No
Build Time: 5 hours and 50 minutes.
Notes: Probably beatable and very unfocused.

MAP37: Doom Slop Outflow Canal
Author: Noot
MIDI: give me more hours im figuring that out aaaaaaa
Difficulty/Co-op: You die alone sorry
Build Time: 3 hours 10 minutes including me other peoples maps for inspo lol
Comments: hopefully this qualifies as an 'Extremely poor quality submission'

MAP38: step to enchantment
Author: trashgarbage
MOD: Alexander Brandon - Desolation (aka HongKongCanal.it as heard in Deus Ex, trimmed by me)
Difficulty/Co-op: Partial and no respectively
Build Time: 4-5 hours and then racked my brain to think of any music that would go with it half decently... It's technically past midnight now xdd
Comments: It's a weird platforming map with tricks and stuff. The secret fight was originally meant to become a different map but yeah I didn't have time for that xdd. There's a funny surprise for NoMo runners; Pacifist is also possible. 

MAP39: infected wound
Author: raddicted
MIDI: damifortune - infiltrate neo ashina castle
Difficulty/Co-op Settings: no
Build Time: like an hour
Comments: it has glides. do i know how to glide? no. is that a bad idea? yes. did anybody ask these things? no. has a custom texture

MAP40: get with it or get fucking lost!
author : signaturereverie
music : autechre - melve (sequenced by me)
difficulty/coop : no
build time : one playthrough each of lp5 , move of ten and envane by autechre + maybe an hour of cutting the map down (3:30 give or take)
notes : another monsterless map like last time . i had to cut the map down quite some because i went overboard and the full version turned out to be 4mb . have fun getting fucking lost !


* Copyright / Permissions *

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Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors