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Advanced engine needed  : ZDoom v2.3.1
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Title                   : messing around with zdoom acs
Filename                : zdoomACS.wad
Release date            : 10-17-09
Author                  : gggmork
Original thread         : https://www.doomworld.com/forum/topic/48304-messing-around-with-zdoom-acs-update-10-17/

Original description    :

 I'm messing around with zdoom ACS.

*Only tested with zdoom 2.3.1*
(DOESN'T work with 2.2.0 last I checked)

current map (10-17):
http://www.sendspace.com/file/2p3qsv

One part = a projectile sprinkler:


The zdoom wiki in general and these pages were the most helpful to me btw:
http://zdoom.org/wiki/Action_specials
http://zdoom.org/wiki/Built-in_ACS_functions
http://www.zdoom.org/zdkb/zdoomindex.html

I think you have to use zdoom in hexen format (click 'scripts/edit behavior lump' while inside doombuilder to write code, then click compile each time you change it).

Some of my code is ugly/inefficient, I don't know what I'm doing 100%.

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Taken from the compilation "Mork, Murder, Art": https://www.doomworld.com/vb/thread/118077