===========================================================================
Advanced engine needed  : none
Primary purpose         : Single+Coop play
===========================================================================
Title                   : Alexsa Loose MapS 2021
Filename                : alms2021.wad
Release date            : 03 / 03 / 2022
Author                  : Alexsa2015sa
Email Address           : [redacted]
Other Files By Author   : srct2022.wad
Misc. Author Info       : Do I still have Internet? Who knows...

Description             : Four loose Doom maps created during 2021, with 
          increasing difficulty. They are not united by any story.

          Each of the maps is designed for pistol-start. While it means
          you can play continuous ITYTD and HNTR provide too much ammo.
          Map01-02 are smaller and less populated, map03-04 are borderline
          slaughter with 300+ enemy count. MAP04 is extremely slow to play
          through if you make enough mistakes UV; the first archvile hits
          mere seconds into level and they don't really stop ever since.

          Update 12/2024: fixed MAP04 gunswitch; it was only shootable via
          freelook in the previously uploaded version. Considered adding a
          proper titlescreen and MIDI tracks, but nah, way too late .

Additional Credits to   : id software (Doom & Doom2)
===========================================================================
* What is included *
New levels              : 4
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
			   
* Play Information *
Game                    : DOOM2
Map #                   : MAP01, MAP02, MAP03, MAP04
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Player starts only

Difficulty Settings     : Yes

* Construction *
Base                    : New levels from scratch
Build Time              : 50 hours
Editor(s) used          : Slade 3, Ultimate Doom Builder

Known Bugs              : Temple of Flickering Dust: skyhack doesn't work the 
			  way I wanted. This results in flickering skies of HOM above
			  Skinflayer Court: At lowest complevels some platfroms
              behave differently; will not lower until much later
                          The SSG teleport setup is fragile, can prevent maxkills.
                          Cacodemon can get stuck on the baron-revenant teleport spot.
			  Bled Canyon: visplane overflow at inaccessible cliff.
			  Vile Instrumentality: visplane overflow at far north area after 
			  yellow door is opened, but you have no reason to return there
			  massive drawseg overflow at yellow key ledge when all bridges
			  raised
			    
May Not Run With...    : Doom 1
Tested With            : Doom2 v1.2, DSDA 0.21, GZDoom 4.5.0

* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://forum.zdoom.org/viewtopic.php?f=42&t=73534, 
https://www.doomworld.com/forum/topic/125070-doom2-alms_2021/
FTP sites: