===========================================================================
Advanced engine needed  : MBF21
Primary purpose         : Single play
===========================================================================
Title                   : Pacifist Paradise Secret Santa 2
Filename                : ppss2.wad
Release date            : 06/04/25
Author                  : Meowgi, Ravendesk, NiGHTS108 (lead, started by Meowgi,
                          compiled/released by NiGHTS108)
                          Vortale, Napsalm, Phoenyx, Chuma, paymentplan,
                          NecrumWarrior, bsharp, D0M0, NuruTheDoomer, RedBoule,
                          overflowingmocha, AdamTheSlave, A.o.D., Djoga, Petyan,
                          General Roasterock, stephyesterday, Rayziik, Lonely,
                          dashie, synami, WASDBee, eater29, suzerduzer,
                          brendondle, Hebonky, Crusador560, Valhen_Saipiam,
                          4shockblast, mhrz, Monsieur E, tonytheparrot,
                          Cynder_Thief, ivymagnapinna, El Inferno, Jacek Bourne,
                          grapes, osminee, DasBoot, cassis, Scionox, Xulgonoth,
                          deat, Fumingbow639067, akolai, kokoda, raddicted
Email Address           : [redacted]
Other Files By Author   : Various

Description             : Pacifist Paradise Secret Santa 2 is a 52-map
                          MBF21-compatible ""Christmas wad"" and sequel to
                          last year's PPSS. Much like last time, everyone
                          made an individual prompt, and then made a map for
                          someone else's, and at the end everyone unboxed
                          their map. Although it faced a fair amount of delays
                          for a number of reasons, eventually we got 52 maps
                          of a rich variety. To quote Meowgi from last time, map
                          styles range from "Relaxing Exploration" to "Chill
                          slaughter" to "the utterly deranged and/or puzzles
                          that make you utterly deranged". Merry Christmas! I
                          guess?

Additional Credits to   : stephyesterday for the custom INTERPIC

                          Petyan for the custom invuln colormap, Fumingbow639067
                          for some other colormap edits

                          Uses textures from 32in24-15_tex_v2, OTEX 1.1,
                          magnolia, jumpwad, sunder, stardate 20x7, tree
                          sprites from Ukiro (probably more? idk copied from
                          PPSS1 credit I'll ask raven later)
                          
                          Uses sprites from supercharge_v2.9, xmaschill,
                          Realm667? (where did Nightshades come from???)
                          
                          Title music: "Cool Cool Mountain" by Koji Kondo from
                          Super Mario 64
                          Intermission music: "Snowman" by Hirokazu Tanaka from
                          Earthbound
                          E1 text screen music:"The Male Pattern Baldness of Ed
                          Harris" by Toasterhead
                          E2 text screen music: "Hall of Faces" by James Paddock
                          E3 text screen music: "random brief ambience" by
                          Fumingbow639067
                          
                          Other songs in map list below 
===========================================================================
* What is included *

New levels              : 52
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : UMAPINFO, MUSINFO, COMPLVL, embedded Decohack
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 52
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 5 months (with delays :P )
Editor(s) used          : Ultimate Doom Builder, Slade
Known Bugs              : None
May Not Run With        : Ports that don't support MBF21, GZDoom
Tested With             : DSDA-Doom

* Map list *

/// EPISODE I: NICE ///

MAP01    : Myrrh Dyrrh
Author   : Vortale
Gift for : Rayziik
Music    : "Back to Jupiter" by Deadwing
Prompt   : Favorite genres/tropes: fast moving action, signposting,
           non-convoluted progression, set-pieces with multiple viable
           strategies, incidental combat, maps with a strong sense of place,
           consistent theme or logical progression of theme between areas,
           unobstructive geometry in fights, W-key only platforming

           Specific wads would include many of the DBPs (29, 37, 47, 50, 51,
           54), Valiant, Plutonia, TLM, No Sleep for The Dead, Eviternity 2,
           Cydonia, Swim with the Whales, Stardate 20X6, Haste, Glaive

           Favorite (doom) music/midis: melodic, metal, ambient/sinister

           Favorite color(s): green, black, silver, other neutral tones
Map Notes: None

MAP02    : 199Fourtale
Author   : Napsalm
Gift for : Vortale
Music    : Tristan Clark - Stardust
Prompt   : Favorite genres/tropes: Classic explorative maps with some teeth.
           Fine with a bit of slaughter. Cute puzzles that don't take a century
           of spreadsheets and screenshots to solve. Enjoys Plutonia more than I
           should.
           Favorite (doom) music/midis: Anything by Stuart Rynn, Tristan Clark,
           James Paddock, although anything is generally fine. I'm not really a
           picky person with music so long as the drums aren't giving me a
           headache.
           Favorite color(s): Blue, Purple, Hot Pink
Map Notes: Merry Christmas chief! Apologies for the delay.

           I bet there's also a butt ton of problems, but you can definitely
           exit the map from the beginning!

           There's definitely room for detailing to be done, and I know how much
           you enjoy detailing so I left that as a present I guess!
         
MAP03    : Kenapsis
Author   : NiGHTS108 + Phoenyx
Gift for : Napsalm
Music    : Prototype (Extended) by James Paddock and Stuart Rynn
Prompt   : Favorite genres/tropes/enemies: 
           Techbase (btsx1, tetanus, anagnorisis, eviternity in general,
           aaliens, early valiant)
           Incidental combat appreciated
           Small combat puzzles rather than large slaughter
           Exploration of combat area prior to combat starting a big plus
           No "haha screw you" anti-playerness
           Reward with weapons
           Not an abundance of ammo, but also not starvation
           non-linear key retrieval
           classic style "find the shoot switch" secrets
           tough fights but not slaughter that becomes a slog to clean up
           Fodder horde rocketting
           akolai style puzzles
           Minimal bfg usage, 2 shots and clean up rather than slaughter.

           Enemy preference:
           Knight / Caco / Arachnotron / Pinky / Meaningful custom enemies /
           Revenant > Cyber / Hitscanners / Imp / Baron / Vile > Mastermind /
           Mancubus > PE / Souls / Meme enemies

           clean areas for movement. High detail, bouncy, obnoxious linedef work
           should be kept away from areas of player movement

           Platforming can get in the bin, platforming fighting even more so

           Favorite (doom) music/midis: 
           Anything reminiscent of c64 chiptune, going down the fast way, prog
           metal

           Favorite color:
           Dark Blue / Silver / Black
Map Notes: [NiGHTS108] Hiiiiiii happy late birthday! Sorry even *this* map took
           a little while, probably should've just LOCKED TF IN and done it
           myself :Clueless: but hey we're here, I hope you enjoy! I know you
           like to UV-Speed, so if you can beat the map in less than 1:30,
           there may be a little secret teleporter at the end. Say if there's
           anything in the map you'd like changing at all. Also Tony wanted
           credit for the name who thought of it while I played Anapsnorisis.
           Thanks Tony!

MAP04    : Chartreuse
Author   : Phoenyx
Gift for : Roadworx
Music    : ...And So I Carry On by David Shaw
Prompt   : Favorite genres/tropes: 
           i adore mid-90s maps, especially those found in mm2, obituary, and
           polygon base. non-linear maps with lots of exploration and a dungeon
           crawler feel to them are wonderful. when they have unique puzzle-like
           secrets and lots of little optional areas, that makes them even
           better. in terms of combat, chaotic, nonstop fighting like you see in
           plutonia 2 or going down where it has lots of fodder in addition to
           the heavies is preferred, though downtime for exploration is also
           necessary; when it comes to arena setpiece stuff, alien vendetta and
           kama sutra style slaughter. layouts that criss-cross and change a lot
           in regards to their geometry while also letting monsters roam around
           so they can follow you around and sneak up behind you are best.
           limited custom texture usage, a bit of thematic inconsistency, a
           techbase aesthetic, and a fairly dark atmosphere with high-contrast
           lighting for visuals. tight, but not too tight in terms of resource
           availability.
           maps that demonstrate my tastes well:
           - MM2 MAP15 and 16
           - PL2 MAP09
           - Obituary MAP06 and 09
           - AV MAP13 and 18

           Favorite music: 90s midis. mark klem, david shaw, jeremy doyle, and
           bob reganess
           Favorite colors: green and blue. compblu and tekgren is very much
           appreciated :3
Map Notes: Hiiiiii!! This is my gift to you! Really sorry it's so late, I was
           hoping to get this done a week ago but Christmas and getting the
           soundtrack for Kvo's WAD done took up a lot of my time, and then I
           had a fibromyalgia flare-up. 
           This is basically one big love letter to Alien Vendetta and I do hope
           you enjoy it! It's a pretty big map, quite a lot of secrets and also
           packed with action too! May take you at least half an hour in-game
           time on a first playthrough. 

           I tried my best to include as much as I could from your prompts. I
           did ultimately completely fail at some of the points listed but I at
           least tried to make the map have room for exploration and be
           non-linear.  I hope you enjoy the map despite its shortcomings in
           delivering everything you wanted. 

           Absolutely no rush to play this, but whenever you do, let me know
           when you're going to play it and if you're going to stream it and if
           so, I'll try and come watch if I am awake. 

           Merry belated Christmas and a Happy New Year! <3
           
MAP05    : Beyond the flame of the Phoenyx
Author   : Chuma
Gift for : Phoenyx
Music    : "Contempt (I Hate You)" by Varis Alpha
Prompt   : Favourite genres/tropes:
           Adventure maps, lots of opportunities for exploring and finding
           secrets. Also love slaughter too!

           Favourite music/MIDIs:
           rd - Eye of the Storm (Cyberdreams MIDI Pack)

           Tristan Clark - The Sea of Mystery (Breathless)

           msx2plus - UP (GOODWAD - 27)

           Ribbiks - oct17_re.mid (Jumpwad - 07)

           AD_79 - Fear Not the Withering of Our World (1000 Lines 3 - 29)

           Varis Alpha - Contempt [I Hate You] (TNT: Revilution - Map 06)

           Favourite colours: 
           I love red, but I do also love purple and blue too! 

           Further inspiration, here's some of my own stuff:

           Whisper of the Heart -
           https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/whisper

           B-Sides -
           https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/bsides
Map Notes: This map is a gift from me to my best friend Phoenyx in secret santa
           mapping dynamic.

           Most of the map was based on her prompt.

           The red key "puzzle" was changed because it was counter intuitive at
            first.

          [SPOILER]

           3...2...1.

           ---------
           ---------
           ---------
           ---------

           The speedrunning secret was intended because i was tired of the old
           version of the red key puzzle so i left it there intentionally.

           Actually it was changed again (17/12/2024)

           I reduced the delay and put it in front so the elevator can be
           visualized.

           Please report me any bug.
           
MAP06    : Dream Warrior
Author   : paymentplan
Gift for : Chuma
Music    : Dream Warriors by Dokeen
Prompt   : Favourite genres/tropes: Action maps, I'd say similar to Scythe 2
           and Speed of Doom, a wad or a map that gives you a play but doesn't
           give you impossible level of challenges... i think as a request based
           on these wads would be that the mapper creates a cool place and be
           creative with Geo and architecture, doesn't have to be expert or
           amazing and the map can be a power trip but make a cool place :3.

           Favorite music/MIDIs: 
           Anything that is a metal band music made into a midi, anything that
           works in that regard: Scythe 2 Map 01 : Temple of Love - Sisters of
           mercy is my favorite.

           Favorite colors :
           Black and gray, and any color that can make the map aesthetic...
           techy like, you can use neon type of textures.
Map Notes: Chuma! Always warms my heart to see your upbeat messages, so I wanted
           to make a fun map that would bring a smile to the face of all who
           played it. 

           I started off wanting to make a winter version of Cliffside Siege
           from Speed of Doom, but got lost along the way and ended up with
           this instead. Things really came together for me when I had the idea
           of the three colored lifts in the central area.

           Let me know what you think! Happy holidays and merry christmas from
           your pal paymentplan! :D

MAP07    : Powerwild
Author   : NecrumWarrior
Gift for : paymentplan
Music    : Death Mask by Lippeth
Prompt   : Moderately difficult rocket launcher slaughter, asymmetry, turret
           cybers, arena fights (especially when they're on platforms rather
           than an enclosed area), optional cooked secret fights, light
           platforming.

           Favorite music/midis: I like moodier stuff like e1m3, ev14 heretic
           e1m1, and stuff that you wouldn't associate with Doom, like
           Eviternity map15.

           Favorite colors: Green, orange, blue, gray, dark brown. Not
           necessarily all at once, I prefer a more focused palette, but those
           are my favorites
Map Notes: None

MAP08    : 4nwar
Author   : bsharp
Gift for : NecrumWarrior
Music    : Alien Forest by stewboy
Prompt   : Favorite genres/tropes/enemies: Monster closet traps and slaughter
           segments. Also prefer snappy maps that don't overstay their welcome.
           Less hitscanners, more REVENANTS! Most important is a touch of
           silliness. 

           Favorite (doom) music/midis: Stewboy and the like is my jam. 

           Favorite color(s): Plutonia.
Map Notes: merry christmas! / happy holidays!

           i've tried to squeeze as much i could out of the prompt, though i
           hope you enjoyed Plutonia's greener levels ^^; should ideally be a
           short Saturday night experience. no difficulty balancing as of right
           now, but i might adjust it once i get back to my laptop. hope you
           enjoy this little temple thing i put together ^_^
           
MAP09    : Cry Havoc
Author   : D0M0
Gift for : bsharp
Music    : "Tempest" by Progbass92
Prompt   : Favorite genres/tropes:
           - projectile hell (i dislike hitscanners a little bit)
           - completely abstract texture usage, as colors instead of materials
           - i like small thoughtful encounters. i also like av sightlines-based
           gameplay
           - room to run around, horde control
           - completely empty dark corners w/ no gp relevance; excess
           - carpet

           Favorite (doom) music/midis: 
           dont care much. something quiet/relaxed or something, between jazzy
           and zzzvy . ambience. i like benjamin lewis of midikar dot com. i
           also enjoy modarchive

           Favorite color: 
           magenta (any nice color palette makes my eyes happy)
Map Notes: I'm really sorry for the delay for this map, I have been dealing with
           several personal things.

           I'm also going to say that this map, it kinda sucks. I was hoping to
           try and capture most if not all your prompts. On pen and paper it
           worked smoothly; whereas with reality, it sorta just fell apart.

           Regardless I hope you enjoy the map. lmk if you wanna stream this on
           VC and we can maybe arrange a time, as well as any issues you have
           with the map. Otherwise, a demo recording would be fine. Just to warn
           you, I playtested this map previously and it's pretty cooked.

MAP10    : A Hidden Core Deep Inside
Author   : NuruTheDoomer
Gift for : D0M0
Music    : "Inside" by Neurometry / A MIDI rendition of "Endless Forest" by
           Stratovarius, sequenced by Tristan Clark / "Harvest" by Neurometry /
           "The Godhood Suite (III. Terra Incognita)" by James Paddock
Prompt   : Favorite genres/tropes/enemies: Atmospheric Maps (Outerspace, Caves,
           The Void, etcetera.); Slightly starved on ammo; Involves non-linear
           key hunting to progress through the map; Strategically placed
           monsters; big finale fight

           Favorite (doom) music/midis: Anything ambient, either calm or eerie.
           Depends on the setting.

           Favorite color: I’ll choose Orange for this one.
Map Notes: Sorry if this map is kinda bad... I had a bad fever earlier in the
           month (it's heavy-raining season around this time of the year here),
           so yea... Didn't get to utilize the time given fully... The combat
           and level design are also kinda mehhh because of it, but I've tried
           my best. Hope you would still like it though

           Also I will not be available for vc at the moment, so feel free to
           record a fda demo (or a video) and give some (honest) feedback
           (especially about the combat side of the map)

MAP11    : Overgrown Instinct
Author   : RedBoule
Gift for : NuruTheDoomer
Music    : Dark Carnival by Daniel Bernstein and Jay Wilson / Rigor Mormist by
           Laura Shigihara
Prompt   : Favorite genres/tropes: Chill slaughter that takes place in a cave at
           night that contains one giant central arena in the middle. The
           enemies teleports into the central arena in "waves" that gets harder
           every wave with the "final wave(s)" being (obv) the hardest. Weapon
           choice is chaingun at the beginning, then plasma gun, then bfg as the
           waves gets harder

           Favorite midis: Would love to see the use of the Rigor Mormist track
           from PvZ within the central arena, with the start of the "final
           wave(s)" of the map synced with the start of the "Wave/Horde" part of
           the midi (the one with the extra percussions).. For the part before
           the arena maaaybe use sonny666's Norwich Lane midi or any good spooky
           midi

           Favorite colors: Green and yellow, but more towards green
Map Notes: There you go, sorry if it took so long this map was quite ambitious
           and I kinda hated working on this. I'm really not sure you'll like it
           as the start of the map isn't "chill slaughter" at all it's just
           "chill" lol.

MAP12    : Drown With The Daisies
Author   : OverflowingMocha
Gift for : RedBoule
Music    : Animus by Psyrus
Prompt   : Favorite genres/tropes/enemies: 
           ranked by preference:
           1) big interconnected adventure maps / combat puzzle / lots of ammo 
           2) macro slaughter (see the beginning fights of POOGERS map 28) /
           not too grindy / well thought out
           -monster variety
           I want something challenging but not totally bullshit. Can be a mix
           of anything cited above. (btw don't make a poog28 map pls)
           Favorite (doom) music/midis: chill electro music / dnb / jungle /
           atmospheric / ambient
           No midis.
           Favorite color(s): can be anything but bonus points if you use
           complementary colors :)
Map Notes: Merry christmas boule!!!!!!! I didn't have a lot of fun making this,
           but it turned out pretty good in the end i think! I am dogshit at
           making slaughter, so I hope you like it..!!!!

MAP13    : The Moth Fortress
Author   : AdamTheSlave
Gift for : OverflowingMocha
Music    : UnreaL ][ / PM by Purple Motion
Prompt   : Favorite genres/tropes/enemies: i like anything!! however my favorite
           style of map is an oppressive/dark map with drastic light changes and
           difficult but well calibrated combat, bonus points if ammo
           starvation!! when it comes to themes, i really love caves... cities
           too, that maybe sorta give a liminal feel to them? don't need to
           stick to that definition tho,,, i jus really like abstract places
           that try to look like real ones, but have that blocky doomy feel to
           them :3

           sum exampls that can kinda show what i mean:
           Roger Ritenour's works, such as Earth or Pleiades
           a lot of Cacodemon187's stuff
           Vigor MAP05/MAP10
           Liminal Doom 2 MAP05
           Some A.L.T maps
           Road To Hades MAP22

           Favorite music/midis: I enjoy more laid-back midis, folks like
           Dial-Up For Murder or Psyrus have some real good stuf that i love!!
           i also really like mods but i don't know of many,,, 

           my main genre outside of doom would all go under the umbrella of
           punk,,, hardcore, thrash, post-hardcore or emo, that kinda stuf.
           bonus points if the map is named after any song from a band caus im a 
           sucker 4 those :3

           some bands as examples of stuf i like if u wanna like, do more
           research:
           Nymb
           Shellac
           White Cross
           Navigator
           Rid of Me
           Fugazi
           Gauze

           Favorite colors: Lavender and yellow!! i also really like magenta,,,
           however i also really like just messy or fucked up looking palettes!!
           they're fun!! uwu
Map Notes: Merry Christmas Mocha! So I was going for an underground city, with a
           hidden cave system leading to a portal to the place. I couldn’t find
           any midis for the Chicago based bands you listed but since you said
           you liked tracker modules, I picked the most popular tracker mod on
           the mod archive, then edited it in milky tracker so it would loop
           better.

MAP14    : AtS's Punch-Out!!!
Author   : A.o.D.
Gift for : AdamTheSlave
Music    : "Mike Tyson's Punch-Out!!" Round start music, "WII Punch-Out!!" theme
           music
Prompt   : Favorite genres/tropes/enemies: Detailed cities, small-medium fights,
           monster count below 500, doom cute, big finales, tyson maps, 
           Favorite (doom) music/midis: C64/Amiga Modules, 16 bit era Midi's
           (snes/sfc/genesis/md), Jean Michael Jarre midi's like Equinox part 6,
           Oxygene Part 4, etc.
           Favorite Color(s): I don't have one. Use whatever colors you think
           would look best for the scene.
Map Notes: Merr crims.  I ain't rich, so I didn't get you a city map.

MAP15    : Frostbite
Author   : Djoga
Gift for : A.o.D.
Music    : "Chant" by Lee Jackson, "Ending Title" from Blade Runner by Vangelis
Prompt   : Favorite genre/trope/enemies:  It's hard for me to define a favorite,
           but my favorite Iwad/Pwad maps are Hunted and Rocket Zone II.  I
           don't care for grindy mega slaughter, but secret hunting, cool
           visuals, brutal ambushes are all my bag.
           Favorite music:  Music that matches the pace and tone of the map.   
           Super chill midis when I'm fighting for my life don't do it for me.  
           The same goes for speed metal in maps with a lot of down time.
           Favorite Color:  Surprise me, but I do love lighting effects and 
           striking use of sector lighting.
           Extra request:  If you could somehow work in the idea of "His Heart 
           Grew Three Sizes That Day" into the map, that would be a very merry 
           Christmas for me.  Feel free to interpret that how you like.
Map Notes: Hello Merry (late) Christmas and Happy New Year!
           I tried to include everything from the prompt, and I hope my
           interpretation of the idea matches yours

MAP16    : That One Time You Forgot The Library Card
Author   : Petyan
Gift for : Djoga
Music    : "Intermission" by Tom Mustaine
Prompt   : Favorite genres/tropes/enemies: Tyson at the start of the map.
           Blasting through enemies while you are only given the rocket launcher
           and/or the BFG (Evit1 MAP26). Occassional slaughter that doesn't drag
           for too long if it's in the middle, doesn't matter if it's at the
           finale (eater29's Wormfood but without overly claustrophobic rooms,
           final fights of Evit1 MAP25 and Evit2 MAP26/36, secret crusher fight
           in Evit2 MAP15). Challenges like in Evit2 MAP26.
           Maps made with EITHER otex OR stock textures. No clashing texture
           packs. Libraries with a mix of marble and metalwood textures. Caves
           with stalagmites. Outside areas with all kinds of rock textures and
           trees.
           Hell Nobles, Revenants and Hitscanners. Chaingunners and Revenants
           are NEVER put together. When Archies are summoned they are surrounded
           by Spectres or Hell Nobles.

           Favorite (doom) music/midis: IWAD-style midis with choir or guitars
           that either give you anemoia or adrenaline rush when shit gets
           serious, like Perdition's Gate "Rise From The Ashes" and "Maximum
           Horsepower" (the rest of its soundtrack also works). Midi renditions
           of Blut Aus Nord Epitome XIV and Leprous Slave or something similar.
           Non-midis can be OGGs from Megami Tensei II for NES, Elvira: Mistress
           of the Dark and Waxworks for Amiga, Samurai Ghost for
           PC Engine/TurboGrafx-16.

           Favorite color: Marble green, wood brown and sp_rock white if maps
           are set on Earth, red and black if set in Hell. White, green and
           yellow if set in Heaven.
Map Notes: hi merry christmas and hope you enjoy this map!!

MAP17    : Factory
Author   : Ravendesk
Gift for : Petyan
Music    : lowers in the abyss by basehead & hunz
           halogen III by blue orian
           "Привет с большого бодуна" by Дюна
Prompt   : Favourite genres/tropes/enemies: Abundance of ammo and meleeing. I
           like punching and don't usually enjoy ammo starvation. Other than
           that i'm fine with whatever the map has to offer (would it be
           exploration, slaughter, platforming etc etc).
           Check out my stuff if it helps - https://doomwiki.org/wiki/Petyan
           Favorite (doom) music/midis: Something that hasn't really been used
           in doom levels much, but i prefer calmer midis/mods.
           Favorite color: Grey and yellow, but they look like shit together, so
           i'm fine with whatever color since they all have a use (would be cool
           to see some color theory usage)
Map Notes: hi hi hello hi hi hi hi hi hello hi
           merry christmas, happy new year, incredible easter!!

MAP18    : Even Kings Bow
Author   : General Roasterocck
Gift for : Ravendesk
Music    : Arkiev_r - Zachary Stephens
Prompt   : So you've made it this far... Too bad you won't make it much further.
           I do not pay you to ask questions. All you need to know is a new dawn
           is breaking. A hundred will give their lives so that just one may
           live. I am expediting that change. There's no room for half measures.
           In less than five minutes, we will reach the optimal altitude for
           missile deployment. Ensure complete global saturation.
Map Notes: Featuring:
           - No questions asked (I didn't ask)
           - Dawn breaking (The map ending in the light of a new day)
           - One hundred giving their lives (Each switch fight has a hundred
           zombiemen)
           - The optimal altitude (Jesus the lift is fucked)
           - Global saturation achieved (The world is cold)

MAP19    : Granular Hymn
Author   : stephyesterday
Gift for : General Roasterock
Music    : COLONEL by Zan-Zan-Zawa-Veia
Prompt   : Favorite genres/tropes/enemies: Binaural, brain bending, BFG,
           shotgunners are a big plus
           Favorite (doom) music/midis: Zan-zan-zawa-veia, jazzy or anything
           that can send you on a voyage
           Favorite color: As close to orange as the palette can get
Map Notes: MERRY CHRISTMAS HAPPY NEW YEAR HAPPY BIRTHDAY ROASTERROCK (SORRY FOR
           MISSING THAT) :spongebob: :spongebob: :wavey: :spongebob:
           i made a little place for you. this really had no business taking
           this long to come out but i am the world's slowest mapper, working on
           this burned me the hell out and the combat didn't really turn out as
           good as i wanted but you don't wanna hear about that shit!! 
           failed to really make it "brain bending" but hope you enjoy this
           regardless. :xddLove:

MAP20    : Heartbeat Of The Trees
Author   : Rayziik
Gift for : stephyesterday
Music    : "residue" by zzzv/
Prompt   : Favorite genres/tropes: Cramped rocket launcher combat,
           microslaughter, sector trees, lunchlunch/10x10-style lock-ins,
           gimmicky platforming, sector trees, revenants and cacodemons and
           archviles, animated liquid flats/falls, sector trees, brutalist
           macro-architecture, concrete and metal
           Favorite (doom) music/midis: Zan-zan-zawa-veia, CheeseyMozarella,
           msx2plus, gabber/hardcore if you wanna get into mods/oggs, midi 
           covers of early 2000s pop songs, steely dan
           Favorite color(s): Fucshia/dark pink, mint green/seafoam, heavy
           contrast in general
Map Notes: 

/// EPISODE II: NAUGHTY ///

MAP21    : Hell's a'Raisin
Author   : Lonely
Gift for : Cynder_Thief
Music    : Lemmings - Menacing Sequenced by D. Syverson
Prompt   : Favorite genres/tropes: BFG slaughter, intense duck and cover 
           urban-combat style gameplay, tight rocket launcher combat,
           rev hallways. I despise obscure progression. Favorite wads are
           Sunder, Struggle, Sunlust, and Augur Zenith. Favorite map is Sunder
           32.
           Favorite midis: My maps invariably use songs I really like. Favorite
           midis are probably the Valiant final boss midi, Jailbreak from
           Stuboy, and Hyperdrive from Jimmy.
           Favorite colors: teal and coral.
Map Notes: A Short and compact map, but with straight forward adrenaline
           gameplay with primarily the rocket launcher and knowing how you like
           cooked fights I did my best to provide! hopefully it's to your taste,
           if not hopefully I can fix it so it is!

           Super fun little mapping event and happy I joined, double happy I got
           to make a map for a chill dude like Cynder!

MAP22    : Fight For The Land of Unicorns
Author   : dashie + Phoenyx
Gift for : Lonely
Music    : Gloryhammer - Hootsforce 
Prompt   : Favorite genres/tropes: Slaughter/arenas, I have a high tolerance for
           grindy if done interestingly, love revs, cacos, HKs and cybers the
           most, but honestly like all the monsters outside of hitscan

           Favorite (doom) music/midis: I generally like rock-esque MIDIs, but
           honestly this is a FFA

           Favorite color(s): black, red, metalic and earthy colours
Map Notes: [dashie] a silly little slaughtergrind for a silly old lonely
           couldnt finish it fully on my own because reasons and hahaha, so
           asked phonex to help me out with fights. even tho this is late, i
           hope you will like it <3

MAP23    : crystalline fortress
Author   : synami
Gift for : dashie
Music    : something i came up with on the spot
Prompt   : Favorite genres/tropes: some not-too-gringy slaughter, silly arena
           fights. i dont care much about monsters, make what you like just dont
           torture me. most important part for me is the architecture and
           dreamy/moody atmosphere. i love void with natural rocky landscapes
           and interesting structures (see my maps, icgya, 10x10, 1x1,
           breathless, both stardates). lots of liquids and rocky textures also
           appreciated. throw in some allcolor textures if you will, icgya is
           forever in my heart. make me feel something lol
           Favorite (doom) music/midis: i love dreamy, atmospheric, moody midis
           (ribbik, rd or whatever else you find. i dont listen to midis as much
           off-doom anymore). same with MODs, bonus points if it has some voice
           sample in it. with mods id also add some breakcore, gabber, acid
           Favorite color(s): black, purple
Map Notes: this map is like epic women (short and curvy!) tried to squeeze in
           atmospheric prompts, hopefully this shows through the music :33
           kind of inspired from your early jf4 map

MAP24    : funtree
Author   : WASDBee
Gift for : synami
Music    : snowsong by me it was me i did it and i'll do it again
Prompt   : favorite genres/tropes/enemies: slotter which isn't 100 percent cbt,
           chill bfg spam, even
           some fucking room to move
           metalza
           flyers
           speedmaps : )
           favorite (doom) music: late 90s/early-mid 00s trance / freeform
           hardcore / gabber (think like '98-'02 push, enigma state, signum,
           '98-'00 paul van dyk, nu energy collective from the late 2000s /
           early 2010s)
           favorite colours: red/orange/green/blue
Map Notes: happy.   fucking easter! :partying_face:

           here's my speedmap I made it in 30 seconds and/or several weeks maybe
           the music could probably be mixed better but also it isn't
           Idk how to post any more screenshots wirthout showing the whole map
           sorry it's a very lomg map because I got carried away making shapes
           :sob: I'm hope you have an awesome year :Like: 

MAP25    : Avalanche Frontier
Author   : eater29
Gift for : WASDBee
Music    : waterbound.mid by Korp
Prompt   : Favorite genres/tropes/enemies: Slaughter, revenant hallways,
           rocketing imps. (Thank you for saving me typing this meowgi). Also
           Hive Mothers. I like big adventure maps with 30k enemies or small
           contemplative puzzle map art pieces or tyson maps or a bunch of stuff
           idk. I have a fairly medium-lowish tolerance for grind, I love
           infighting, and I usually hate excessive use of HOM's and/or STARTAN
           (sorry not sorry). I like racing maps/sections too, but not super
           cooked because I'm not that good at sr50/platforming yet. Difficulty
           settings or at least stuff being moderately cooked at most is always
           appreciated.
           Favorite (doom) music/midis: Knightrider of Doom style stuff, long
           proggy metal stuff, drum and bass, speedcore, chill ambient stuff
           that has melody, classical/symphonic stuff, jazzy stuff, and
           especially anything that combines more than one of these. Also if it
           sounds like it came from a final fantasy game I'll probably love it.
           Favorite color(s): Black and any other bright colour (especially red/
           yellow/white/green), purple, high contrast mixed with softer more
           natural textures and shades, purple, dark blue, and purple
Map Notes: a rather large, semi-linear map with a lot of popcorn slaughter and
           enemy-heavy+rocket launcher combat. Unfortunately there are no hive
           mothers. I’m hoping that UV isn’t too cooked, though difficulty
           settings are there in case you’re struggling a little. coop spawns
           and monsters are there but i have no guarantee that it’s balanced and
           not broken.

           I’m away from home for the rest of the month, but i’ve tried to fix
           whatever i could catch before I left. There are a couple visual bugs
           i spotted in software, so I’ll only be able to fix those and whatever
           else is found when I come back in January. Sorry if there’s anything
           game-breaking!

MAP26    : Cold Fusion
Author   : suzerduzer
Gift for : eater29
Music    : Tristan Clark - Downpour
Prompt   : Favourite genres/tropes: Somewhat difficult* slaughter set-pieces set
           in exploration-heavy layouts. Timed multi-wave fights. I enjoy both
           strategic setups and chaotic BFG-spam moshpits. I also love
           stairbuilder spam.
           I am a huge sucker for vast spaces and natural areas mixed with
           artificial structures.
           For reference, the upper limit to what I'm comfortable with
           difficulty-wise would be late Sunlust/Fractured Worlds/some of
           Abandon.

           Favourite music:
           Anything laid-back or "Atmospheric." As long as I can tune it out
           while I'm dying over and over it's fine by me.

           Favourite colours:
           Teal or purple? I don't really have a favourite colour as long as the
           they mix well together.
Map Notes: A nuclear power plant embedded into a snowy mountaintop. Somewhat
           non-linear progression mixed with semi-difficult slaughter set ups.
           I tried to make something based on Fractured Worlds' design and
           atmosphere. I would have liked to actually do more outside of the
           main compound but I would also like to finish this before the
           holidays lol.

MAP27    : Abendregen
Author   : brendondle
Gift for : suzerduzer
Music    : Pathfinder by Psyrus
Prompt   : Favorite genres / tropes / enemies: My favorite style of maps are
           those with medieval / fantasy themes. I prefer a focus on atmosphere
           and environmental storytelling over difficult combat setpieces,
           although I enjoy a decent challenge. I like when maps have puzzle
           solving in them (think dobu gabu maru). I can't stand large, grindy
           maps.
           Favorite Doom music / midis: RPG OSTs, quiet or creepy ambience. I do
           not enjoy metal music.
           Favorite color(s): Black and blue, dark brown.
Map Notes: 

MAP28    : Windchill Cove
Author   : Hebonky
Gift for : brendondle
Music    : DeeP SleeP by Hebonky
Prompt   : Favorite genres/tropes: maps with a cool setting, maps with a sense
           of adventure, maps centered around themes (im a sucker for seasonal
           maps), unique gimmicks, cryptic secrets (typically with secret
           fights), reuse of space, let your creativity go wild
           Favorite (doom) music/midis: been listening to a lot of Psyrus and
           Tristan Clark midis lately since im a basic bitch
           Favorite color: idc :trollrainbow:
Map Notes: :xdd53153120598203958230958259038:
           Merry Christler
           Berry Chitin

MAP29    : Void of Despair
Author   : Crusador560
Gift for : Hebonky
Music    : Spirals pt. 2 Human by RedDeath9, The Final Judgment by Tristan Clark
Prompt   : Favorite Genres/tropes: Lean ammo counts, platforming, darkness,
           precision, puzzles, pin drop ambushes, viles, revs, barons and pain
           elementals, extreme non orthoganality, easy slaughter, hard core
           slaughter, scuffed ass progression, scuffed ass secrets, over kill
           light sequences. Extreme ceiling heights.
           Favorite Music: Jazz Fusion, progressive metal, Heavy Ambiance
           Favorite Color: Orange and green
Map Notes: HAPPY VALENTINES DAY AND MERRY CHRISTMAS HEBONKI!!!!!!!!!!!!!!!!!!!!!
           !!!!!! I'm sorry for delay but I hope you'll like the map, it's a bit
           tough and mostly balanced around my skill level I'd say. All the
           fights have been mostly nerfed in the very last test and are balanced
           pretty good I think.

MAP30    : Red Light Green Light
Author   : Valhen_Saipiam
Gift for : Crusador560
Music    : Chaos Theory by Xaser, Happy H. Christmas by DRAX
Prompt   : Favourite genres/tropes/: Microslaughter combined with platforming at
           the same time, cramped space RL + Plasma combat, 2-shotting cybers in
           small areas, cyber invis dodging, big vile hordes combined with revs,
           dodging cyber rockets infront of caco corpses, ssging cybers in tight
           places,  brown rock textures, metal and wood. 
           Favourite (doom) music/midis: Knightrider of Doom: Legion of Fear,
           Chaos Theory: Xaser, Knightrdier of Doom: Dante's Purgatory
           Favourite color(s): Red, black, dark green and brown
Map Notes: skill settings and full coop support not added yet. not used to
           making maps like these but I think I did well, hope you like it c:

MAP31    : The Eyes of Sauron
Author   : 4shockblast
Gift for : Valhen_Saipiam
Music    : alaska by emissary, Background by Ian Taylor from OSRS
Prompt   : Favorite genres/tropes/enemies: Maps centered around a gimmick (such
           as Sugar Collider from j3, The Womb from Sunlust, Run From It from
           Scythe), maps that turn Doom into an entirely different game (Twogers
           map04/12 for example),  Doomcute, Chill slaughter centered around
           bfg/rl à la junkfood, short bite sized maps. I also enjoy atmospheric
           maps, shitpost/memey maps, city maps, void maps. I don't mind any
           monster. I like challenging maps but not too cooked because I suck
           ass at this game :xddx: 

           Favorite music: Tracker music is my jam, I like fast paced tracks but
           I don't mind any type of music so feel free to just go random pick on
           modarchive and choose what you like :D

           Favorite colors:Red/Purple/Blue, but feel free to use other colors :)
Map Notes: Merry xmas. I hope this isn't too cooked  (and that you are ok with
           me ~~getting inspired by~~ stealing some things from your maps). :^)
           I tried to go for as many themes as I could from your prompt, though
           fast-paced tracker music doesn't really suit this map, but I think
           what I found works well enough. 

           I haven't played through the map with the last few changes I made,
           hope I didn't break anything. I'll retest tonight from start to
           finish.

MAP32    : goofy ahh run from it
Author   : mhrz
Gift for : 4shockblast
Music    : world's end valentine from omori, bargain bin boys from omori
Prompt   : Favorite genres/tropes: uhh idk, anything goes basically but add some
           platforming :) could be ultra-cooked or the easiest thing ever. not a
           fan of spectres or forced glides/zero presses, most other tricks and
           monsters/gameplay scenarios are safe
           Favorite music: don't care much, I use a lot of midis from OSRS and
           The Incredible Machine, but anything goes really
           Favorite color: :multiShrug:

           Basically copied from last year epic.
Map Notes: kekw

MAP33    : brat winter
Author   : Monsieur E
Gift for : mhrz
Music    : 360 by charli xcx
Prompt   : Favorite genres/tropes:  cooked gameplay that's not rng :Clueless:,
           prefer setpieces rather than incidental combat. A map i can run on my
           pc :xddx: . NO SECRETS NO PUZZLES NO GRIND NO JF498, anything will do
           don't worry :Clueless: 

           Favorite (doom) music/midis:  Don't care pick anything bonus points
           for REAL music

           Favorite color(s):  I don't like one million colors everywhere I look
           and ultra bright shit, any tame color x black is epic, or different
           colors in different areas ofc

           if you make a puzzle map with 500 secrets that takes 150 hours to
           beat and runs at 10 fps i will still love you
Map Notes: MERRY CHRISTMAS MHRZ

MAP34    : Unpeak Buried
Author   : tonytheparrot
Gift for : Monsieur E
Music    : "Forlorn" by Meowgi
Prompt   : Favorite genres/tropes/enemies: zzul bases, ribbiks, death destiny,
           ToD, no end in sight e1m3, d*mensions, speedrun friendly (scythe but
           more interesting), nonlinear, labyrnthine, puzzling, mindnumbing,
           hostile, melancholic, oppressive, apocalyptic, oniric, sincere, no
           shotgun gameplay

           Favorite music/midis: unnerving, anxious, dreamlike (or maybe
           nightmarelike), silence, no music that sounds like it would "fit in a
           doom map" 

           Favorite colors: Black, white, blue, green, red, gold, silver
Map Notes: Well, after last time I had to map for you right? Super happy with
           this map, it's out of my comfort zone, I learned a lot of mapping
           tricks while making it and I think it turned out great, might need a
           bit of balancing tho since I tested it a lot, but only by myself,
           hopefully you will find this to be an absolute average tony W man!

MAP35    : Smelly Fruitcake
Author   : Cynder_Thief
Gift for : tonytheparrot
Music    : WIld McArthur by Lizard King
Prompt   : Favorite genres/tropes: Extreme slaughter, HR inspired maps (also
           think of wads like SOD, KS or AV for example), BFG spam, cyber
           2-shotting, lots of Health and ammo (don't hesitate to add an
           infinite BFG), skeleton spam
           Favorite (doom) music/midis: classic megawad or video game OSTs,
           goofy renditions of popular songs, mod/ogg files, ear-blasting
           Degrassi-style tracks
           Favorite color: I honestly don't care, you can go wild or just make
           it full startan, be my guest!
           Don't hesitate to take a look at my work here:
           https://doomwiki.org/wiki/Tonytheparrot (especially the levels in my
           megawad, Junkfoode or Hell Revealations) if you want a better idea of
           what I generally make and enjoy the most in a Doome map. (tho ofc you
           can add in your creative touches!)
Map Notes: Merry Christmas, Tony! I love your maps, so it was a real treat to
           make a BFG slaughter fest for you. Please enjoy! <3

/// EPISODE III: FREAKY ///

MAP36    : Have You Seen Hungry Toads?
Author   : ivymagnapinna
Gift for : raddicted
Music    : "remnants" from FF tactics
Prompt   : Favorite genres/tropes/enemies: ammo starvation, abstract gameplay,
           avant-garde concepts, low enemy count, those secrets with like one
           health bonus in them, cryptic secrets, very angular "nature" (take a
           look at something like the caves in 'have you seen hungry wolves?' by
           ribbiks for reference), literally my own recent maps (ignore this if
           you arent familiar with them). just create something you feel
           strongly for ;D
           Favorite (doom) music/midis: something subtle and atmospheric, but
           just use whatever fits
           Favorite color: its up to you, mapmaker
Map Notes: infighting/ammo management/routing puzzle thing, partly tyson, kinda
           mean and obtuse, but short. has some cool spiky shapes (you can get
           stuck in some of them. I'm not changing that, it's funny) inspired by
           a map we both really like. hope you have fun with it!

MAP37    : Industrial Voracity Yields
Author   : El Inferno
Gift for : ivymagnapinna
Music    : Earthby by zzzv
Prompt   : Favourite genres/tropes/enemies: curvy/spiky/layered architecture,
           open+vertical layouts you can jump around and take different routes
           through, weird progression, discoverable optional routes/fights,
           high-contrast visuals, lighting that makes no sense but looks cool,
           turret monsters, D-D-style aggressive, up-close fights that aren't
           too hard to break out of, danne-style slaughter, ribbiks-style
           anything, pain elementals. preferred difficulty is sunlust on UV.
           take whatever of this interests you:3

           Favourite midis: zzzv/ribbiks but whatever fits the map is fine

           Favourite colors: browns/metals as a base color making up most of the
           map (crumpets, wormwoods, HYSHW, etc), red, orange, green, purple,
           teal, magenta
Map Notes: a fairly long map, a lot of which is optional. i hope you enjoy, it
           has pain elementals... <3

MAP38    : You Might Say To Yourself
Author   : Jacek Bourne
Gift for : El Inferno
Music    : Us And Them by Pink Floyd
Prompt   : Favorite genres/tropes/enemies: interesting layouts/cool automaps,
           non-standard progression, route choices affecting combat, map
           structure as a whole rather than individual fights, creative use of
           standard textures, verticality/platforming, dynamic geometry. No
           difficulty preference (let's say dimensions difficulty is the soft
           cap). If it's too much, just try to make something interesting.
           Favorite (doom) music/midis: preference for prog rock midi, but feel
           free to choose something else
           Favorite color: The underrated one
Map Notes: I would like to watch you so if you are willing to be watched then we
           can discuss a suitable time.

MAP39    : Snow Will Hide My Cloven Hoofprints
Author   : grapes
Gift for : Jacek Bourne
Music    : Motherfucker=Redeemer by Godspeed You! Black Emperor
Prompt   : Favourite genres/tropes:
           Using as few monsters as possible as efficiently as possible. Low
           ammo. Re-using areas. Area transformations. I prefer if all fights
           in a map can be beaten consistently. I like seeing things I've never
           seen done before above all else. Novelty is king. If you wish to be
           atmospheric then absoluetly do so.

           Favourite music:
           Aerith Theme (Distant Worlds Version) by Nobuo Uematsu
           Slow Riot For New Zero Kanada by Godspeed You! Black Emperor
           Shine On You Crazy Diamond by Pink Floyd
           Superheroes by Daft Punk
           Layla by Derek & The Dominoes

           Favourite colours: 
           Red
           Blue
           Green
           White
           Black
Map Notes: Merry Christmas Jacek! I hope you enjoy it and that it ticks enough
           of the boxes above! It was a fun prompt to work with, hopefully I did
           it justice :)

MAP40    : The Distortions
Author   : osminee
Gift for : grapes
Music    : "32" by Phoenyx (from Glidancing in the Dark)
Prompt   : Favorite genres/tropes/enemies: Weird but soulful mapping;
           exploration and avant-garde concepts which break the mold of
           traditional maps; 90s era maps with simple gimmicks that are executed
           well (preferably with custom content); the complete opposite of a
           cookie cutter techbase; transcendental slaughter; monster preference
           = cacodemons/pain elementals > lost souls > icon of sin > keens >
           hell knights/barons > cyberdemons > spectres/pinkies > archviles >
           spiders > hitscanners/imps > revenants/mancs
           Favorite (doom) music/midis: Dark ambient/drone/cold minimal
           industrial/noise, experimental tracker files or very weird midis,
           black metal, atonal/avant-garde metal, Sega Megadrive/Genesis era
           game MIDIs, atmospheric drum & bass, gabber, minimalist classical
           music
           Favorite color: Purple, monster energy drink green, squant
Map Notes: A medium-sized level filled with weird mapping and concepts. Some
           fighting (along with one cheesable fight) and a small puzzle-ish
           building.

           Also please note that one building is squant-colored, but due to a
           bug it displays as gray.

MAP41    : Futile Dreamscape
Author   : DasBoot
Gift for : osminee
Music    : Resident Evil 1 Save Room by Makoto Tomozawa, Silent hill 4 Room of
           Angel by Akira Yamaoka, The Longest Night Tristan Clarke, The
           Incredible Machine 3 “Dreams”, Stellar Slowed by dreamscape, Jingle
           bells MIDI by xxQuarterNotexx, and to mention last in the MUSINFO
           lump a audio clip of the morse code for the morse puzzle
Prompt   : Favorite genres/tropes: puzzle levels à la Eternal Doom/Xulgonoth,
           unorthodox design, doomcute, light slaughter or microsoaughter,
           complex/long levels (if you want to make it long)
           Favorite (doom) music/midis: unusual and/or weird (akin to zzzv),
           atmospheric and creepy tracks are especially welcome, but metal or
           rock headbangers would be also great :)
           Favorite color(s): Yellow/orange hues (paired with black), optionally
           red
Map Notes: 

MAP42    : 田中理恵 - Anarchy in The U.K. episode 1.wad
Author   : cassis
Gift for : DasBoot
Music    : UT99 - Run
Prompt   : Favorite Tropes/Combat: Scythe/Swift Death styled short maps and
           difficulty, slaughter too but not overly long slaughter like sunder
           maps, i also really like horror styled maps too like transduction
           from TNT:R and those kind of maps can be nomo even, Lastly i like
           maps with silly/fun environmental story telling so think of some
           silly xmas story thing as long as its not well u know...a terry.
           feel free to combine these ideas or stick to one of the tropes :)
           Favorite Midis/Music: i will say as far as music i will say if you
           wanna do, again, a silly or fun xmas story map think of the dumbest
           xmas song u know and use that; no hesitation. horror map, well,
           something ambient that fits the mood of it. otherwise a small Swift
           Death or pocket slaugher map should just have a midi that fits the
           tempo of the maps combat and pacing
           Favorite Color: Orange and Purple but this isn't Junkfood 4 so ignore
           this...or dont :|
Map Notes: I immediately latched onto the swift death idea but I thought 1 swift
           death map was a real ripoff for this project so... you'll see
           also i am so sorry lmao

MAP43    : Cavern of Dodging
Author   : Scionox
Gift for : cassis
Music    : Ketsui: Kizuna Jigoku Tachi- EVAC Industry (Day of Judgment)((module)
           Boisterous Dance by Cyber-Rainforce(ogg) 
Prompt   : Favorite genres/tropes: irregular heighted detailed floors, natural
           formations, weird stairs, ledgecrawls. small scale cyber/rev/archie
           driven BFG slaughter. (esp. with redrock :D ) intricate projectile
           dodging driven fights, slaughter (or small scale crowd based fights)
           where you can't faceplant crowds to easily solve space issues due to
           tight health, """bullethell""", reality slaughter, okuploky shit etc.
           easy flowy platforming and easy flowy rocketjumps. intentionally
           designed obscure progression, "where do I go/how do the mechanics
           of this map function to allow me to go places" puzzles (as opposed
           to "play checkers in doom" puzzles). Big nonlinear exploration maps
           with biting combat. Open ended activate as you like actioney maps
           like SL18 and TOTG03. Bizarre punishments for taking resources.
           General resource tightness if it drives interesting strategic
           approach to a map or rewards projectile avoidance that is usually
           unimportant in doom maps. 

           2024 update: Afrits

           Some of my favorite wads which exhibit some though definitely not
           all of the things here: No Chance, skepland, Old Still Life
           Favorite (doom) music/midis: love love love dancey stuff like FL05
           midi on imposing combat maps. Appropriate use of super noisy abrasive
           stuff like Degrassi midi. Ambient stuff. General weird stuff. Utena
           midis. Oh now that we have mods Raiden Fighters style aggro Amiga
           stuff. surprise me if you want :D
           Favorite color: pink i have neither positive or negative feelings on
           the one color highlight style these days so do whatever you want
Map Notes: Belated Merry Christmas(and happy new year :Clueless: ), i'm very
           sorry for being gigalate had issues with various burnouts and other
           things past 2 months(poor excuse but eh), hopefully this works out
           for your tastes and is not too too overcooked :Clueless:

MAP44    : Epäjärjestelmällistyttämättömyydelläänsäkäänköhän
Author   : Xulgonoth
Gift for : Scionox
Music    : "Grinch's Ultimatum" by RedPilotSun, sequenced by Dankmetal
Prompt   : Favorite genres/tropes/enemies: Obscure progression,
           blind-unfriendly, oldschool fucked difficulty tropes, oldschool
           design tropes with modern fucked difficulty, prrecise difficulty,
           puzzles, oldschool puzzles, platforming(no mid-movement SR50 swaps
           though my SR50 setup is garbage(poor excuse, i know :Clueless: )),
           setup platforming, AVJs, RJs, platforming combat, combat based around
           dodging, dodging rather than tanking in general, combat puzzles,
           reality, oldschool non-linearity, maze-like layouts, creative
           gimmicks, no modern 'conveniences', obscure progression, required
           resource efficiency, slaughter where resources matter, infighting
           combat, berserk combat
           Favorite (doom) music/midis: My music tastes are relatively diverse,
           thought i tend to like 'video game' music and classical music more
           often than not and a lot of more modern genres rarely 'click' for me,
           not really specialist when it comes to genre names :older_man: , for
           midis most are fine really, just see the stuff i pick for my own maps
           basically, bonus points though if midi is picked before mapping
           though
           Favorite color: Purple, but i don't mind other colors either
           generally
Map Notes: HI WELCUM TO MAH LVL I HPE U LUV IT LOL

MAP45    : 11 Miles Over The Rim
Author   : NiGHTS108
Gift for : Xulgonoth
Music    : "It's True Form." by Fumingbow639067, "Closer" by Nine Inch Nails,
           "City Light in the Black Strait" by Shun Nishigaki from 19XX: The War
           Against Destiny, "Hideout Helm" by Grant Kirkhope from Donkey Kong
           64, "Dangerous Caves" by Hirokazu Tanaka from Earthbound, "ambience
           for nights" by Fumingbow639067, "Cotton Eye Joe" by Rednex
Prompt   : Favourite genres/tropes:
           - ammo starvation
           - nonlinearity/exploration
           - abstract texturing
           - environmental storytelling
           - ironic memes/Mock 2 type of humour/Terry wads
           - tyson combat (chainsaw counts too)
           - obtuse/unusual progression
           - puzzles
           - complevel 11

           Least facourite tropes:
           - slaughter that tries too much to be actually hard (think
           Dannebubinga)
           - unnecessary damaging floors
           - tiny switches
           - regular shotgun
           - plasma rifle
           - lack of armour pickups
           - heavy platforming
           - hitscanners in slaughter fights
           - Scythe 2 dehacked enemies
           - timed arenas

           Favourite Doom music/midis:
           - renditions of popular music from the 2000's and older
           - experimental midis

           Favourite colours
           Purple, blue, black (but god gave you a full 256-colour palette and
           you should use the whole range)
Map Notes: Hey man, Xulgonoth, look, I'm real sorry man, I was supposed to map
           for you but I didn't really have time this year to meet the deadline
           with my present, so instead I hit the IdGames random file button a
           few times and found this wad. I think it's by your friend or
           something? I think you mentioned him once, Drop Dead... something?
           I don't remember. Says it's from the year 1989 for some reason.
           -
           STORY: You, an innocent brainrotted YouTube shorts TikTok aficionado
           have awoken to find yourself emerging from a pool of water, alone
           and locked in a cold, damp, dark cave, with no sign of food. It's
           hazy, but you try to remember what led up to these events. The most 
           recent thing you recall is enjoying some excellent YouTube shorts by
           the terrific brainrot artist, Max Design Pro and making a post,
           announcing Gegagedigedagedago is far superior to... some other meme
           you don't recall the name of. Have you been drugged..? 30 minutes
           later there was a knock at the door, but you can't remember who was
           there, and then you woke up here. Now, in the distance, you can
           vaguely hear singing and laughing, but you can't make out what
           they're saying. They seem to be speaking a different language? You
           need to break out of this cave you've been wrongfully imprisoned in,
           discover the nature of who, or what, dragged you in here, learn the
           truth of what happened, find and confront their leader, and make
           your escape back home to Ohio. Think you can do it? Welcome, to
           11 Miles Over The Rim.
           -
           HAHA!!! IT'S NOT DEAT!!! I HAD YOU *ALL* FOOLED!!! GET DUNKED ON!!!
           (except Roadworx, good job xdd) Anyway, merry Christmas, Xulgonoth!
           This was a lot of fun! As far as I'm concerned as a mapper, Meowgi
           made an excellent choice giving your prompt to me. I ended up making
           something I find myself secretly wanting to, but rarely ever have or
           even give myself an opportunity to fully dive into. It was an
           exciting new challenge for me! Initially I was a little bit
           confounded looking over all your maps as I found many much more
           serious maps (Jack Built A Techbase, Gateway To Shangri-La, Sanguine
           Cybermancy, The Womb Etched Into Time) than I was anticipating,
           given "ironic memes" is featured in the prompt here, though, then the
           ideas started to click once I played The Day The Machine Wept, which
           if you read the story, also influenced the subject matter of the map.
           (That map has got some diabolical philosophical tricks in there, man.
           I love it. Seriously. 10/10) Also I replayed Bordello Bill from
           Junkfood 3, played Callisto Mansion from MAYhem 2022, some maps in
           the "Titan" series by Jim Flynn, alongside a few of Jim Flynn's
           Eternal Doom maps, and tried to play Silures and Excalibur from the
           same wad. I also played bits of industrl.wad and replayed a bit of
           Citadel At The Edge Of Eternity from Community Chest both by Magikal.
           Most of my research, though, was on The Day The Machine Wept. I was
           gonna play Archie, but I figured I had everything I needed to know
           about the comedy from what I already knew of Skibiditernal and Mock
           2 and Archie is its own can of worms anyway. Does not have much in
           common with 17 Kilometres 'Til Freedoom outside of the name and
           mapping for a specific complevel. Was playtested on complevel 11
           though I'm not deat so the map doesn't completely change if you're
           on 11 or 21, I didn't have the time/ideas to implement a gimmick
           with yellow skull keys and doors that need 3 keys or anything
           specific with infighting I fear. (cl21 is still fully functional I
           checked @ meowgi). I did not play Mortal Coil as research and this
           map has nothing in common with Mortal Coil. Contains custom textures
           (prefixed with "NHT_"), difficulty settings that are implemented
           exclusively for progression through candles indicating puzzle
           solutions, and a certain sound replacement that Meowgi can include in
           the final wad if he feels like it but doesn't need to. Alternate
           title: "Because That's Normal." I hope this map is fittingly meme-ish
           and wall hump-y for you sir!

MAP46    : A Day in the Life of NiGHTS108 (magazine coverdisk demo version)
Author   : deat
Gift for : NiGHTS108
Music    : "Moongazer" from Cubulus by Bjorn Lynne
           "gmc.gameover" from Terry's Big Adventure by Alistair Brimble
           "Apogee Fanfare" from Rise of the Triad by Bobby Prince and Lee
           Jackson
           "mod.gadget" by deat
           "Betrayer version 2.00" by dreamer
           "Shorti" by Norbert 'Bit Arts' Roecher
           "POOGERS - MAP29 / D_DEAT10.ogg (Album Mix)" by Poogagunner
Prompt   : Favourite genres/tropes: Macroslaughter BFG spam (not toooo grindy
           ideally a little grind is fine tho), extreme and abstract speedmaps,
           speedrunner bait slop, W key platforming, music changers, numerous
           colormaps/linedef special 242, dogshit, high quality joke maps, mood
           mapping/stream of consciousness mapping, STARTAN2, HOMs/general
           visual fuckery, Commander Keens, maps with true endings,
           1994core/shovelware genre tropes, maps that aren't necessarily ultra
           hard to finish though ofc difficulty is more than welcome (if you
           drop like Ambrosia combat or like Poog29 progression (somehow) I'll
           pog the fuck out but just no promises I'll finish the map super fast
           :xdd53153120598203958230958259038:), maps without like hyper precise
           reality-ish ammo and health preservation, maps without a lot of
           and/or obnoxious hitscan (a little is fine), (parts of) maps without
           monsters, eccentric or broken maps, reminiscent of maps by beginners
           with exceedingly little regard to and/or awareness of regular Doom
           conventions, deeply strange, soulful and expressive design that may
           quietly touch on heavy emotional themes, existential horror,
           Tony Zaret, Afrits, gameplay, whatever the first terrible idea you 
           had reading all this is, look I know this is a lot but tl;dr just
           mapping crimes of any and all varieties . . . Y'know . . . Go wild
           Also, you're allowed to place exactly one Shotgunner in your map at
           most, every other enemy is fine

           Favourite (Doom) music/midis: MIDI renditions of pop music (genuinely
           good or cheesy and bad) or just general chill catjam stuff
           (especially that combined with BFG spam), Italo/Italo related MIDIs,
           retro video game OSTs, ear blasting trash (memey or not (along the
           lines of Junkfood49 or Esp01 MIDIs don't Literally kill my ears more
           than that pls)), weird quiet scary atmospheric tracks, OGGs, MODs,
           classical/romantic/modernism music, silence, ethereal/dreamlike
           tracks, OGG files that aren't songs, songs by Fumingbow639067, any
           kind of obscure music you personally really like or really just any
           song you personally like and find interesting or relevant to the map,
           surprise me! Tbh all I really care about with music is it’d be cool
           if you implemented numerous tracks through MUSINFO, I’d quite like
           that

           Favourite colour: Green/blue/ourple (anything is cool tho)

           Have fun! Maybe it wasn't too obvious from these particular standards
           but I’m not picky at all and quite easy to please, listen to and
           ignore whatever you want from this, no need to follow most of this
           stuff, promise I'll like whatever you make :)
Map Notes: :)

MAP47    : Salvaged From The Scrapyard
Author   : Fumingbow639067
Gift for : deat
Music    : D_RUNNIN from doom2.wad, The Machine by Jesper Kyd in midi, devil
           smile by dreamer, biomechanoid by groo/the black robes, baal1 by
           clamydia division, aphex_twin by the celsius,  just dreamer's tear by
           dreamer, The Race of a Thousand Pounds from OFF, DISKPREPT1 by aphex
           twin, The Meaning of His Tears from OFF, Twinkle Joy from YAMAHA
           keyboards, Old Times from Gingiva, 2100-Lyrics.S809 from YAMAHA
           keyboards, Xmas_01 from YAMAHA keyboards
Prompt   : Favourite genres/tropes:

           - Stair builder ceiling height crimes
           - Disabling snap-to-grid
           - Ill-fitting usage of textures
           - Resisting the urge to auto-align textures, disabling auto-alignment
           of textures when splitting lines in UDB (Tools -> Preferences ->
           Editing -> set When splitting a linedef to Reset X and Y coordinates)
           - Extremely sporadic usage of upper/lower unpegging and/or nonsense
           usage of lower unpeg on one-sided walls
           - Very tall sectors relative to x/y size of room (and also the
           complete opposite if using monsters that are <=64 height)
           - Passageways that are long enough to showcase software mode's
           inaccurate math of flat rendering (if unsure, test in 640x480)
           - Line action 48 SP_FACE1
           - Repeatable voodoo closets
           - cl0 mapping techniques
           - DoomCAD version 5.5

           Surprise me with what you want to make, I have no preference for
           gameplay this time around. Let the paintbrush flow.
           (please avoid gameplay that involves highly twitchy hand movement as
           my wrist will scream at me, thanks)

           Favourite music: Any four-channel MOD file

           Favourite colour: I DON'T CARE IF COLOUR
Map Notes: Hi deat, hope this map is bad enough for your tastes. Awful
           progression, horrible visuals, really just a load of crap.
           What's more i made this whole map without visual mode! And with snap
           to grid turned off the entire time! yes. the ENTIRE time, even when
           working with voodoo dolls. i still had the grid visible, thinking
           earlier on that perhaps it would help with making 32 map unit closets
           easier, but not really, so i gave up on alligning them. Oh yes and i
           can't forget to mention i was in wireframe the whole time so i
           couldn't see any of the flats. I also only tested in 640x480, as you
           play in and as you would want it. I also had to make sure that the
           Rest X and Y coordinates setting was on permanently too, as you would 
           want.
           I know you said you wanted DoomCAD v5.5 mapping to be done at some
           point, but i literally couldn't find an archive of it that was still
           up, they all either had the wrong version or the link was dead or the
           download just wasn't fucking there, so hopefully this is a good
           enough compromise.

           To anyone interested in playing this, don't bother, the map isn't
           interesting enough, nor fun enough, nor rewarding enough, nor
           artistically interesting enough.

           For all i have went through making this deat, you are going to have
           to play through this without help. Have fun.

MAP48    : dreams of a black-eyed outcast, part 1
Author   : ako & koko
Gift for : Fumingbow639067
Music    : I couldn't remember my name, I couldn't remember my life, all I knew
           was that I was gone forever. - cacola
Prompt   : Favorite genres/tropes: adventure maps, Tyson gameplay, ssg gameplay,
           bfg slaughter gameplay, imps, pinkies (especially if used with bfg
           slaughter; but still very good with berserk and ssg), non excessive
           archviles, surrealist landscapes; possibly mixing places based off
           of or designed to feel real with ideas that make no logical sense.
           doom as art, nomo gameplay or areas with few monsters to let you
           explore, secrets do not need to actually help at all; preferably the
           map will be about the same difficulty with or without them, if
           platforming then not extreme difficulty, try not to cook the map;
           i'm bad at this fucking game, maps with unique setpieces, something
           that can evoke emotion, hylics style progression, tbh any inspiration
           from hylics will be good thank you, contrasting lighting, water,
           natural mixed with industrial/brutalist/regular human
           construction/irregular mapper construction (you can choose or mix and
           match), visual jokes, good use of STARTAN2 (especially used in
           interesting ways with serious intent), lighting that doesn't make
           any logical sense, but looks cool, grass and water and stuff,
           MUSIC CHANGERS :star_struck:

           Favorite music/midis: ambient, drone, atmospheric, classical, piano,
           chill, gymnopedie no.1, OGGs are cool, so are MODs, moods,
           experimental, abstract, interesting use of sounds, emotion/emotional,
           cool shit idk, non-Minecraft c418 music

           Favorite color(s): I love brown and and grey, light browns like
           STARTAN2's shade are cool but all shades of browns are good. and all
           shades of grey. other colours are good too, idk I like the way stuff
           like FWATER and SLIME mesh with greys and browns, stuff of those
           shades are nice and in general those are good liquid textures. If the
           grey slime liquid textures and flats are included with the resources
           then I also really like them.

           Don't add everything, just choose what interests you.
Map Notes: first piece of a planned (deranged) adventure map that may never
           manifest.
           alt title: metropolis
           may run terribly because of the slopes
           use cheats if the map is bad
           
           (Note from NiGHTS108: I was later asked to make the less laggy
           version of this map the main version, original version that "runs
           terribly because of the slopes" is in MAP99)

MAP49    : -
Author   : raddicted
Gift for : ako & koko
Music    : map01 from pwacp.wad
Prompt   : fav stuffs:
           a/
           malicious design (either creative or funny), anything involving
           cleverness or guile on the mapper's behalf. really fucking hard shit
           (in particular, hard shit you can 'get good at') - but one pet peeve
           is fights that just kill you straight away if you don't come in with
           a specific strategy ready (i.e. your fights should require skill and
           flexibility more than strategy).
           platforming can be nice too, as long as it's weird or interesting.
           "something that's never been done before" - i offer no elaboration.
           do whatever you want with this part.

           k/
           i like fun stuff :> and i play a good variety of wads. if you enjoyed
           testing it i'll probably enjoy playing it.
           but this whole 'art' thing tends to work out better when you bake a
           piece of yourself into what you make. so...
           i'm here to learn about you.
           make something about yourself. big or small, known or unknown. be
           blunt, or be obscure - so long as the words from your heart are pure.


           fav muzaks:
           way too much variance to pin down a solid answer. pick whatever works
           for you.


           fav pretties:
           as a light preference, black and blue :D
           but use whatever's good for you.


           this prompt - 
           it's far from tame.
           if you know what we are,
           then you'll know what to do.

           if not,
           let's play a game - 
           it'll seem bizarre -
           you'll be mapping for two.

           not just
           a set of names - 
           i've found my shining stars - 
           their time's long overdue.
Map Notes: if you arent a fan of the idea of playing with no music for most of
           the map, take the attached ogg file and replace D_RUNNIN with it.
           the ogg is copyrighted afaik so the blank midi will have to do for
           the idgames build of this wad.
           to my knowledge there are no bugs and everything is doable. 
           if you have any major gripes/issues with the map, dm me and i will
           fix them as best i can.
           merry christmas
           
/// SECRET MAPS ///

MAP51    : when life was cold and love was weird
Author   : NiGHTS108
Gift for : Maribo
Music    : apex2.mod
Prompt   : Favorite genres/tropes/enemies: Mapping from the heart. Slaughter.
           Archviles, Revenants, Cyberdemons, Caco clouds, Pain Elemental
           seasonings, Pinky hordes. No platforming-centric fights. Just be
           genuine & sincere.

           Favorite (doom) music/midis: rd, Ribbiks, AD_79, shmup music (CAVE,
           Toaplan, Raizing), disco, house, techno, modarchive treasure hunting,
           queer club music, paradise garage, rave springs eternal.

           Favorite color: deep purples, deep greens, black, dark greys, blood
           red, deep blues.
Map Notes: Merry Christmas Maribo! To show my appreciation to you and because I
           just like ICGYA that much, I made you a map! Pretty short, contains 
           HOMs, the colour purple, the colour blue, the BFG, invulns and funny
           shapes. Took the name from something on the internet that I like. No
           need to include in final wad if you don't want to @ meowgi, I have a
           few other things I could use this map for. I hope you like it! Load
           with latest resource

MAP52    : Disproportionations
Author   : Ravendesk + NiGHTS108 + El Inferno + ivymagnapinna + Cynder_Thief
Gift for : Meowgi
Music    : "discharg" by xtd
Prompt   : Favorite genres/tropes/enemies: Slaughter, revenant hallways,
           rocketing imps. Oh yeah, cook that shit up especially if its short.
           I like difficulty as long as its reasonable (not totally RNG).
           Favorite (doom) music/midis: earblasting tracker mods, retro video
           game midis, specifically Donkey Kong Country/64, Kirby, Runescape
           MIDIs, etc.
           Favorite color: Green and black go well together :D
Map Notes: [NiGHTS108] Merry Christmas, Meowgi! Ravendesk was mainly in charge
           of this map, though I guess I'm writing the notes. Few days ago he
           came to me asking if I had a map for Meowgi, I said I didn't, he
           proposed we collab, then he had the idea to assemble a fairly ragtag
           group of mappers to make individual parts. Raven made the central
           area, me, Ivy and El Inferno made the yellow, red and blue key fights
           and Cynder_Thief made the end. Hope you enjoy!

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* Where to get the file that this text file describes *

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