flight (-complevel 21) is two platforming maps with an emphasis on w-keyable movement.
I recommend playing with your hud hidden.
Both maps have timed secrets in the ending rooms to make w-keying mandatory for demoing.
They're both tested with dsda-doom, and I do not care if they break in other ports. Play in anything else at your own peril.

Map01, Redwood Colonnade, is the easier of the two.
I consider this map one of the most important things I've ever created. 
Something clicked in my brain when the inspiration for it hit and it helped me understand how to move past connecting simple shapes to make maps. This experience is what fueled the creation of Honklands map01.
I also reused the same general theme for Honklands, but this came first :D

Map02, Ruiner, is substantially harder.
I've had the general idea for the theme for this map for a while and originally tried to tie it into combat, but found it difficult to make gimmick focused stuff. Platforming suits it much better, and I'm really happy with how weaving the platforming between the conveyers turned out.

Both these maps were originally for a community project, but burnout seemed to hit everyone invited so I'm releasing these maps alone.

Thanks to;
a lot of people who playtested, I apologize if I've missed your name
medi
edie
ancalagon
mhrz
d'sparil
avey
el_inferno
insane_gazebo

raven, chira and taviow for technical support

ukiro for otex

the entire Flight team, because regardless of burnout, the experience motivated me to map, and I am incredibly happy with what I've made.

Music used:
Title: Heroine03 - Cnoc
Intermission: Moonlit - Cnoc
Map01: Redwood Colonnade - Lifeformed
Map02: Ruiner - Bignic