===========================================================================
Advanced engine needed  : MBF21-compatible port
Additional features     : Exclusive full screen NUGHUD for Nugget Doom
Primary purpose         : Single player
===========================================================================
Title                   : The Warp GOLD EDITION
Filename                : The Warp _Gold_.wad
Release date            : Gold edition 1 October 2025 (RC1 was 16 May 2025). IDGames upload, March 2026
Author                  : Laocoön
Email Address           : DM me on Doomworld (for idgames: [redacted])
Other Files By Author   : 555.wad, mouths.wad, The Curse, Infernal Gladiator, 
                          Monuments, The Only Way Out is Through. Coming Soon: The Pact
Misc. Author Info       : I actually wrote a book which was published by a real publisher.

Description             : This is the "Gold" edition of The Warp featuring a
			  new difficulty level and a bonus episode, as
			  well as a whole host of bugfixes and aesthetic
			  upgrades.

			  Warped difficulty: accessed from the menu in ZDoom ports
			  Use -coop_spawns in other ports (that support it).


			  The Warp is a Doom 2 wad using mostly original 
                          assets. It focuses on action, but rewards 
                          exploration and secret-hunting. It takes place 
                          across varied landscapes, including both familiar 
                          and more unusual level designs. The difficulty is 
                          moderate to high, but enemy numbers are reasonable 
                          and map sizes manageable, at least until the final 
                          stretch. The wad has an original soundtrack, mostly 
                          written by the wad author. There are three guest maps, 
                          including a super secret true final map.

                          Features:
                          - 35 action-packed levels, including four secret 
                            maps (three by guest mappers)
			  - NEW IN GOLD EDITION: bonus episode w four maps
                          - A few major secret areas/fights
                          - Various easter eggs and secrets
                          - Weapons, monsters and textures from Doom 2 
                            + some new textures
                          - Custom HUD and status bar
                          - Original soundtrack in .ogg format
                          - Two endings (find the true ending!)
                          - Detailed maps with lots to explore
                          - Difficulty levels for different categories of 
                            players, ranging from a casual walk to 
                            a serious challenge

Additional Credits to   : Maps 1-30, 33, 34 and 36-40 by Laocoön
                          Map 31 by Hebonky
                          Map 32 by Painvile98
                          Map 35 by DRON12261 (Detailed info inside .wad, 
                                               see M35CRDTS lump)

                          Music on maps 1-34 + 36-40 by Laocoön (AKA MKLBST)
                          MAP35 music by Carl Casey (AKA White Bat Audio)
                          Music is in .ogg format

                          Vial of Chaos (Commander Keen) sprites by 
                          Carton_Cobra
                          Vial of Chaos (Commander Keen) sounds by 
                          DRON12261, Doom PSX

                          Custom HUD and statusbar by DRON12261

                          Additional textures by DRON12261

                          Title screen, logo by Laocoön

                          Credit/help screen by Laocoön and DRON12261

                          Custom skies by Muumi and 32in24-15_tex

                          ENDOOM by PROTO32TYPE

               
===========================================================================
* What is included *

New levels              : 40 (35 normal maps + 5-map bonus episode)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
UMAPINFO, ZMAPINFO      : Yes
Demos                   : No
Other                   : NUGHUD, UMAPINFO, ZMAPINFO, COMPLVL, 
                          MUSINFO, OPTIONS
Other files required    : None


* Play Information *

Game                    : DOOM2
Map #                   : 1-35 + 36-40
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes (don't miss the Warped difficulty, using -coop_spawns)


* Construction *

Base                    : New from scratch
Build Time              : About a year, with some breaks
Editor(s) used          : Ultimate Doom Builder, Slade 3, Renoise, Gimp, 
                          Aseprite, Audacity
Known Bugs              : Doom Retro has big render/gameplay issues 
                          in MAP23 and MAP35
May Not Run With        : Non-MBF21 source-ports
Tested With             : GZDoom v4.11.0 and v4.14.0, DSDA-Doom v0.29.0,
                          Doom Retro v5.6.2 (not recommended), 
                          Nugget Doom v4.2.0 (use this for the custom HUD)
			  It seems to work on Doom 1 + Doom 2 (KEX Port), but has not
			  been thoroughly tested.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.
Permissions have been obtained from original
authors for any of their resources modified or included in this file.

The exceptions are Laocoön's music track, the statusbar, NUGHUD, MAP35, custom textures by DRON12261 
and Commander Keen resources. You are free to use these for your own 
purposes, but you must attribute authorship of these resources.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution. Please do not upload the wad to Bethesda/KEX.


* Where to get the file that this text file describes *

Doomworld release thread: https://www.doomworld.com/forum/topic/153124-the-warp-out-now/

**GOLD EDITION Changelog:**
-New difficulty added: **Warped** difficulty uses co-op monsters. (Co-op starts not added; this is for single player only). Warped difficulty works in SOLONET compatible source ports, such as GZDoom and DSDA-Doom. Please note that the new difficulty is visible in the menu in GZDoom only. For other source ports add "-coop_spawns" to play in Warped mode. 
-New Bonus Episode added. This episode features three maps that were jettisoned along the way + a brand new map.
-Massive automap cleanup
-Cyberdemon fight in map02 now has a BFG + ammo on lower difficulties
-Raising rev pit in map10 moved back from the player's face
-Misaligned texture fixed in map11
-Visual glitch in map14 on software mode fixed (I think)
-Made a secret on map15 less obtuse (or more so; we shall see)
-Multi-sector secrets in map19 made into one single secret, as intended
-Raised a gap between cliffs in map19 to make it clear that you neither can nor should try to jump through it
-Teleport closets in map25 and map31 improved
-Missing textures reinstated in map20
-Stash of rockets on map22 made more visible so people will stop ignoring it
-Switches in final fight of map 24 moved so they cannot be hit from below
-Stray bit of STARTAN removed from map28
-Major change: completely rejigged the underwhelming red key fight on map29
-Made rocket launcher more prominet at the beginning of map29, so you don't forget to pick it up
-Made a few of the later maps (esp 29, 33, 34) slightly harder on UV, as the difficulty curve was going the wrong way
-Added some extra resources to the end of map29 (especially useful on warped difficulty)
-Map32 de-cheesed; also moved pillar so you cannot get softlocked and fixed glitchy perimeter fence
-Fixed broken pulsing lights on map34
-Made it clearer that a switch on map34 closes doors in front of archviles and spider masterminds for a few seconds
-A few fixes to map35, by the map author
-Various minor adjustments and fixes