Igimm is a set of six medium length slaughtermaps.

This wad is meant for Boom compatibility (-complevel 9) and uses the TNT IWAD for its textures.

Unless there are some game breaking issues I missed this is probably the final version.

I made basically the entirety of these maps back in early 2023. Then they just kinda sat there untouched until early 2025 when I started making a few adjustments, and then they sat there again for almost a whole year until now.

Author: Elmle
IWAD: TNT
Maps: 01-06
Source Ports: Tested with dsda-doom (-complevel 9) but probably works on other ports with boom compatibility settings.  
Difficulties: No
Multiplayer: Player starts are there but no other implementation.
Build Time: idk maybe a month or two.
Additional Info: Freelook, jumping or crouching is not intended. Uses UMAPINFO for automap level names, not sure if that can somehow interfere with some source ports.

Midis (from VGMusic.com)
Titlescreen: Tyrian - Tunneling Trolls
MAP01: Xargon - Cave of the Ancients
MAP02: Nightmare Creatures - Boss 3
MAP03: Tyrian - Somebody Pick Up The Gryphone
MAP04: Wing Commander 3 - Final Missions
MAP05: Blood Omen: Legacy of Kain - Malek's Bastion
MAP06: Legend of Legaia - Boss (2)

Custom Cacodemon animation, corpse and the scuffed menu graphic is made by me.