===========================================================================
Archive Maintainer      : I hope you are doing well friend
Update to               : NEW MAPS EH
Advanced engine needed  : Nugget GZ UZ DSDA - whatever can run in MBF21 even
                          tho its limit removing maps due to tech reason
Primary purpose         : Single + coop play
===========================================================================
Title                   : Crate Beyond
Filename                : CRATE_BEYOND
Release date            : May 23 2026
Author                  : Clippy Clippington
Email Address           : [redacted]
Other Files By Author   : look me up on the doom wiki, I made all kinds of
                          crap
Misc. Author Info       : Catch me on YouTube - especially this playlist of
                          all stuff regarding this megawad and its
                          predecessor: Crate Expectations:
                          https://youtube.com/playlist?list=PLr22EDZy4iMYY-Q_ZivP3pcuyyhglPOI4&si=CECRZt0vDFjPJ5pr

Description             : Crate Beyond is a sequel to Crate Expectations -
                          picking up DIRECTLY where Crate Expectations Map 30
                          left off without skipping a beat. Trying not to
                          spoil it, but Crate Expectations map 30 is the
                          major inspiration for an entire sequel, if nothing
                          else, at least check that out first - it got the
                          gears moving in my head exploring in depth: what
                          should happen after this? Where could this story
                          go? Hopefully to a place nobody on this earth could
                          ever expect haha - Crate Unexpectations?
                          
                          Crate Expectations offered a variety of game play
                          scenarios without really any story - Crate Beyond
                          is the opposite of that, it gets very story driven
                          and there is some kind of narrative here lol -
                          please play em in order (1-15, 31-32, 16-30 ) and
                          note the intermission screens to get the full
                          experience. 
                          
                          This sequel is nothing like the original 
                          
                          Episode names:
                          
                          1: Desecration
                          2: Remnants
                          3: BEYOND
                          
                          Personal notes: 
                          
                          After getting many ideas I knew the time had come
                          to start this project. I made the first 2 maps and
                          then lost my job of 17 years. You can see the
                          effect this had on me in map 3. At first it was all
                          fun and games on severance, making the first 11 or
                          so maps then times got a little hard looking for a
                          job and being on unemployment - this was about the
                          middle segment of the megawad. I finally did land a
                          job with a start date of Jun 1 and last ep came
                          together quickly as I waited for the job to start -
                          happily I got this project done on May 23 so I
                          would have no distractions come work time and what
                          a journey its been.
                          
                          As such there are a decent amount of shorter more
                          story telling transitional maps along the way - but
                          the narrative has always been in place and I tried
                          to make this as worth while and wacky as possible -
                          so do not get alarmed by the potent first maps that
                          picks up right after the prequel, things get
                          perpetually faster moving as the set goes on -
                          exponentially so 
                          
                          Aprox map completion dates ish (not counting any
                          subtle adjustments later etc when combing)
                          
                          Map 01: 08/19/2024
                          Map 02: 09/09/2024
                          Map 03: 10/10/2024
                          Map 04: 11/10/2024
                          Map 05: 12/22/2024
                          Map 06: 01/21/2025
                          Map 07: 03/11/2025
                          Map 08: 03/30/2025 
                          Map 09: 04/01/2025
                          Map 10: 04/13/2025
                          Map 11: 05/08/2025
                          Map 12: 08/08/2025
                          Map 13: 11/15/2025
                          Map 14: 11/27/2025
                          Map 15: 12/09/2025
                          Map 16: 02/12/2026
                          Map 17: 02/23/2026
                          Map 18: 03/13/2026
                          Map 19: 03/17/2026
                          Map 20: 03/29/2026
                          Map 21: 04/03/2026
                          Map 22: 04/08/2026
                          Map 23: 04/11/2026
                          Map 24: 04/19/2026
                          Map 25: 04/29/2026
                          Map 26: 05/01/2026
                          Map 27: 05/03/2026b 
                          Map 28: 05/03/2026a
                          Map 29: 04/14/2025
                          Map 30: 10/20/2024
                          Map 31: 12/11/2025
                          Map 32: 11/30/2025

Additional Credits to   : OMG everyone in our community is so awesome, this
                          would not be possible if not for the help of so
                          many people from the Crispy Chicken Chillzone - our
                          Doom discord server here:
                          https://discord.gg/8xN2JfRZ47
                          
                          I was blessed and am forever grateful that my
                          friends came together and I essentially had my own
                          personal development team to test and enhance this
                          project - it would be way less polished and lacking
                          bells and whistles otherwise and for that, a
                          sincere thank you to everyone:
                          
                          Playtesters Large Cat, NumsOic, Doom Wads,
                          Sandwedge, Keykhosrau, Stupid Bunny, Sneezy
                          McGlassface, Nights108
                          
                          NumsOic glass textures, dehaked coding etc and
                          those cool red key cards - slot machine
                          enhancements idea and animated texture - pinky
                          alpha sprite gib - red bfg/teleport - animated
                          things on map 14, you'll see - sound effect work
                          map 26 - many great things so much of this has been
                          enriched and I cant thank enough - even organized
                          my music credits below for me cause I am a mess
                          
                          Doomwads: alternate titlepic used as credit lump
                          and being nice enough to share my trailer here:
                          https://youtu.be/nq3au7zVTUE?si=TgoWNdTObtxFS8vr
                          
                          Large Cat for dehacked coding and evil crate eye
                          blasters etc and much help and much help and super
                          in depth playtesting and advice - many maps have
                          been enhanced and upgraded to a superior experience
                          thanks to him
                          
                          Stupid Bunny for winning the what's on the map 1 tv
                          at the start contest
                          
                          Lvendead for inspiring me to draw a crab on Map 2 -
                          this also has a dr pepper machine as tribute
                          
                          DiR for the Doomguy wanted posters
                          
                          Nights suggestion for map 3 music
                          
                          also borrowed some textures from ZOON Tex n
                          32in24-15 tex but made a lot of my own random crap
                          too
                          
                          Handsome Fridge - bonfire textures from my actual
                          bonfire (map 12) and the ashes from same fire in
                          24
                          
                          EduardoandFriends - His door factory map inspired
                          me for map 25 - Breaking Clad from Grime - go play
                          that too its fun
                          
                          MAGIC DOOM for the cool hot red berserk pack
                          
                          Weed Kryton Weirwood tree
                          
                          Demos:
                          
                          1 - Map 1 by me
                          2 - map 3 by large cat
                          3 - map 2 by Keykhosrau
                          4 - map 3 by numsoic
                          
                          MUSIC CREDITS:
                          
                          Map 01: LVENdead - Peel it Back
                          Map 02: Shoji Honda - Castle (Efera & Jiliora - The
                          Emblem Darkness OST)
                          Map 03: Wolf Kraft - Laughing Ass Just Killed
                          Somebody's Giant Armenian Summer Seven a.k.a.
                          lajksgas7
                          Map 04: Arsinikk - Cryosleep
                          Map 05: Varis Alpha - Fallen Empire
                          Map 06: jmickle, Jimmy - Store It in the Phryg
                          Map 07: NickMP - Haunting Halls
                          Map 08: Casino.mid https://bitmidi.com/casino-mid
                          Map 09: Shinobu Ogawa - D-D-Danger (Luxsor: Nights
                          Over Egypt OST)
                          Map 10: Genji Yoshida - Terra Cresta Theme (Terra
                          Cresta OST)
                          Map 11: Yuuzou Koshiro - Castle "Let's Meet Here"
                          (Sorcerian OST)
                          Map 12: Slayer - Dittohead
                          Map 13: Infant Annihilator - Three Bastards
                          Map 14: L.A. Sieben - Death's Bells (TNT: Evilution
                          OST)
                          Map 15: Eris Falling - Aorta
                          Map 16: ACDC.Highway to Hell K.mid (edited by
                          numsOic)
                          Map 17: Phantom of the Opera (2)
                          https://www.afcsat.com/midi_fav.html
                          Map 18: Ravendesk - HMS Erebus
                          Map 19: Europe - The Final Countdown
                          https://onlinesequencer.net/2132475#
                          Map 20: Submerged Memory (Mega Man Zero 3 OST, seq.
                          by King Meteor)
                          Map 21: Linkin Park - Numb
                          Map 22: Yoshida Hiroaki - Divine Flame (Dragon Gun
                          OST)
                          Map 23: Light of the Seven (Game of Thrones: Season
                          6 OST, EP 10 Trial scene)
                          https://onlinesequencer.net/585116#
                          Map 24: novaseer - Alien Activity
                          Map 25: Guns N' Roses - Knockin' on Heaven's Door
                          https://bitmidi.com/guns-n-roses-knockin-on-heavens-door-mid
                          Map 26: ParadoX - Face of Evil (Icarus: Alien
                          Vanguard OST, MAP30)
                          Map 27: numsOic - creepy midi
                          Map 28: Flame71 - currupted ditches hidden level #1
                          https://onlinesequencer.net/2315373
                          Map 29: numsOic - i just made it, i have no idea
                          Map 30: ?
                          Map 31: Lee Jackson - Ant Farm Melee (E4M3,
                          Ultimate MIDI Pack) (Crate Expectations title
                          music)
                          Map 32: Paul D. - Silent Screams
                          
                          Text screen music: LVENdead - Your Reflection
                          (Bitter Dream OST)
                          Titlepic: Paul D. - Silent Screams
                          Midscreen: stewboy - After the Storm
===========================================================================
* What is included *

New levels              : 32 new
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-32
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch eh
Build Time              : dang near 2 years lol
Editor(s) used          : UDB SLADE
Known Bugs              : No, its Crates
May Not Run With        : Anything cant handle MBF21 (its limit removing maps
                          but still, due to tech reasons use MBF21 plz)
Tested With             : NUGGET DSDA GZ UZ and other stuff probably - whats
                          that nyan cat doom?


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.doomworld.com/forum/topic/158563-crate-beyond-limit-removing-maps-just-need-mbf21-compat-for-technical-reasons/