===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single Player
===========================================================================
Title                   : 2017 Collection
Filename                : AN17.wad
Release date            : 30/09/2017
Author                  : James Collins
Email Address           : [redacted]
Misc. Author Info       : I mostly just make speedmaps, but these aren't those.

Description             : A series of maps I made over the past year and a bit.

                          Map 01 - Initially the opening map for a 'Thy Flesh
                          Consumed'-esque project for Doom II
                          Maps 02, 03 & 04 - Maps for a shortly-lived one-man
                          Megawad I was working on in 2016.
                          Map 05 - Started off as a collaboration between myself
                          and AD_79 for the 2016 Doomworld Mega Project, which
                          I polished up & finished after the year ended and that
			  ship had long since sailed.

Additional Credits to   : AD_79 for his contribution to Map 05; Nate River and
tourniquet for testing.
	    For Textures: Brotherhood of Ruin; GothicTX; Deus Vult II; Suspended
			  in Dusk; Community Chest 4; Plutonia & Ultimate Doom
			  for skies.
	       For Music: Doom II & Robert Prince for Maps 01 & 05; Interception
			  & XenoNemisis for Map 02; Front Mission 3 & Hayato
			  Matsuo for Map 03; Castlevania: Order Of Ecclesia &
			  Michiru Yamane for Map 04.
===========================================================================
* What is included *

New levels              : 05 Levels
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Map Names
Demos                   : No

* Play Information *

Game                    : DOOM2
Map #                   : Map 01-05
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts & goofy boss monster placement only
Deathmatch 2-4 Player   : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : On & Off for 12 Months
Editor(s) used          : GZDoom Builder; SLADE
Known Bugs              : none yet!
Tested With             : PrBoom-Plus 2.5.1.4; ZDoom 2.8.1



* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY not distribute this file in any format.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites:
FTP sites:
